#[non_exhaustive]pub struct CreateSceneInput {
pub workspace_id: Option<String>,
pub scene_id: Option<String>,
pub content_location: Option<String>,
pub description: Option<String>,
pub capabilities: Option<Vec<String>>,
pub tags: Option<HashMap<String, String>>,
pub scene_metadata: Option<HashMap<String, String>>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.workspace_id: Option<String>The ID of the workspace that contains the scene.
scene_id: Option<String>The ID of the scene.
content_location: Option<String>The relative path that specifies the location of the content definition file.
description: Option<String>The description for this scene.
capabilities: Option<Vec<String>>A list of capabilities that the scene uses to render itself.
Metadata that you can use to manage the scene.
scene_metadata: Option<HashMap<String, String>>The request metadata.
Implementations§
source§impl CreateSceneInput
impl CreateSceneInput
sourcepub fn workspace_id(&self) -> Option<&str>
pub fn workspace_id(&self) -> Option<&str>
The ID of the workspace that contains the scene.
sourcepub fn content_location(&self) -> Option<&str>
pub fn content_location(&self) -> Option<&str>
The relative path that specifies the location of the content definition file.
sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
The description for this scene.
sourcepub fn capabilities(&self) -> &[String]
pub fn capabilities(&self) -> &[String]
A list of capabilities that the scene uses to render itself.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .capabilities.is_none().
Metadata that you can use to manage the scene.
source§impl CreateSceneInput
impl CreateSceneInput
sourcepub fn builder() -> CreateSceneInputBuilder
pub fn builder() -> CreateSceneInputBuilder
Creates a new builder-style object to manufacture CreateSceneInput.
Trait Implementations§
source§impl Clone for CreateSceneInput
impl Clone for CreateSceneInput
source§fn clone(&self) -> CreateSceneInput
fn clone(&self) -> CreateSceneInput
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for CreateSceneInput
impl Debug for CreateSceneInput
source§impl PartialEq for CreateSceneInput
impl PartialEq for CreateSceneInput
source§fn eq(&self, other: &CreateSceneInput) -> bool
fn eq(&self, other: &CreateSceneInput) -> bool
self and other values to be equal, and is used
by ==.