#[non_exhaustive]
pub struct CreateSceneInput { pub workspace_id: Option<String>, pub scene_id: Option<String>, pub content_location: Option<String>, pub description: Option<String>, pub capabilities: Option<Vec<String>>, pub tags: Option<HashMap<String, String>>, }

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
workspace_id: Option<String>

The ID of the workspace that contains the scene.

scene_id: Option<String>

The ID of the scene.

content_location: Option<String>

The relative path that specifies the location of the content definition file.

description: Option<String>

The description for this scene.

capabilities: Option<Vec<String>>

A list of capabilities that the scene uses to render itself.

tags: Option<HashMap<String, String>>

Metadata that you can use to manage the scene.

Implementations

Consumes the builder and constructs an Operation<CreateScene>

Creates a new builder-style object to manufacture CreateSceneInput

The ID of the workspace that contains the scene.

The ID of the scene.

The relative path that specifies the location of the content definition file.

The description for this scene.

A list of capabilities that the scene uses to render itself.

Metadata that you can use to manage the scene.

Trait Implementations

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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

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