#[non_exhaustive]pub struct Actuator {
pub fully_qualified_name: String,
pub data_type: NodeDataType,
pub description: Option<String>,
pub unit: Option<String>,
pub allowed_values: Option<Vec<String>>,
pub min: Option<f64>,
pub max: Option<f64>,
pub assigned_value: Option<String>,
pub deprecation_message: Option<String>,
pub comment: Option<String>,
pub struct_fully_qualified_name: Option<String>,
}
Expand description
A signal that represents a vehicle device such as the engine, heater, and door locks. Data from an actuator reports the state of a certain vehicle device.
Updating actuator data can change the state of a device. For example, you can turn on or off the heater by updating its actuator data.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.fully_qualified_name: String
The fully qualified name of the actuator. For example, the fully qualified name of an actuator might be Vehicle.Front.Left.Door.Lock
.
data_type: NodeDataType
The specified data type of the actuator.
description: Option<String>
A brief description of the actuator.
unit: Option<String>
The scientific unit for the actuator.
allowed_values: Option<Vec<String>>
A list of possible values an actuator can take.
min: Option<f64>
The specified possible minimum value of an actuator.
max: Option<f64>
The specified possible maximum value of an actuator.
assigned_value: Option<String>
A specified value for the actuator.
deprecation_message: Option<String>
The deprecation message for the node or the branch that was moved or deleted.
comment: Option<String>
A comment in addition to the description.
struct_fully_qualified_name: Option<String>
The fully qualified name of the struct node for the actuator if the data type of the actuator is Struct
or StructArray
. For example, the struct fully qualified name of an actuator might be Vehicle.Door.LockStruct
.
Implementations§
Source§impl Actuator
impl Actuator
Sourcepub fn fully_qualified_name(&self) -> &str
pub fn fully_qualified_name(&self) -> &str
The fully qualified name of the actuator. For example, the fully qualified name of an actuator might be Vehicle.Front.Left.Door.Lock
.
Sourcepub fn data_type(&self) -> &NodeDataType
pub fn data_type(&self) -> &NodeDataType
The specified data type of the actuator.
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
A brief description of the actuator.
Sourcepub fn allowed_values(&self) -> &[String]
pub fn allowed_values(&self) -> &[String]
A list of possible values an actuator can take.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .allowed_values.is_none()
.
Sourcepub fn assigned_value(&self) -> Option<&str>
👎Deprecated: assignedValue is no longer in use
pub fn assigned_value(&self) -> Option<&str>
A specified value for the actuator.
Sourcepub fn deprecation_message(&self) -> Option<&str>
pub fn deprecation_message(&self) -> Option<&str>
The deprecation message for the node or the branch that was moved or deleted.
Sourcepub fn struct_fully_qualified_name(&self) -> Option<&str>
pub fn struct_fully_qualified_name(&self) -> Option<&str>
The fully qualified name of the struct node for the actuator if the data type of the actuator is Struct
or StructArray
. For example, the struct fully qualified name of an actuator might be Vehicle.Door.LockStruct
.
Trait Implementations§
impl StructuralPartialEq for Actuator
Auto Trait Implementations§
impl Freeze for Actuator
impl RefUnwindSafe for Actuator
impl Send for Actuator
impl Sync for Actuator
impl Unpin for Actuator
impl UnwindSafe for Actuator
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