#[non_exhaustive]pub struct DialogAction {
pub type: DialogActionType,
pub intent_name: Option<String>,
pub slots: Option<HashMap<String, String>>,
pub slot_to_elicit: Option<String>,
pub fulfillment_state: Option<FulfillmentState>,
pub message: Option<String>,
pub message_format: Option<MessageFormatType>,
}
Expand description
Describes the next action that the bot should take in its interaction with the user and provides information about the context in which the action takes place. Use the DialogAction
data type to set the interaction to a specific state, or to return the interaction to a previous state.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.type: DialogActionType
The next action that the bot should take in its interaction with the user. The possible values are:
-
ConfirmIntent
- The next action is asking the user if the intent is complete and ready to be fulfilled. This is a yes/no question such as "Place the order?" -
Close
- Indicates that the there will not be a response from the user. For example, the statement "Your order has been placed" does not require a response. -
Delegate
- The next action is determined by Amazon Lex. -
ElicitIntent
- The next action is to determine the intent that the user wants to fulfill. -
ElicitSlot
- The next action is to elicit a slot value from the user.
intent_name: Option<String>
The name of the intent.
slots: Option<HashMap<String, String>>
Map of the slots that have been gathered and their values.
slot_to_elicit: Option<String>
The name of the slot that should be elicited from the user.
fulfillment_state: Option<FulfillmentState>
The fulfillment state of the intent. The possible values are:
-
Failed
- The Lambda function associated with the intent failed to fulfill the intent. -
Fulfilled
- The intent has fulfilled by the Lambda function associated with the intent. -
ReadyForFulfillment
- All of the information necessary for the intent is present and the intent ready to be fulfilled by the client application.
message: Option<String>
The message that should be shown to the user. If you don't specify a message, Amazon Lex will use the message configured for the intent.
message_format: Option<MessageFormatType>
-
PlainText
- The message contains plain UTF-8 text. -
CustomPayload
- The message is a custom format for the client. -
SSML
- The message contains text formatted for voice output. -
Composite
- The message contains an escaped JSON object containing one or more messages. For more information, see Message Groups.
Implementations§
Source§impl DialogAction
impl DialogAction
Sourcepub fn type(&self) -> &DialogActionType
pub fn type(&self) -> &DialogActionType
The next action that the bot should take in its interaction with the user. The possible values are:
-
ConfirmIntent
- The next action is asking the user if the intent is complete and ready to be fulfilled. This is a yes/no question such as "Place the order?" -
Close
- Indicates that the there will not be a response from the user. For example, the statement "Your order has been placed" does not require a response. -
Delegate
- The next action is determined by Amazon Lex. -
ElicitIntent
- The next action is to determine the intent that the user wants to fulfill. -
ElicitSlot
- The next action is to elicit a slot value from the user.
Sourcepub fn intent_name(&self) -> Option<&str>
pub fn intent_name(&self) -> Option<&str>
The name of the intent.
Sourcepub fn slots(&self) -> Option<&HashMap<String, String>>
pub fn slots(&self) -> Option<&HashMap<String, String>>
Map of the slots that have been gathered and their values.
Sourcepub fn slot_to_elicit(&self) -> Option<&str>
pub fn slot_to_elicit(&self) -> Option<&str>
The name of the slot that should be elicited from the user.
Sourcepub fn fulfillment_state(&self) -> Option<&FulfillmentState>
pub fn fulfillment_state(&self) -> Option<&FulfillmentState>
The fulfillment state of the intent. The possible values are:
-
Failed
- The Lambda function associated with the intent failed to fulfill the intent. -
Fulfilled
- The intent has fulfilled by the Lambda function associated with the intent. -
ReadyForFulfillment
- All of the information necessary for the intent is present and the intent ready to be fulfilled by the client application.
Sourcepub fn message(&self) -> Option<&str>
pub fn message(&self) -> Option<&str>
The message that should be shown to the user. If you don't specify a message, Amazon Lex will use the message configured for the intent.
Sourcepub fn message_format(&self) -> Option<&MessageFormatType>
pub fn message_format(&self) -> Option<&MessageFormatType>
-
PlainText
- The message contains plain UTF-8 text. -
CustomPayload
- The message is a custom format for the client. -
SSML
- The message contains text formatted for voice output. -
Composite
- The message contains an escaped JSON object containing one or more messages. For more information, see Message Groups.
Source§impl DialogAction
impl DialogAction
Sourcepub fn builder() -> DialogActionBuilder
pub fn builder() -> DialogActionBuilder
Creates a new builder-style object to manufacture DialogAction
.
Trait Implementations§
Source§impl Clone for DialogAction
impl Clone for DialogAction
Source§fn clone(&self) -> DialogAction
fn clone(&self) -> DialogAction
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for DialogAction
impl Debug for DialogAction
Source§impl PartialEq for DialogAction
impl PartialEq for DialogAction
impl StructuralPartialEq for DialogAction
Auto Trait Implementations§
impl Freeze for DialogAction
impl RefUnwindSafe for DialogAction
impl Send for DialogAction
impl Sync for DialogAction
impl Unpin for DialogAction
impl UnwindSafe for DialogAction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);