#[non_exhaustive]
pub struct EntityFilter { pub name: Option<EntityFilterName>, pub value: Option<Vec<String>>, }
Expand description

An object that filters an entity search. Multiple filters function as OR criteria in the search. For example a search that includes a NAMESPACE and a REFERENCED_ENTITY_ID filter searches for entities in the specified namespace that use the entity specified by the value of REFERENCED_ENTITY_ID.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
name: Option<EntityFilterName>

The name of the entity search filter field. REFERENCED_ENTITY_ID filters on entities that are used by the entity in the result set. For example, you can filter on the ID of a property that is used in a state.

value: Option<Vec<String>>

An array of string values for the search filter field. Multiple values function as AND criteria in the search.

Implementations

The name of the entity search filter field. REFERENCED_ENTITY_ID filters on entities that are used by the entity in the result set. For example, you can filter on the ID of a property that is used in a state.

An array of string values for the search filter field. Multiple values function as AND criteria in the search.

Creates a new builder-style object to manufacture EntityFilter

Trait Implementations

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