#[non_exhaustive]pub struct UpdateSceneInput {
pub workspace_id: Option<String>,
pub scene_id: Option<String>,
pub content_location: Option<String>,
pub description: Option<String>,
pub capabilities: Option<Vec<String>>,
pub scene_metadata: Option<HashMap<String, String>>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.workspace_id: Option<String>The ID of the workspace that contains the scene.
scene_id: Option<String>The ID of the scene.
content_location: Option<String>The relative path that specifies the location of the content definition file.
description: Option<String>The description of this scene.
capabilities: Option<Vec<String>>A list of capabilities that the scene uses to render.
scene_metadata: Option<HashMap<String, String>>The scene metadata.
Implementations§
source§impl UpdateSceneInput
impl UpdateSceneInput
sourcepub fn workspace_id(&self) -> Option<&str>
pub fn workspace_id(&self) -> Option<&str>
The ID of the workspace that contains the scene.
sourcepub fn content_location(&self) -> Option<&str>
pub fn content_location(&self) -> Option<&str>
The relative path that specifies the location of the content definition file.
sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
The description of this scene.
sourcepub fn capabilities(&self) -> &[String]
pub fn capabilities(&self) -> &[String]
A list of capabilities that the scene uses to render.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .capabilities.is_none().
source§impl UpdateSceneInput
impl UpdateSceneInput
sourcepub fn builder() -> UpdateSceneInputBuilder
pub fn builder() -> UpdateSceneInputBuilder
Creates a new builder-style object to manufacture UpdateSceneInput.
Trait Implementations§
source§impl Clone for UpdateSceneInput
impl Clone for UpdateSceneInput
source§fn clone(&self) -> UpdateSceneInput
fn clone(&self) -> UpdateSceneInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for UpdateSceneInput
impl Debug for UpdateSceneInput
source§impl PartialEq for UpdateSceneInput
impl PartialEq for UpdateSceneInput
impl StructuralPartialEq for UpdateSceneInput
Auto Trait Implementations§
impl Freeze for UpdateSceneInput
impl RefUnwindSafe for UpdateSceneInput
impl Send for UpdateSceneInput
impl Sync for UpdateSceneInput
impl Unpin for UpdateSceneInput
impl UnwindSafe for UpdateSceneInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreCreates a shared type from an unshared type.