#[non_exhaustive]pub struct ComputationModelDataBindingValueBuilder { /* private fields */ }Expand description
A builder for ComputationModelDataBindingValue.
Implementations§
Source§impl ComputationModelDataBindingValueBuilder
impl ComputationModelDataBindingValueBuilder
Sourcepub fn asset_model_property(self, input: AssetModelPropertyBindingValue) -> Self
pub fn asset_model_property(self, input: AssetModelPropertyBindingValue) -> Self
Specifies an asset model property data binding value.
Sourcepub fn set_asset_model_property(
self,
input: Option<AssetModelPropertyBindingValue>,
) -> Self
pub fn set_asset_model_property( self, input: Option<AssetModelPropertyBindingValue>, ) -> Self
Specifies an asset model property data binding value.
Sourcepub fn get_asset_model_property(
&self,
) -> &Option<AssetModelPropertyBindingValue>
pub fn get_asset_model_property( &self, ) -> &Option<AssetModelPropertyBindingValue>
Specifies an asset model property data binding value.
Sourcepub fn asset_property(self, input: AssetPropertyBindingValue) -> Self
pub fn asset_property(self, input: AssetPropertyBindingValue) -> Self
The asset property value used for computation model data binding.
Sourcepub fn set_asset_property(
self,
input: Option<AssetPropertyBindingValue>,
) -> Self
pub fn set_asset_property( self, input: Option<AssetPropertyBindingValue>, ) -> Self
The asset property value used for computation model data binding.
Sourcepub fn get_asset_property(&self) -> &Option<AssetPropertyBindingValue>
pub fn get_asset_property(&self) -> &Option<AssetPropertyBindingValue>
The asset property value used for computation model data binding.
Sourcepub fn list(self, input: ComputationModelDataBindingValue) -> Self
pub fn list(self, input: ComputationModelDataBindingValue) -> Self
Appends an item to list.
To override the contents of this collection use set_list.
Specifies a list of data binding value.
Sourcepub fn set_list(
self,
input: Option<Vec<ComputationModelDataBindingValue>>,
) -> Self
pub fn set_list( self, input: Option<Vec<ComputationModelDataBindingValue>>, ) -> Self
Specifies a list of data binding value.
Sourcepub fn get_list(&self) -> &Option<Vec<ComputationModelDataBindingValue>>
pub fn get_list(&self) -> &Option<Vec<ComputationModelDataBindingValue>>
Specifies a list of data binding value.
Sourcepub fn build(self) -> ComputationModelDataBindingValue
pub fn build(self) -> ComputationModelDataBindingValue
Consumes the builder and constructs a ComputationModelDataBindingValue.
Trait Implementations§
Source§impl Clone for ComputationModelDataBindingValueBuilder
impl Clone for ComputationModelDataBindingValueBuilder
Source§fn clone(&self) -> ComputationModelDataBindingValueBuilder
fn clone(&self) -> ComputationModelDataBindingValueBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Default for ComputationModelDataBindingValueBuilder
impl Default for ComputationModelDataBindingValueBuilder
Source§fn default() -> ComputationModelDataBindingValueBuilder
fn default() -> ComputationModelDataBindingValueBuilder
Source§impl PartialEq for ComputationModelDataBindingValueBuilder
impl PartialEq for ComputationModelDataBindingValueBuilder
Source§fn eq(&self, other: &ComputationModelDataBindingValueBuilder) -> bool
fn eq(&self, other: &ComputationModelDataBindingValueBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ComputationModelDataBindingValueBuilder
Auto Trait Implementations§
impl Freeze for ComputationModelDataBindingValueBuilder
impl RefUnwindSafe for ComputationModelDataBindingValueBuilder
impl Send for ComputationModelDataBindingValueBuilder
impl Sync for ComputationModelDataBindingValueBuilder
impl Unpin for ComputationModelDataBindingValueBuilder
impl UnwindSafe for ComputationModelDataBindingValueBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);