#[non_exhaustive]pub struct AssociateEntityToThingInput { /* private fields */ }Implementations§
source§impl AssociateEntityToThingInput
impl AssociateEntityToThingInput
sourcepub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<AssociateEntityToThing, AwsResponseRetryClassifier>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<AssociateEntityToThing, AwsResponseRetryClassifier>, BuildError>
Consumes the builder and constructs an Operation<AssociateEntityToThing>
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture AssociateEntityToThingInput.
source§impl AssociateEntityToThingInput
impl AssociateEntityToThingInput
sourcepub fn thing_name(&self) -> Option<&str>
pub fn thing_name(&self) -> Option<&str>
The name of the thing to which the entity is to be associated.
sourcepub fn entity_id(&self) -> Option<&str>
pub fn entity_id(&self) -> Option<&str>
The ID of the device to be associated with the thing.
The ID should be in the following format.
urn:tdm:REGION/ACCOUNT ID/default:device:DEVICENAME
sourcepub fn namespace_version(&self) -> Option<i64>
pub fn namespace_version(&self) -> Option<i64>
The version of the user's namespace. Defaults to the latest version of the user's namespace.
Trait Implementations§
source§impl Clone for AssociateEntityToThingInput
impl Clone for AssociateEntityToThingInput
source§fn clone(&self) -> AssociateEntityToThingInput
fn clone(&self) -> AssociateEntityToThingInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for AssociateEntityToThingInput
impl Debug for AssociateEntityToThingInput
source§impl PartialEq<AssociateEntityToThingInput> for AssociateEntityToThingInput
impl PartialEq<AssociateEntityToThingInput> for AssociateEntityToThingInput
source§fn eq(&self, other: &AssociateEntityToThingInput) -> bool
fn eq(&self, other: &AssociateEntityToThingInput) -> bool
This method tests for
self and other values to be equal, and is used
by ==.