#[non_exhaustive]pub struct FulfillmentUpdateResponseSpecificationBuilder { /* private fields */ }Expand description
A builder for FulfillmentUpdateResponseSpecification.
Implementations§
Source§impl FulfillmentUpdateResponseSpecificationBuilder
impl FulfillmentUpdateResponseSpecificationBuilder
Sourcepub fn frequency_in_seconds(self, input: i32) -> Self
pub fn frequency_in_seconds(self, input: i32) -> Self
The frequency that a message is sent to the user. When the period ends, Amazon Lex chooses a message from the message groups and plays it to the user. If the fulfillment Lambda returns before the first period ends, an update message is not played to the user.
This field is required.Sourcepub fn set_frequency_in_seconds(self, input: Option<i32>) -> Self
pub fn set_frequency_in_seconds(self, input: Option<i32>) -> Self
The frequency that a message is sent to the user. When the period ends, Amazon Lex chooses a message from the message groups and plays it to the user. If the fulfillment Lambda returns before the first period ends, an update message is not played to the user.
Sourcepub fn get_frequency_in_seconds(&self) -> &Option<i32>
pub fn get_frequency_in_seconds(&self) -> &Option<i32>
The frequency that a message is sent to the user. When the period ends, Amazon Lex chooses a message from the message groups and plays it to the user. If the fulfillment Lambda returns before the first period ends, an update message is not played to the user.
Sourcepub fn message_groups(self, input: MessageGroup) -> Self
pub fn message_groups(self, input: MessageGroup) -> Self
Appends an item to message_groups.
To override the contents of this collection use set_message_groups.
1 - 5 message groups that contain update messages. Amazon Lex chooses one of the messages to play to the user.
Sourcepub fn set_message_groups(self, input: Option<Vec<MessageGroup>>) -> Self
pub fn set_message_groups(self, input: Option<Vec<MessageGroup>>) -> Self
1 - 5 message groups that contain update messages. Amazon Lex chooses one of the messages to play to the user.
Sourcepub fn get_message_groups(&self) -> &Option<Vec<MessageGroup>>
pub fn get_message_groups(&self) -> &Option<Vec<MessageGroup>>
1 - 5 message groups that contain update messages. Amazon Lex chooses one of the messages to play to the user.
Sourcepub fn allow_interrupt(self, input: bool) -> Self
pub fn allow_interrupt(self, input: bool) -> Self
Determines whether the user can interrupt an update message while it is playing.
Sourcepub fn set_allow_interrupt(self, input: Option<bool>) -> Self
pub fn set_allow_interrupt(self, input: Option<bool>) -> Self
Determines whether the user can interrupt an update message while it is playing.
Sourcepub fn get_allow_interrupt(&self) -> &Option<bool>
pub fn get_allow_interrupt(&self) -> &Option<bool>
Determines whether the user can interrupt an update message while it is playing.
Sourcepub fn build(self) -> Result<FulfillmentUpdateResponseSpecification, BuildError>
pub fn build(self) -> Result<FulfillmentUpdateResponseSpecification, BuildError>
Consumes the builder and constructs a FulfillmentUpdateResponseSpecification.
This method will fail if any of the following fields are not set:
Trait Implementations§
Source§impl Clone for FulfillmentUpdateResponseSpecificationBuilder
impl Clone for FulfillmentUpdateResponseSpecificationBuilder
Source§fn clone(&self) -> FulfillmentUpdateResponseSpecificationBuilder
fn clone(&self) -> FulfillmentUpdateResponseSpecificationBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Default for FulfillmentUpdateResponseSpecificationBuilder
impl Default for FulfillmentUpdateResponseSpecificationBuilder
Source§fn default() -> FulfillmentUpdateResponseSpecificationBuilder
fn default() -> FulfillmentUpdateResponseSpecificationBuilder
Source§impl PartialEq for FulfillmentUpdateResponseSpecificationBuilder
impl PartialEq for FulfillmentUpdateResponseSpecificationBuilder
Source§fn eq(&self, other: &FulfillmentUpdateResponseSpecificationBuilder) -> bool
fn eq(&self, other: &FulfillmentUpdateResponseSpecificationBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for FulfillmentUpdateResponseSpecificationBuilder
Auto Trait Implementations§
impl Freeze for FulfillmentUpdateResponseSpecificationBuilder
impl RefUnwindSafe for FulfillmentUpdateResponseSpecificationBuilder
impl Send for FulfillmentUpdateResponseSpecificationBuilder
impl Sync for FulfillmentUpdateResponseSpecificationBuilder
impl Unpin for FulfillmentUpdateResponseSpecificationBuilder
impl UnwindSafe for FulfillmentUpdateResponseSpecificationBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);