#[non_exhaustive]pub struct SessionSpecification {Show 13 fields
pub bot_alias_id: Option<String>,
pub bot_version: Option<String>,
pub locale_id: Option<String>,
pub channel: Option<String>,
pub session_id: Option<String>,
pub conversation_start_time: Option<DateTime>,
pub conversation_end_time: Option<DateTime>,
pub conversation_duration_seconds: Option<i64>,
pub conversation_end_state: Option<ConversationEndState>,
pub mode: Option<AnalyticsModality>,
pub number_of_turns: Option<i64>,
pub invoked_intent_samples: Option<Vec<InvokedIntentSample>>,
pub originating_request_id: Option<String>,
}
Expand description
An object containing information about a specific session.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.bot_alias_id: Option<String>
The identifier of the alias of the bot that the session was held with.
bot_version: Option<String>
The version of the bot that the session was held with.
locale_id: Option<String>
The locale of the bot that the session was held with.
channel: Option<String>
The channel that is integrated with the bot that the session was held with.
session_id: Option<String>
The identifier of the session.
conversation_start_time: Option<DateTime>
The date and time when the conversation began. A conversation is defined as a unique combination of a sessionId
and an originatingRequestId
.
conversation_end_time: Option<DateTime>
The date and time when the conversation ended. A conversation is defined as a unique combination of a sessionId
and an originatingRequestId
.
conversation_duration_seconds: Option<i64>
The duration of the conversation in seconds. A conversation is defined as a unique combination of a sessionId
and an originatingRequestId
.
conversation_end_state: Option<ConversationEndState>
The final state of the conversation. A conversation is defined as a unique combination of a sessionId
and an originatingRequestId
.
mode: Option<AnalyticsModality>
The mode of the session. The possible values are as follows:
-
Speech
– The session was spoken. -
Text
– The session was written. -
DTMF
– The session used a touch-tone keypad (Dual Tone Multi-Frequency). -
MultiMode
– The session used multiple modes.
number_of_turns: Option<i64>
The number of turns that the session took.
invoked_intent_samples: Option<Vec<InvokedIntentSample>>
A list of objects containing the name of an intent that was invoked.
originating_request_id: Option<String>
The identifier of the first request in a session.
Implementations§
Source§impl SessionSpecification
impl SessionSpecification
Sourcepub fn bot_alias_id(&self) -> Option<&str>
pub fn bot_alias_id(&self) -> Option<&str>
The identifier of the alias of the bot that the session was held with.
Sourcepub fn bot_version(&self) -> Option<&str>
pub fn bot_version(&self) -> Option<&str>
The version of the bot that the session was held with.
Sourcepub fn channel(&self) -> Option<&str>
pub fn channel(&self) -> Option<&str>
The channel that is integrated with the bot that the session was held with.
Sourcepub fn session_id(&self) -> Option<&str>
pub fn session_id(&self) -> Option<&str>
The identifier of the session.
Sourcepub fn conversation_start_time(&self) -> Option<&DateTime>
pub fn conversation_start_time(&self) -> Option<&DateTime>
The date and time when the conversation began. A conversation is defined as a unique combination of a sessionId
and an originatingRequestId
.
Sourcepub fn conversation_end_time(&self) -> Option<&DateTime>
pub fn conversation_end_time(&self) -> Option<&DateTime>
The date and time when the conversation ended. A conversation is defined as a unique combination of a sessionId
and an originatingRequestId
.
Sourcepub fn conversation_duration_seconds(&self) -> Option<i64>
pub fn conversation_duration_seconds(&self) -> Option<i64>
The duration of the conversation in seconds. A conversation is defined as a unique combination of a sessionId
and an originatingRequestId
.
Sourcepub fn conversation_end_state(&self) -> Option<&ConversationEndState>
pub fn conversation_end_state(&self) -> Option<&ConversationEndState>
The final state of the conversation. A conversation is defined as a unique combination of a sessionId
and an originatingRequestId
.
Sourcepub fn mode(&self) -> Option<&AnalyticsModality>
pub fn mode(&self) -> Option<&AnalyticsModality>
The mode of the session. The possible values are as follows:
-
Speech
– The session was spoken. -
Text
– The session was written. -
DTMF
– The session used a touch-tone keypad (Dual Tone Multi-Frequency). -
MultiMode
– The session used multiple modes.
Sourcepub fn number_of_turns(&self) -> Option<i64>
pub fn number_of_turns(&self) -> Option<i64>
The number of turns that the session took.
Sourcepub fn invoked_intent_samples(&self) -> &[InvokedIntentSample]
pub fn invoked_intent_samples(&self) -> &[InvokedIntentSample]
A list of objects containing the name of an intent that was invoked.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .invoked_intent_samples.is_none()
.
Sourcepub fn originating_request_id(&self) -> Option<&str>
pub fn originating_request_id(&self) -> Option<&str>
The identifier of the first request in a session.
Source§impl SessionSpecification
impl SessionSpecification
Sourcepub fn builder() -> SessionSpecificationBuilder
pub fn builder() -> SessionSpecificationBuilder
Creates a new builder-style object to manufacture SessionSpecification
.
Trait Implementations§
Source§impl Clone for SessionSpecification
impl Clone for SessionSpecification
Source§fn clone(&self) -> SessionSpecification
fn clone(&self) -> SessionSpecification
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for SessionSpecification
impl Debug for SessionSpecification
Source§impl PartialEq for SessionSpecification
impl PartialEq for SessionSpecification
impl StructuralPartialEq for SessionSpecification
Auto Trait Implementations§
impl Freeze for SessionSpecification
impl RefUnwindSafe for SessionSpecification
impl Send for SessionSpecification
impl Sync for SessionSpecification
impl Unpin for SessionSpecification
impl UnwindSafe for SessionSpecification
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);