Struct aws_sdk_lexruntimev2::output::GetSessionOutput
source · #[non_exhaustive]pub struct GetSessionOutput { /* private fields */ }Implementations§
source§impl GetSessionOutput
impl GetSessionOutput
sourcepub fn session_id(&self) -> Option<&str>
pub fn session_id(&self) -> Option<&str>
The identifier of the returned session.
sourcepub fn messages(&self) -> Option<&[Message]>
pub fn messages(&self) -> Option<&[Message]>
A list of messages that were last sent to the user. The messages are ordered based on the order that your returned the messages from your Lambda function or the order that messages are defined in the bot.
sourcepub fn interpretations(&self) -> Option<&[Interpretation]>
pub fn interpretations(&self) -> Option<&[Interpretation]>
A list of intents that Amazon Lex V2 determined might satisfy the user's utterance.
Each interpretation includes the intent, a score that indicates how confident Amazon Lex V2 is that the interpretation is the correct one, and an optional sentiment response that indicates the sentiment expressed in the utterance.
sourcepub fn session_state(&self) -> Option<&SessionState>
pub fn session_state(&self) -> Option<&SessionState>
Represents the current state of the dialog between the user and the bot.
You can use this to determine the progress of the conversation and what the next action might be.
source§impl GetSessionOutput
impl GetSessionOutput
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture GetSessionOutput.
Trait Implementations§
source§impl Clone for GetSessionOutput
impl Clone for GetSessionOutput
source§fn clone(&self) -> GetSessionOutput
fn clone(&self) -> GetSessionOutput
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for GetSessionOutput
impl Debug for GetSessionOutput
source§impl PartialEq<GetSessionOutput> for GetSessionOutput
impl PartialEq<GetSessionOutput> for GetSessionOutput
source§fn eq(&self, other: &GetSessionOutput) -> bool
fn eq(&self, other: &GetSessionOutput) -> bool
self and other values to be equal, and is used
by ==.