#[non_exhaustive]pub struct UpdateAssetModelInputBuilder { /* private fields */ }Expand description
A builder for UpdateAssetModelInput.
Implementations§
Source§impl UpdateAssetModelInputBuilder
impl UpdateAssetModelInputBuilder
Sourcepub fn asset_model_id(self, input: impl Into<String>) -> Self
pub fn asset_model_id(self, input: impl Into<String>) -> Self
The ID of the asset model to update. This can be either the actual ID in UUID format, or else externalId: followed by the external ID, if it has one. For more information, see Referencing objects with external IDs in the IoT SiteWise User Guide.
Sourcepub fn set_asset_model_id(self, input: Option<String>) -> Self
pub fn set_asset_model_id(self, input: Option<String>) -> Self
The ID of the asset model to update. This can be either the actual ID in UUID format, or else externalId: followed by the external ID, if it has one. For more information, see Referencing objects with external IDs in the IoT SiteWise User Guide.
Sourcepub fn get_asset_model_id(&self) -> &Option<String>
pub fn get_asset_model_id(&self) -> &Option<String>
The ID of the asset model to update. This can be either the actual ID in UUID format, or else externalId: followed by the external ID, if it has one. For more information, see Referencing objects with external IDs in the IoT SiteWise User Guide.
Sourcepub fn asset_model_external_id(self, input: impl Into<String>) -> Self
pub fn asset_model_external_id(self, input: impl Into<String>) -> Self
An external ID to assign to the asset model. The asset model must not already have an external ID. The external ID must be unique within your Amazon Web Services account. For more information, see Using external IDs in the IoT SiteWise User Guide.
Sourcepub fn set_asset_model_external_id(self, input: Option<String>) -> Self
pub fn set_asset_model_external_id(self, input: Option<String>) -> Self
An external ID to assign to the asset model. The asset model must not already have an external ID. The external ID must be unique within your Amazon Web Services account. For more information, see Using external IDs in the IoT SiteWise User Guide.
Sourcepub fn get_asset_model_external_id(&self) -> &Option<String>
pub fn get_asset_model_external_id(&self) -> &Option<String>
An external ID to assign to the asset model. The asset model must not already have an external ID. The external ID must be unique within your Amazon Web Services account. For more information, see Using external IDs in the IoT SiteWise User Guide.
Sourcepub fn asset_model_name(self, input: impl Into<String>) -> Self
pub fn asset_model_name(self, input: impl Into<String>) -> Self
A unique name for the asset model.
This field is required.Sourcepub fn set_asset_model_name(self, input: Option<String>) -> Self
pub fn set_asset_model_name(self, input: Option<String>) -> Self
A unique name for the asset model.
Sourcepub fn get_asset_model_name(&self) -> &Option<String>
pub fn get_asset_model_name(&self) -> &Option<String>
A unique name for the asset model.
Sourcepub fn asset_model_description(self, input: impl Into<String>) -> Self
pub fn asset_model_description(self, input: impl Into<String>) -> Self
A description for the asset model.
Sourcepub fn set_asset_model_description(self, input: Option<String>) -> Self
pub fn set_asset_model_description(self, input: Option<String>) -> Self
A description for the asset model.
Sourcepub fn get_asset_model_description(&self) -> &Option<String>
pub fn get_asset_model_description(&self) -> &Option<String>
A description for the asset model.
Sourcepub fn asset_model_properties(self, input: AssetModelProperty) -> Self
pub fn asset_model_properties(self, input: AssetModelProperty) -> Self
Appends an item to asset_model_properties.
To override the contents of this collection use set_asset_model_properties.
The updated property definitions of the asset model. For more information, see Asset properties in the IoT SiteWise User Guide.
You can specify up to 200 properties per asset model. For more information, see Quotas in the IoT SiteWise User Guide.
Sourcepub fn set_asset_model_properties(
self,
input: Option<Vec<AssetModelProperty>>,
) -> Self
pub fn set_asset_model_properties( self, input: Option<Vec<AssetModelProperty>>, ) -> Self
The updated property definitions of the asset model. For more information, see Asset properties in the IoT SiteWise User Guide.
You can specify up to 200 properties per asset model. For more information, see Quotas in the IoT SiteWise User Guide.
Sourcepub fn get_asset_model_properties(&self) -> &Option<Vec<AssetModelProperty>>
pub fn get_asset_model_properties(&self) -> &Option<Vec<AssetModelProperty>>
The updated property definitions of the asset model. For more information, see Asset properties in the IoT SiteWise User Guide.
