#[non_exhaustive]pub struct DeleteSceneInput {
pub workspace_id: Option<String>,
pub scene_id: Option<String>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.workspace_id: Option<String>
The ID of the workspace.
scene_id: Option<String>
The ID of the scene to delete.
Implementations§
Source§impl DeleteSceneInput
impl DeleteSceneInput
Sourcepub fn builder() -> DeleteSceneInputBuilder
pub fn builder() -> DeleteSceneInputBuilder
Creates a new builder-style object to manufacture DeleteSceneInput
.
Trait Implementations§
Source§impl Clone for DeleteSceneInput
impl Clone for DeleteSceneInput
Source§fn clone(&self) -> DeleteSceneInput
fn clone(&self) -> DeleteSceneInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for DeleteSceneInput
impl Debug for DeleteSceneInput
Source§impl PartialEq for DeleteSceneInput
impl PartialEq for DeleteSceneInput
impl StructuralPartialEq for DeleteSceneInput
Auto Trait Implementations§
impl Freeze for DeleteSceneInput
impl RefUnwindSafe for DeleteSceneInput
impl Send for DeleteSceneInput
impl Sync for DeleteSceneInput
impl Unpin for DeleteSceneInput
impl UnwindSafe for DeleteSceneInput
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