#[non_exhaustive]pub struct TdscdmaObjBuilder { /* private fields */ }Expand description
A builder for TdscdmaObj.
Implementations§
Source§impl TdscdmaObjBuilder
impl TdscdmaObjBuilder
Sourcepub fn utran_cid(self, input: i32) -> Self
pub fn utran_cid(self, input: i32) -> Self
UTRAN (UMTS Terrestrial Radio Access Network) Cell Global Identifier.
This field is required.Sourcepub fn set_utran_cid(self, input: Option<i32>) -> Self
pub fn set_utran_cid(self, input: Option<i32>) -> Self
UTRAN (UMTS Terrestrial Radio Access Network) Cell Global Identifier.
Sourcepub fn get_utran_cid(&self) -> &Option<i32>
pub fn get_utran_cid(&self) -> &Option<i32>
UTRAN (UMTS Terrestrial Radio Access Network) Cell Global Identifier.
Sourcepub fn tdscdma_local_id(self, input: TdscdmaLocalId) -> Self
pub fn tdscdma_local_id(self, input: TdscdmaLocalId) -> Self
TD-SCDMA local identification (local ID) information.
Sourcepub fn set_tdscdma_local_id(self, input: Option<TdscdmaLocalId>) -> Self
pub fn set_tdscdma_local_id(self, input: Option<TdscdmaLocalId>) -> Self
TD-SCDMA local identification (local ID) information.
Sourcepub fn get_tdscdma_local_id(&self) -> &Option<TdscdmaLocalId>
pub fn get_tdscdma_local_id(&self) -> &Option<TdscdmaLocalId>
TD-SCDMA local identification (local ID) information.
Sourcepub fn tdscdma_timing_advance(self, input: i32) -> Self
pub fn tdscdma_timing_advance(self, input: i32) -> Self
TD-SCDMA Timing advance.
Sourcepub fn set_tdscdma_timing_advance(self, input: Option<i32>) -> Self
pub fn set_tdscdma_timing_advance(self, input: Option<i32>) -> Self
TD-SCDMA Timing advance.
Sourcepub fn get_tdscdma_timing_advance(&self) -> &Option<i32>
pub fn get_tdscdma_timing_advance(&self) -> &Option<i32>
TD-SCDMA Timing advance.
Sourcepub fn rscp(self, input: i32) -> Self
pub fn rscp(self, input: i32) -> Self
Signal power of the received signal (Received Signal Code Power), measured in decibel-milliwatts (dBm).
Sourcepub fn set_rscp(self, input: Option<i32>) -> Self
pub fn set_rscp(self, input: Option<i32>) -> Self
Signal power of the received signal (Received Signal Code Power), measured in decibel-milliwatts (dBm).
Sourcepub fn get_rscp(&self) -> &Option<i32>
pub fn get_rscp(&self) -> &Option<i32>
Signal power of the received signal (Received Signal Code Power), measured in decibel-milliwatts (dBm).
Sourcepub fn path_loss(self, input: i32) -> Self
pub fn path_loss(self, input: i32) -> Self
Path loss, or path attenuation, is the reduction in power density of an electromagnetic wave as it propagates through space.
Sourcepub fn set_path_loss(self, input: Option<i32>) -> Self
pub fn set_path_loss(self, input: Option<i32>) -> Self
Path loss, or path attenuation, is the reduction in power density of an electromagnetic wave as it propagates through space.
Sourcepub fn get_path_loss(&self) -> &Option<i32>
pub fn get_path_loss(&self) -> &Option<i32>
Path loss, or path attenuation, is the reduction in power density of an electromagnetic wave as it propagates through space.
Sourcepub fn tdscdma_nmr(self, input: TdscdmaNmrObj) -> Self
pub fn tdscdma_nmr(self, input: TdscdmaNmrObj) -> Self
Appends an item to tdscdma_nmr.
To override the contents of this collection use set_tdscdma_nmr.
TD-SCDMA object for network measurement reports.
Sourcepub fn set_tdscdma_nmr(self, input: Option<Vec<TdscdmaNmrObj>>) -> Self
pub fn set_tdscdma_nmr(self, input: Option<Vec<TdscdmaNmrObj>>) -> Self
TD-SCDMA object for network measurement reports.
Sourcepub fn get_tdscdma_nmr(&self) -> &Option<Vec<TdscdmaNmrObj>>
pub fn get_tdscdma_nmr(&self) -> &Option<Vec<TdscdmaNmrObj>>
TD-SCDMA object for network measurement reports.
Sourcepub fn build(self) -> Result<TdscdmaObj, BuildError>
pub fn build(self) -> Result<TdscdmaObj, BuildError>
Consumes the builder and constructs a TdscdmaObj.
This method will fail if any of the following fields are not set:
Trait Implementations§
Source§impl Clone for TdscdmaObjBuilder
impl Clone for TdscdmaObjBuilder
Source§fn clone(&self) -> TdscdmaObjBuilder
fn clone(&self) -> TdscdmaObjBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for TdscdmaObjBuilder
impl Debug for TdscdmaObjBuilder
Source§impl Default for TdscdmaObjBuilder
impl Default for TdscdmaObjBuilder
Source§fn default() -> TdscdmaObjBuilder
fn default() -> TdscdmaObjBuilder
Source§impl PartialEq for TdscdmaObjBuilder
impl PartialEq for TdscdmaObjBuilder
impl StructuralPartialEq for TdscdmaObjBuilder
Auto Trait Implementations§
impl Freeze for TdscdmaObjBuilder
impl RefUnwindSafe for TdscdmaObjBuilder
impl Send for TdscdmaObjBuilder
impl Sync for TdscdmaObjBuilder
impl Unpin for TdscdmaObjBuilder
impl UnwindSafe for TdscdmaObjBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);