You can specify up to 200 properties per asset model. For more information, see Quotas in the IoT SiteWise User Guide.
Sourcepub fn asset_model_hierarchies(self, input: AssetModelHierarchy) -> Self
pub fn asset_model_hierarchies(self, input: AssetModelHierarchy) -> Self
Appends an item to asset_model_hierarchies.
To override the contents of this collection use set_asset_model_hierarchies.
The updated hierarchy definitions of the asset model. Each hierarchy specifies an asset model whose assets can be children of any other assets created from this asset model. For more information, see Asset hierarchies in the IoT SiteWise User Guide.
You can specify up to 10 hierarchies per asset model. For more information, see Quotas in the IoT SiteWise User Guide.
Sourcepub fn set_asset_model_hierarchies(
self,
input: Option<Vec<AssetModelHierarchy>>,
) -> Self
pub fn set_asset_model_hierarchies( self, input: Option<Vec<AssetModelHierarchy>>, ) -> Self
The updated hierarchy definitions of the asset model. Each hierarchy specifies an asset model whose assets can be children of any other assets created from this asset model. For more information, see Asset hierarchies in the IoT SiteWise User Guide.
You can specify up to 10 hierarchies per asset model. For more information, see Quotas in the IoT SiteWise User Guide.
Sourcepub fn get_asset_model_hierarchies(&self) -> &Option<Vec<AssetModelHierarchy>>
pub fn get_asset_model_hierarchies(&self) -> &Option<Vec<AssetModelHierarchy>>
The updated hierarchy definitions of the asset model. Each hierarchy specifies an asset model whose assets can be children of any other assets created from this asset model. For more information, see Asset hierarchies in the IoT SiteWise User Guide.
You can specify up to 10 hierarchies per asset model. For more information, see Quotas in the IoT SiteWise User Guide.
Sourcepub fn asset_model_composite_models(
self,
input: AssetModelCompositeModel,
) -> Self
pub fn asset_model_composite_models( self, input: AssetModelCompositeModel, ) -> Self
Appends an item to asset_model_composite_models.
To override the contents of this collection use set_asset_model_composite_models.
The composite models that are part of this asset model. It groups properties (such as attributes, measurements, transforms, and metrics) and child composite models that model parts of your industrial equipment. Each composite model has a type that defines the properties that the composite model supports. Use composite models to define alarms on this asset model.
When creating custom composite models, you need to use CreateAssetModelCompositeModel. For more information, see Creating custom composite models (Components) in the IoT SiteWise User Guide.
Sourcepub fn set_asset_model_composite_models(
self,
input: Option<Vec<AssetModelCompositeModel>>,
) -> Self
pub fn set_asset_model_composite_models( self, input: Option<Vec<AssetModelCompositeModel>>, ) -> Self
The composite models that are part of this asset model. It groups properties (such as attributes, measurements, transforms, and metrics) and child composite models that model parts of your industrial equipment. Each composite model has a type that defines the properties that the composite model supports. Use composite models to define alarms on this asset model.
When creating custom composite models, you need to use CreateAssetModelCompositeModel. For more information, see Creating custom composite models (Components) in the IoT SiteWise User Guide.
Sourcepub fn get_asset_model_composite_models(
&self,
) -> &Option<Vec<AssetModelCompositeModel>>
pub fn get_asset_model_composite_models( &self, ) -> &Option<Vec<AssetModelCompositeModel>>
The composite models that are part of this asset model. It groups properties (such as attributes, measurements, transforms, and metrics) and child composite models that model parts of your industrial equipment. Each composite model has a type that defines the properties that the composite model supports. Use composite models to define alarms on this asset model.
When creating custom composite models, you need to use CreateAssetModelCompositeModel. For more information, see Creating custom composite models (Components) in the IoT SiteWise User Guide.
Sourcepub fn client_token(self, input: impl Into<String>) -> Self
pub fn client_token(self, input: impl Into<String>) -> Self
A unique case-sensitive identifier that you can provide to ensure the idempotency of the request. Don't reuse this client token if a new idempotent request is required.
Sourcepub fn set_client_token(self, input: Option<String>) -> Self
pub fn set_client_token(self, input: Option<String>) -> Self
A unique case-sensitive identifier that you can provide to ensure the idempotency of the request. Don't reuse this client token if a new idempotent request is required.
Sourcepub fn get_client_token(&self) -> &Option<String>
pub fn get_client_token(&self) -> &Option<String>
A unique case-sensitive identifier that you can provide to ensure the idempotency of the request. Don't reuse this client token if a new idempotent request is required.
