#[non_exhaustive]
pub struct CreateLicenseConfigurationInput { pub name: Option<String>, pub description: Option<String>, pub license_counting_type: Option<LicenseCountingType>, pub license_count: Option<i64>, pub license_count_hard_limit: Option<bool>, pub license_rules: Option<Vec<String>>, pub tags: Option<Vec<Tag>>, pub disassociate_when_not_found: Option<bool>, pub product_information_list: Option<Vec<ProductInformation>>, }

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§name: Option<String>

Name of the license configuration.

§description: Option<String>

Description of the license configuration.

§license_counting_type: Option<LicenseCountingType>

Dimension used to track the license inventory.

§license_count: Option<i64>

Number of licenses managed by the license configuration.

§license_count_hard_limit: Option<bool>

Indicates whether hard or soft license enforcement is used. Exceeding a hard limit blocks the launch of new instances.

§license_rules: Option<Vec<String>>

License rules. The syntax is #name=value (for example, #allowedTenancy=EC2-DedicatedHost). The available rules vary by dimension, as follows.

  • Cores dimension: allowedTenancy | licenseAffinityToHost | maximumCores | minimumCores

  • Instances dimension: allowedTenancy | maximumCores | minimumCores | maximumSockets | minimumSockets | maximumVcpus | minimumVcpus

  • Sockets dimension: allowedTenancy | licenseAffinityToHost | maximumSockets | minimumSockets

  • vCPUs dimension: allowedTenancy | honorVcpuOptimization | maximumVcpus | minimumVcpus

The unit for licenseAffinityToHost is days and the range is 1 to 180. The possible values for allowedTenancy are EC2-Default, EC2-DedicatedHost, and EC2-DedicatedInstance. The possible values for honorVcpuOptimization are True and False.

§tags: Option<Vec<Tag>>

Tags to add to the license configuration.

§disassociate_when_not_found: Option<bool>

When true, disassociates a resource when software is uninstalled.

§product_information_list: Option<Vec<ProductInformation>>

Product information.

Implementations§

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impl CreateLicenseConfigurationInput

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pub fn name(&self) -> Option<&str>

Name of the license configuration.

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pub fn description(&self) -> Option<&str>

Description of the license configuration.

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pub fn license_counting_type(&self) -> Option<&LicenseCountingType>

Dimension used to track the license inventory.

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pub fn license_count(&self) -> Option<i64>

Number of licenses managed by the license configuration.

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pub fn license_count_hard_limit(&self) -> Option<bool>

Indicates whether hard or soft license enforcement is used. Exceeding a hard limit blocks the launch of new instances.

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pub fn license_rules(&self) -> Option<&[String]>

License rules. The syntax is #name=value (for example, #allowedTenancy=EC2-DedicatedHost). The available rules vary by dimension, as follows.

  • Cores dimension: allowedTenancy | licenseAffinityToHost | maximumCores | minimumCores

  • Instances dimension: allowedTenancy | maximumCores | minimumCores | maximumSockets | minimumSockets | maximumVcpus | minimumVcpus

  • Sockets dimension: allowedTenancy | licenseAffinityToHost | maximumSockets | minimumSockets

  • vCPUs dimension: allowedTenancy | honorVcpuOptimization | maximumVcpus | minimumVcpus

The unit for licenseAffinityToHost is days and the range is 1 to 180. The possible values for allowedTenancy are EC2-Default, EC2-DedicatedHost, and EC2-DedicatedInstance. The possible values for honorVcpuOptimization are True and False.

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pub fn tags(&self) -> Option<&[Tag]>

Tags to add to the license configuration.

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pub fn disassociate_when_not_found(&self) -> Option<bool>

When true, disassociates a resource when software is uninstalled.

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pub fn product_information_list(&self) -> Option<&[ProductInformation]>

Product information.

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impl CreateLicenseConfigurationInput

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pub fn builder() -> CreateLicenseConfigurationInputBuilder

Creates a new builder-style object to manufacture CreateLicenseConfigurationInput.

Trait Implementations§

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impl Clone for CreateLicenseConfigurationInput

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fn clone(&self) -> CreateLicenseConfigurationInput

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateLicenseConfigurationInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq<CreateLicenseConfigurationInput> for CreateLicenseConfigurationInput

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fn eq(&self, other: &CreateLicenseConfigurationInput) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for CreateLicenseConfigurationInput

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