#[non_exhaustive]pub struct ObdSignal {
pub pid_response_length: i32,
pub service_mode: i32,
pub pid: i32,
pub scaling: f64,
pub offset: f64,
pub start_byte: i32,
pub byte_length: i32,
pub bit_right_shift: i32,
pub bit_mask_length: Option<i32>,
pub is_signed: Option<bool>,
pub signal_value_type: Option<SignalValueType>,
}
Expand description
Information about signal messages using the on-board diagnostics (OBD) II protocol in a vehicle.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.pid_response_length: i32
The length of the requested data.
service_mode: i32
The mode of operation (diagnostic service) in a message.
pid: i32
The diagnostic code used to request data from a vehicle for this signal.
scaling: f64
A multiplier used to decode the message.
offset: f64
The offset used to calculate the signal value. Combined with scaling, the calculation is value = raw_value * scaling + offset
.
start_byte: i32
Indicates the beginning of the message.
byte_length: i32
The length of a message.
bit_right_shift: i32
The number of positions to shift bits in the message.
bit_mask_length: Option<i32>
The number of bits to mask in a message.
is_signed: Option<bool>
Determines whether the message is signed (true
) or not (false
). If it's signed, the message can represent both positive and negative numbers. The isSigned
parameter only applies to the INTEGER
raw signal type, and it doesn't affect the FLOATING_POINT
raw signal type. The default value is false
.
signal_value_type: Option<SignalValueType>
The value type of the signal. The default value is INTEGER
.
Implementations§
Source§impl ObdSignal
impl ObdSignal
Sourcepub fn pid_response_length(&self) -> i32
pub fn pid_response_length(&self) -> i32
The length of the requested data.
Sourcepub fn service_mode(&self) -> i32
pub fn service_mode(&self) -> i32
The mode of operation (diagnostic service) in a message.
Sourcepub fn pid(&self) -> i32
pub fn pid(&self) -> i32
The diagnostic code used to request data from a vehicle for this signal.
Sourcepub fn offset(&self) -> f64
pub fn offset(&self) -> f64
The offset used to calculate the signal value. Combined with scaling, the calculation is value = raw_value * scaling + offset
.
Sourcepub fn start_byte(&self) -> i32
pub fn start_byte(&self) -> i32
Indicates the beginning of the message.
Sourcepub fn byte_length(&self) -> i32
pub fn byte_length(&self) -> i32
The length of a message.
Sourcepub fn bit_right_shift(&self) -> i32
pub fn bit_right_shift(&self) -> i32
The number of positions to shift bits in the message.
Sourcepub fn bit_mask_length(&self) -> Option<i32>
pub fn bit_mask_length(&self) -> Option<i32>
The number of bits to mask in a message.
Sourcepub fn is_signed(&self) -> Option<bool>
pub fn is_signed(&self) -> Option<bool>
Determines whether the message is signed (true
) or not (false
). If it's signed, the message can represent both positive and negative numbers. The isSigned
parameter only applies to the INTEGER
raw signal type, and it doesn't affect the FLOATING_POINT
raw signal type. The default value is false
.
Sourcepub fn signal_value_type(&self) -> Option<&SignalValueType>
pub fn signal_value_type(&self) -> Option<&SignalValueType>
The value type of the signal. The default value is INTEGER
.
Trait Implementations§
impl StructuralPartialEq for ObdSignal
Auto Trait Implementations§
impl Freeze for ObdSignal
impl RefUnwindSafe for ObdSignal
impl Send for ObdSignal
impl Sync for ObdSignal
impl Unpin for ObdSignal
impl UnwindSafe for ObdSignal
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);