#[non_exhaustive]pub struct AssetModelPropertySummaryBuilder { /* private fields */ }Expand description
A builder for AssetModelPropertySummary.
Implementations§
Source§impl AssetModelPropertySummaryBuilder
impl AssetModelPropertySummaryBuilder
Sourcepub fn external_id(self, input: impl Into<String>) -> Self
pub fn external_id(self, input: impl Into<String>) -> Self
The external ID of the property. For more information, see Using external IDs in the IoT SiteWise User Guide.
Sourcepub fn set_external_id(self, input: Option<String>) -> Self
pub fn set_external_id(self, input: Option<String>) -> Self
The external ID of the property. For more information, see Using external IDs in the IoT SiteWise User Guide.
Sourcepub fn get_external_id(&self) -> &Option<String>
pub fn get_external_id(&self) -> &Option<String>
The external ID of the property. For more information, see Using external IDs in the IoT SiteWise User Guide.
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
The name of the property.
This field is required.Sourcepub fn data_type(self, input: PropertyDataType) -> Self
pub fn data_type(self, input: PropertyDataType) -> Self
The data type of the property.
This field is required.Sourcepub fn set_data_type(self, input: Option<PropertyDataType>) -> Self
pub fn set_data_type(self, input: Option<PropertyDataType>) -> Self
The data type of the property.
Sourcepub fn get_data_type(&self) -> &Option<PropertyDataType>
pub fn get_data_type(&self) -> &Option<PropertyDataType>
The data type of the property.
Sourcepub fn data_type_spec(self, input: impl Into<String>) -> Self
pub fn data_type_spec(self, input: impl Into<String>) -> Self
The data type of the structure for this property. This parameter exists on properties that have the STRUCT data type.
Sourcepub fn set_data_type_spec(self, input: Option<String>) -> Self
pub fn set_data_type_spec(self, input: Option<String>) -> Self
The data type of the structure for this property. This parameter exists on properties that have the STRUCT data type.
Sourcepub fn get_data_type_spec(&self) -> &Option<String>
pub fn get_data_type_spec(&self) -> &Option<String>
The data type of the structure for this property. This parameter exists on properties that have the STRUCT data type.
Sourcepub fn unit(self, input: impl Into<String>) -> Self
pub fn unit(self, input: impl Into<String>) -> Self
The unit (such as Newtons or RPM) of the property.
Sourcepub fn set_unit(self, input: Option<String>) -> Self
pub fn set_unit(self, input: Option<String>) -> Self
The unit (such as Newtons or RPM) of the property.
Sourcepub fn type(self, input: PropertyType) -> Self
pub fn type(self, input: PropertyType) -> Self
Contains a property type, which can be one of attribute, measurement, metric, or transform.
Sourcepub fn set_type(self, input: Option<PropertyType>) -> Self
pub fn set_type(self, input: Option<PropertyType>) -> Self
Contains a property type, which can be one of attribute, measurement, metric, or transform.
Sourcepub fn get_type(&self) -> &Option<PropertyType>
pub fn get_type(&self) -> &Option<PropertyType>
Contains a property type, which can be one of attribute, measurement, metric, or transform.
Sourcepub fn asset_model_composite_model_id(self, input: impl Into<String>) -> Self
pub fn asset_model_composite_model_id(self, input: impl Into<String>) -> Self
The ID of the composite model that contains the asset model property.
Sourcepub fn set_asset_model_composite_model_id(self, input: Option<String>) -> Self
pub fn set_asset_model_composite_model_id(self, input: Option<String>) -> Self
The ID of the composite model that contains the asset model property.
Sourcepub fn get_asset_model_composite_model_id(&self) -> &Option<String>
pub fn get_asset_model_composite_model_id(&self) -> &Option<String>
The ID of the composite model that contains the asset model property.
Sourcepub fn path(self, input: AssetModelPropertyPathSegment) -> Self
pub fn path(self, input: AssetModelPropertyPathSegment) -> Self
Appends an item to path.
To override the contents of this collection use set_path.
The structured path to the property from the root of the asset model.
Sourcepub fn set_path(self, input: Option<Vec<AssetModelPropertyPathSegment>>) -> Self
pub fn set_path(self, input: Option<Vec<AssetModelPropertyPathSegment>>) -> Self
The structured path to the property from the root of the asset model.
Sourcepub fn get_path(&self) -> &Option<Vec<AssetModelPropertyPathSegment>>
pub fn get_path(&self) -> &Option<Vec<AssetModelPropertyPathSegment>>
The structured path to the property from the root of the asset model.
Sourcepub fn interface_summaries(self, input: InterfaceSummary) -> Self
pub fn interface_summaries(self, input: InterfaceSummary) -> Self
Appends an item to interface_summaries.
To override the contents of this collection use set_interface_summaries.
A list of interface summaries that describe which interfaces this property belongs to, including the interface asset model ID and the corresponding property ID in the interface.
Sourcepub fn set_interface_summaries(
self,
input: Option<Vec<InterfaceSummary>>,
) -> Self
pub fn set_interface_summaries( self, input: Option<Vec<InterfaceSummary>>, ) -> Self
A list of interface summaries that describe which interfaces this property belongs to, including the interface asset model ID and the corresponding property ID in the interface.
Sourcepub fn get_interface_summaries(&self) -> &Option<Vec<InterfaceSummary>>
pub fn get_interface_summaries(&self) -> &Option<Vec<InterfaceSummary>>
A list of interface summaries that describe which interfaces this property belongs to, including the interface asset model ID and the corresponding property ID in the interface.
Sourcepub fn build(self) -> Result<AssetModelPropertySummary, BuildError>
pub fn build(self) -> Result<AssetModelPropertySummary, BuildError>
Consumes the builder and constructs a AssetModelPropertySummary.
This method will fail if any of the following fields are not set:
Trait Implementations§
Source§impl Clone for AssetModelPropertySummaryBuilder
impl Clone for AssetModelPropertySummaryBuilder
Source§fn clone(&self) -> AssetModelPropertySummaryBuilder
fn clone(&self) -> AssetModelPropertySummaryBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Default for AssetModelPropertySummaryBuilder
impl Default for AssetModelPropertySummaryBuilder
Source§fn default() -> AssetModelPropertySummaryBuilder
fn default() -> AssetModelPropertySummaryBuilder
Source§impl PartialEq for AssetModelPropertySummaryBuilder
impl PartialEq for AssetModelPropertySummaryBuilder
Source§fn eq(&self, other: &AssetModelPropertySummaryBuilder) -> bool
fn eq(&self, other: &AssetModelPropertySummaryBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for AssetModelPropertySummaryBuilder
Auto Trait Implementations§
impl Freeze for AssetModelPropertySummaryBuilder
impl RefUnwindSafe for AssetModelPropertySummaryBuilder
impl Send for AssetModelPropertySummaryBuilder
impl Sync for AssetModelPropertySummaryBuilder
impl Unpin for AssetModelPropertySummaryBuilder
impl UnwindSafe for AssetModelPropertySummaryBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);