#[non_exhaustive]pub struct RecognizeUtteranceInput {
pub bot_id: Option<String>,
pub bot_alias_id: Option<String>,
pub locale_id: Option<String>,
pub session_id: Option<String>,
pub session_state: Option<String>,
pub request_attributes: Option<String>,
pub request_content_type: Option<String>,
pub response_content_type: Option<String>,
pub input_stream: ByteStream,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.bot_id: Option<String>
The identifier of the bot that should receive the request.
bot_alias_id: Option<String>
The alias identifier in use for the bot that should receive the request.
locale_id: Option<String>
The locale where the session is in use.
session_id: Option<String>
The identifier of the session in use.
session_state: Option<String>
Sets the state of the session with the user. You can use this to set the current intent, attributes, context, and dialog action. Use the dialog action to determine the next step that Amazon Lex V2 should use in the conversation with the user.
The sessionState
field must be compressed using gzip and then base64 encoded before sending to Amazon Lex V2.
request_attributes: Option<String>
Request-specific information passed between the client application and Amazon Lex V2
The namespace x-amz-lex:
is reserved for special attributes. Don't create any request attributes for prefix x-amz-lex:
.
The requestAttributes
field must be compressed using gzip and then base64 encoded before sending to Amazon Lex V2.
request_content_type: Option<String>
Indicates the format for audio input or that the content is text. The header must start with one of the following prefixes:
-
PCM format, audio data must be in little-endian byte order.
-
audio/l16; rate=16000; channels=1
-
audio/x-l16; sample-rate=16000; channel-count=1
-
audio/lpcm; sample-rate=8000; sample-size-bits=16; channel-count=1; is-big-endian=false
-
-
Opus format
-
audio/x-cbr-opus-with-preamble;preamble-size=0;bit-rate=256000;frame-size-milliseconds=4
-
-
Text format
-
text/plain; charset=utf-8
-
response_content_type: Option<String>
The message that Amazon Lex V2 returns in the response can be either text or speech based on the responseContentType
value.
-
If the value is
text/plain;charset=utf-8
, Amazon Lex V2 returns text in the response. -
If the value begins with
audio/
, Amazon Lex V2 returns speech in the response. Amazon Lex V2 uses Amazon Polly to generate the speech using the configuration that you specified in theresponseContentType
parameter. For example, if you specifyaudio/mpeg
as the value, Amazon Lex V2 returns speech in the MPEG format. -
If the value is
audio/pcm
, the speech returned isaudio/pcm
at 16 KHz in 16-bit, little-endian format. -
The following are the accepted values:
-
audio/mpeg
-
audio/ogg
-
audio/pcm (16 KHz)
-
audio/* (defaults to mpeg)
-
text/plain; charset=utf-8
-
input_stream: ByteStream
User input in PCM or Opus audio format or text format as described in the requestContentType
parameter.
Implementations§
Source§impl RecognizeUtteranceInput
impl RecognizeUtteranceInput
Sourcepub fn bot_id(&self) -> Option<&str>
pub fn bot_id(&self) -> Option<&str>
The identifier of the bot that should receive the request.
Sourcepub fn bot_alias_id(&self) -> Option<&str>
pub fn bot_alias_id(&self) -> Option<&str>
The alias identifier in use for the bot that should receive the request.
Sourcepub fn session_id(&self) -> Option<&str>
pub fn session_id(&self) -> Option<&str>
The identifier of the session in use.
Sourcepub fn session_state(&self) -> Option<&str>
pub fn session_state(&self) -> Option<&str>
Sets the state of the session with the user. You can use this to set the current intent, attributes, context, and dialog action. Use the dialog action to determine the next step that Amazon Lex V2 should use in the conversation with the user.
The sessionState
field must be compressed using gzip and then base64 encoded before sending to Amazon Lex V2.
Sourcepub fn request_attributes(&self) -> Option<&str>
pub fn request_attributes(&self) -> Option<&str>
Request-specific information passed between the client application and Amazon Lex V2
The namespace x-amz-lex:
is reserved for special attributes. Don't create any request attributes for prefix x-amz-lex:
.
The requestAttributes
field must be compressed using gzip and then base64 encoded before sending to Amazon Lex V2.
Sourcepub fn request_content_type(&self) -> Option<&str>
pub fn request_content_type(&self) -> Option<&str>
Indicates the format for audio input or that the content is text. The header must start with one of the following prefixes:
-
PCM format, audio data must be in little-endian byte order.
-
audio/l16; rate=16000; channels=1
-
audio/x-l16; sample-rate=16000; channel-count=1
-
audio/lpcm; sample-rate=8000; sample-size-bits=16; channel-count=1; is-big-endian=false
-
-
Opus format
-
audio/x-cbr-opus-with-preamble;preamble-size=0;bit-rate=256000;frame-size-milliseconds=4
-
-
Text format
-
text/plain; charset=utf-8
-
Sourcepub fn response_content_type(&self) -> Option<&str>
pub fn response_content_type(&self) -> Option<&str>
The message that Amazon Lex V2 returns in the response can be either text or speech based on the responseContentType
value.
-
If the value is
text/plain;charset=utf-8
, Amazon Lex V2 returns text in the response. -
If the value begins with
audio/
, Amazon Lex V2 returns speech in the response. Amazon Lex V2 uses Amazon Polly to generate the speech using the configuration that you specified in theresponseContentType
parameter. For example, if you specifyaudio/mpeg
as the value, Amazon Lex V2 returns speech in the MPEG format. -
If the value is
audio/pcm
, the speech returned isaudio/pcm
at 16 KHz in 16-bit, little-endian format. -
The following are the accepted values:
-
audio/mpeg
-
audio/ogg
-
audio/pcm (16 KHz)
-
audio/* (defaults to mpeg)
-
text/plain; charset=utf-8
-
Sourcepub fn input_stream(&self) -> &ByteStream
pub fn input_stream(&self) -> &ByteStream
User input in PCM or Opus audio format or text format as described in the requestContentType
parameter.
Source§impl RecognizeUtteranceInput
impl RecognizeUtteranceInput
Sourcepub fn builder() -> RecognizeUtteranceInputBuilder
pub fn builder() -> RecognizeUtteranceInputBuilder
Creates a new builder-style object to manufacture RecognizeUtteranceInput
.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for RecognizeUtteranceInput
impl !RefUnwindSafe for RecognizeUtteranceInput
impl Send for RecognizeUtteranceInput
impl Sync for RecognizeUtteranceInput
impl Unpin for RecognizeUtteranceInput
impl !UnwindSafe for RecognizeUtteranceInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);