Sourcepub fn if_match(self, input: impl Into<String>) -> Self
pub fn if_match(self, input: impl Into<String>) -> Self
The expected current entity tag (ETag) for the asset model’s latest or active version (specified using matchForVersionType). The update request is rejected if the tag does not match the latest or active version's current entity tag. See Optimistic locking for asset model writes in the IoT SiteWise User Guide.
Sourcepub fn set_if_match(self, input: Option<String>) -> Self
pub fn set_if_match(self, input: Option<String>) -> Self
The expected current entity tag (ETag) for the asset model’s latest or active version (specified using matchForVersionType). The update request is rejected if the tag does not match the latest or active version's current entity tag. See Optimistic locking for asset model writes in the IoT SiteWise User Guide.
Sourcepub fn get_if_match(&self) -> &Option<String>
pub fn get_if_match(&self) -> &Option<String>
The expected current entity tag (ETag) for the asset model’s latest or active version (specified using matchForVersionType). The update request is rejected if the tag does not match the latest or active version's current entity tag. See Optimistic locking for asset model writes in the IoT SiteWise User Guide.
Sourcepub fn if_none_match(self, input: impl Into<String>) -> Self
pub fn if_none_match(self, input: impl Into<String>) -> Self
Accepts * to reject the update request if an active version (specified using matchForVersionType as ACTIVE) already exists for the asset model.
Sourcepub fn set_if_none_match(self, input: Option<String>) -> Self
pub fn set_if_none_match(self, input: Option<String>) -> Self
Accepts * to reject the update request if an active version (specified using matchForVersionType as ACTIVE) already exists for the asset model.
Sourcepub fn get_if_none_match(&self) -> &Option<String>
pub fn get_if_none_match(&self) -> &Option<String>
Accepts * to reject the update request if an active version (specified using matchForVersionType as ACTIVE) already exists for the asset model.
Sourcepub fn match_for_version_type(self, input: AssetModelVersionType) -> Self
pub fn match_for_version_type(self, input: AssetModelVersionType) -> Self
Specifies the asset model version type (LATEST or ACTIVE) used in conjunction with If-Match or If-None-Match headers to determine the target ETag for the update operation.
Sourcepub fn set_match_for_version_type(
self,
input: Option<AssetModelVersionType>,
) -> Self
pub fn set_match_for_version_type( self, input: Option<AssetModelVersionType>, ) -> Self
Specifies the asset model version type (LATEST or ACTIVE) used in conjunction with If-Match or If-None-Match headers to determine the target ETag for the update operation.
Sourcepub fn get_match_for_version_type(&self) -> &Option<AssetModelVersionType>
pub fn get_match_for_version_type(&self) -> &Option<AssetModelVersionType>
Specifies the asset model version type (LATEST or ACTIVE) used in conjunction with If-Match or If-None-Match headers to determine the target ETag for the update operation.
Sourcepub fn build(self) -> Result<UpdateAssetModelInput, BuildError>
pub fn build(self) -> Result<UpdateAssetModelInput, BuildError>
Consumes the builder and constructs a UpdateAssetModelInput.
Source§impl UpdateAssetModelInputBuilder
impl UpdateAssetModelInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<UpdateAssetModelOutput, SdkError<UpdateAssetModelError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<UpdateAssetModelOutput, SdkError<UpdateAssetModelError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for UpdateAssetModelInputBuilder
impl Clone for UpdateAssetModelInputBuilder
Source§fn clone(&self) -> UpdateAssetModelInputBuilder
fn clone(&self) -> UpdateAssetModelInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for UpdateAssetModelInputBuilder
impl Debug for UpdateAssetModelInputBuilder
Source§impl Default for UpdateAssetModelInputBuilder
impl Default for UpdateAssetModelInputBuilder
Source§fn default() -> UpdateAssetModelInputBuilder
fn default() -> UpdateAssetModelInputBuilder
Source§impl PartialEq for UpdateAssetModelInputBuilder
impl PartialEq for UpdateAssetModelInputBuilder
Source§fn eq(&self, other: &UpdateAssetModelInputBuilder) -> bool
fn eq(&self, other: &UpdateAssetModelInputBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for UpdateAssetModelInputBuilder
Auto Trait Implementations§
impl Freeze for UpdateAssetModelInputBuilder
impl RefUnwindSafe for UpdateAssetModelInputBuilder
impl Send for UpdateAssetModelInputBuilder
impl Sync for UpdateAssetModelInputBuilder
impl Unpin for UpdateAssetModelInputBuilder
impl UnwindSafe for UpdateAssetModelInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);