#[non_exhaustive]pub struct CreateEntityInput {
pub workspace_id: Option<String>,
pub entity_id: Option<String>,
pub entity_name: Option<String>,
pub description: Option<String>,
pub components: Option<HashMap<String, ComponentRequest>>,
pub parent_entity_id: Option<String>,
pub tags: Option<HashMap<String, String>>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.workspace_id: Option<String>The ID of the workspace that contains the entity.
entity_id: Option<String>The ID of the entity.
entity_name: Option<String>The name of the entity.
description: Option<String>The description of the entity.
components: Option<HashMap<String, ComponentRequest>>An object that maps strings to the components in the entity. Each string in the mapping must be unique to this object.
parent_entity_id: Option<String>The ID of the entity's parent entity.
Metadata that you can use to manage the entity.
Implementations§
source§impl CreateEntityInput
impl CreateEntityInput
sourcepub fn workspace_id(&self) -> Option<&str>
pub fn workspace_id(&self) -> Option<&str>
The ID of the workspace that contains the entity.
sourcepub fn entity_name(&self) -> Option<&str>
pub fn entity_name(&self) -> Option<&str>
The name of the entity.
sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
The description of the entity.
sourcepub fn components(&self) -> Option<&HashMap<String, ComponentRequest>>
pub fn components(&self) -> Option<&HashMap<String, ComponentRequest>>
An object that maps strings to the components in the entity. Each string in the mapping must be unique to this object.
sourcepub fn parent_entity_id(&self) -> Option<&str>
pub fn parent_entity_id(&self) -> Option<&str>
The ID of the entity's parent entity.
Metadata that you can use to manage the entity.
source§impl CreateEntityInput
impl CreateEntityInput
sourcepub fn builder() -> CreateEntityInputBuilder
pub fn builder() -> CreateEntityInputBuilder
Creates a new builder-style object to manufacture CreateEntityInput.
Trait Implementations§
source§impl Clone for CreateEntityInput
impl Clone for CreateEntityInput
source§fn clone(&self) -> CreateEntityInput
fn clone(&self) -> CreateEntityInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for CreateEntityInput
impl Debug for CreateEntityInput
source§impl PartialEq for CreateEntityInput
impl PartialEq for CreateEntityInput
source§fn eq(&self, other: &CreateEntityInput) -> bool
fn eq(&self, other: &CreateEntityInput) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for CreateEntityInput
Auto Trait Implementations§
impl RefUnwindSafe for CreateEntityInput
impl Send for CreateEntityInput
impl Sync for CreateEntityInput
impl Unpin for CreateEntityInput
impl UnwindSafe for CreateEntityInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Creates a shared type from an unshared type.