#[non_exhaustive]pub struct StartNextPendingJobExecutionInput {
pub thing_name: Option<String>,
pub status_details: Option<HashMap<String, String>>,
pub step_timeout_in_minutes: Option<i64>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.thing_name: Option<String>The name of the thing associated with the device.
status_details: Option<HashMap<String, String>>A collection of name/value pairs that describe the status of the job execution. If not specified, the statusDetails are unchanged.
The maximum length of the value in the name/value pair is 1,024 characters.
step_timeout_in_minutes: Option<i64>Specifies the amount of time this device has to finish execution of this job. If the job execution status is not set to a terminal state before this timer expires, or before the timer is reset (by calling UpdateJobExecution, setting the status to IN_PROGRESS, and specifying a new timeout value in field stepTimeoutInMinutes) the job execution status will be automatically set to TIMED_OUT. Note that setting the step timeout has no effect on the in progress timeout that may have been specified when the job was created (CreateJob using field timeoutConfig).
Valid values for this parameter range from 1 to 10080 (1 minute to 7 days).
Implementations§
Source§impl StartNextPendingJobExecutionInput
impl StartNextPendingJobExecutionInput
Sourcepub fn thing_name(&self) -> Option<&str>
pub fn thing_name(&self) -> Option<&str>
The name of the thing associated with the device.
Sourcepub fn status_details(&self) -> Option<&HashMap<String, String>>
pub fn status_details(&self) -> Option<&HashMap<String, String>>
A collection of name/value pairs that describe the status of the job execution. If not specified, the statusDetails are unchanged.
The maximum length of the value in the name/value pair is 1,024 characters.
Sourcepub fn step_timeout_in_minutes(&self) -> Option<i64>
pub fn step_timeout_in_minutes(&self) -> Option<i64>
Specifies the amount of time this device has to finish execution of this job. If the job execution status is not set to a terminal state before this timer expires, or before the timer is reset (by calling UpdateJobExecution, setting the status to IN_PROGRESS, and specifying a new timeout value in field stepTimeoutInMinutes) the job execution status will be automatically set to TIMED_OUT. Note that setting the step timeout has no effect on the in progress timeout that may have been specified when the job was created (CreateJob using field timeoutConfig).
Valid values for this parameter range from 1 to 10080 (1 minute to 7 days).
Source§impl StartNextPendingJobExecutionInput
impl StartNextPendingJobExecutionInput
Sourcepub fn builder() -> StartNextPendingJobExecutionInputBuilder
pub fn builder() -> StartNextPendingJobExecutionInputBuilder
Creates a new builder-style object to manufacture StartNextPendingJobExecutionInput.
Trait Implementations§
Source§impl Clone for StartNextPendingJobExecutionInput
impl Clone for StartNextPendingJobExecutionInput
Source§fn clone(&self) -> StartNextPendingJobExecutionInput
fn clone(&self) -> StartNextPendingJobExecutionInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl PartialEq for StartNextPendingJobExecutionInput
impl PartialEq for StartNextPendingJobExecutionInput
Source§fn eq(&self, other: &StartNextPendingJobExecutionInput) -> bool
fn eq(&self, other: &StartNextPendingJobExecutionInput) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for StartNextPendingJobExecutionInput
Auto Trait Implementations§
impl Freeze for StartNextPendingJobExecutionInput
impl RefUnwindSafe for StartNextPendingJobExecutionInput
impl Send for StartNextPendingJobExecutionInput
impl Sync for StartNextPendingJobExecutionInput
impl Unpin for StartNextPendingJobExecutionInput
impl UnwindSafe for StartNextPendingJobExecutionInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);