#[non_exhaustive]pub struct CanSignal {
pub message_id: i32,
pub is_big_endian: bool,
pub is_signed: bool,
pub start_bit: i32,
pub offset: f64,
pub factor: f64,
pub length: i32,
pub name: Option<String>,
pub signal_value_type: Option<SignalValueType>,
}
Expand description
Information about a single controller area network (CAN) signal and the messages it receives and transmits.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.message_id: i32
The ID of the message.
is_big_endian: bool
Whether the byte ordering of a CAN message is big-endian.
is_signed: bool
Determines whether the message is signed (true
) or not (false
). If it's signed, the message can represent both positive and negative numbers. The isSigned
parameter only applies to the INTEGER
raw signal type, and it doesn't affect the FLOATING_POINT
raw signal type.
start_bit: i32
Indicates the beginning of the CAN signal. This should always be the least significant bit (LSB).
This value might be different from the value in a DBC file. For little endian signals, startBit
is the same value as in the DBC file. For big endian signals in a DBC file, the start bit is the most significant bit (MSB). You will have to calculate the LSB instead and pass it as the startBit
.
offset: f64
The offset used to calculate the signal value. Combined with factor, the calculation is value = raw_value * factor + offset
.
factor: f64
A multiplier used to decode the CAN message.
length: i32
How many bytes of data are in the message.
name: Option<String>
The name of the signal.
signal_value_type: Option<SignalValueType>
The value type of the signal. The default value is INTEGER
.
Implementations§
Source§impl CanSignal
impl CanSignal
Sourcepub fn message_id(&self) -> i32
pub fn message_id(&self) -> i32
The ID of the message.
Sourcepub fn is_big_endian(&self) -> bool
pub fn is_big_endian(&self) -> bool
Whether the byte ordering of a CAN message is big-endian.
Sourcepub fn is_signed(&self) -> bool
pub fn is_signed(&self) -> bool
Determines whether the message is signed (true
) or not (false
). If it's signed, the message can represent both positive and negative numbers. The isSigned
parameter only applies to the INTEGER
raw signal type, and it doesn't affect the FLOATING_POINT
raw signal type.
Sourcepub fn start_bit(&self) -> i32
pub fn start_bit(&self) -> i32
Indicates the beginning of the CAN signal. This should always be the least significant bit (LSB).
This value might be different from the value in a DBC file. For little endian signals, startBit
is the same value as in the DBC file. For big endian signals in a DBC file, the start bit is the most significant bit (MSB). You will have to calculate the LSB instead and pass it as the startBit
.
Sourcepub fn offset(&self) -> f64
pub fn offset(&self) -> f64
The offset used to calculate the signal value. Combined with factor, the calculation is value = raw_value * factor + offset
.
Sourcepub fn signal_value_type(&self) -> Option<&SignalValueType>
pub fn signal_value_type(&self) -> Option<&SignalValueType>
The value type of the signal. The default value is INTEGER
.
Trait Implementations§
impl StructuralPartialEq for CanSignal
Auto Trait Implementations§
impl Freeze for CanSignal
impl RefUnwindSafe for CanSignal
impl Send for CanSignal
impl Sync for CanSignal
impl Unpin for CanSignal
impl UnwindSafe for CanSignal
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);