#[non_exhaustive]pub struct CdmaObjBuilder { /* private fields */ }
Expand description
A builder for CdmaObj
.
Implementations§
Source§impl CdmaObjBuilder
impl CdmaObjBuilder
Sourcepub fn set_system_id(self, input: Option<i32>) -> Self
pub fn set_system_id(self, input: Option<i32>) -> Self
CDMA system ID (SID).
Sourcepub fn get_system_id(&self) -> &Option<i32>
pub fn get_system_id(&self) -> &Option<i32>
CDMA system ID (SID).
Sourcepub fn network_id(self, input: i32) -> Self
pub fn network_id(self, input: i32) -> Self
CDMA network ID (NID).
This field is required.Sourcepub fn set_network_id(self, input: Option<i32>) -> Self
pub fn set_network_id(self, input: Option<i32>) -> Self
CDMA network ID (NID).
Sourcepub fn get_network_id(&self) -> &Option<i32>
pub fn get_network_id(&self) -> &Option<i32>
CDMA network ID (NID).
Sourcepub fn base_station_id(self, input: i32) -> Self
pub fn base_station_id(self, input: i32) -> Self
CDMA base station ID (BSID).
This field is required.Sourcepub fn set_base_station_id(self, input: Option<i32>) -> Self
pub fn set_base_station_id(self, input: Option<i32>) -> Self
CDMA base station ID (BSID).
Sourcepub fn get_base_station_id(&self) -> &Option<i32>
pub fn get_base_station_id(&self) -> &Option<i32>
CDMA base station ID (BSID).
Sourcepub fn registration_zone(self, input: i32) -> Self
pub fn registration_zone(self, input: i32) -> Self
CDMA registration zone (RZ).
Sourcepub fn set_registration_zone(self, input: Option<i32>) -> Self
pub fn set_registration_zone(self, input: Option<i32>) -> Self
CDMA registration zone (RZ).
Sourcepub fn get_registration_zone(&self) -> &Option<i32>
pub fn get_registration_zone(&self) -> &Option<i32>
CDMA registration zone (RZ).
Sourcepub fn cdma_local_id(self, input: CdmaLocalId) -> Self
pub fn cdma_local_id(self, input: CdmaLocalId) -> Self
CDMA local identification (local ID) parameters.
Sourcepub fn set_cdma_local_id(self, input: Option<CdmaLocalId>) -> Self
pub fn set_cdma_local_id(self, input: Option<CdmaLocalId>) -> Self
CDMA local identification (local ID) parameters.
Sourcepub fn get_cdma_local_id(&self) -> &Option<CdmaLocalId>
pub fn get_cdma_local_id(&self) -> &Option<CdmaLocalId>
CDMA local identification (local ID) parameters.
Sourcepub fn pilot_power(self, input: i32) -> Self
pub fn pilot_power(self, input: i32) -> Self
Transmit power level of the pilot signal, measured in dBm (decibel-milliwatts).
Sourcepub fn set_pilot_power(self, input: Option<i32>) -> Self
pub fn set_pilot_power(self, input: Option<i32>) -> Self
Transmit power level of the pilot signal, measured in dBm (decibel-milliwatts).
Sourcepub fn get_pilot_power(&self) -> &Option<i32>
pub fn get_pilot_power(&self) -> &Option<i32>
Transmit power level of the pilot signal, measured in dBm (decibel-milliwatts).
Sourcepub fn set_base_lat(self, input: Option<f32>) -> Self
pub fn set_base_lat(self, input: Option<f32>) -> Self
CDMA base station latitude in degrees.
Sourcepub fn get_base_lat(&self) -> &Option<f32>
pub fn get_base_lat(&self) -> &Option<f32>
CDMA base station latitude in degrees.
Sourcepub fn set_base_lng(self, input: Option<f32>) -> Self
pub fn set_base_lng(self, input: Option<f32>) -> Self
CDMA base station longitude in degrees.
Sourcepub fn get_base_lng(&self) -> &Option<f32>
pub fn get_base_lng(&self) -> &Option<f32>
CDMA base station longitude in degrees.
Sourcepub fn cdma_nmr(self, input: CdmaNmrObj) -> Self
pub fn cdma_nmr(self, input: CdmaNmrObj) -> Self
Appends an item to cdma_nmr
.
To override the contents of this collection use set_cdma_nmr
.
CDMA network measurement reports.
Sourcepub fn set_cdma_nmr(self, input: Option<Vec<CdmaNmrObj>>) -> Self
pub fn set_cdma_nmr(self, input: Option<Vec<CdmaNmrObj>>) -> Self
CDMA network measurement reports.
Sourcepub fn get_cdma_nmr(&self) -> &Option<Vec<CdmaNmrObj>>
pub fn get_cdma_nmr(&self) -> &Option<Vec<CdmaNmrObj>>
CDMA network measurement reports.
Trait Implementations§
Source§impl Clone for CdmaObjBuilder
impl Clone for CdmaObjBuilder
Source§fn clone(&self) -> CdmaObjBuilder
fn clone(&self) -> CdmaObjBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CdmaObjBuilder
impl Debug for CdmaObjBuilder
Source§impl Default for CdmaObjBuilder
impl Default for CdmaObjBuilder
Source§fn default() -> CdmaObjBuilder
fn default() -> CdmaObjBuilder
Source§impl PartialEq for CdmaObjBuilder
impl PartialEq for CdmaObjBuilder
impl StructuralPartialEq for CdmaObjBuilder
Auto Trait Implementations§
impl Freeze for CdmaObjBuilder
impl RefUnwindSafe for CdmaObjBuilder
impl Send for CdmaObjBuilder
impl Sync for CdmaObjBuilder
impl Unpin for CdmaObjBuilder
impl UnwindSafe for CdmaObjBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);