Struct GetCampaignOutput

Source
#[non_exhaustive]
pub struct GetCampaignOutput {
Show 21 fields pub name: Option<String>, pub arn: Option<String>, pub description: Option<String>, pub signal_catalog_arn: Option<String>, pub target_arn: Option<String>, pub status: Option<CampaignStatus>, pub start_time: Option<DateTime>, pub expiry_time: Option<DateTime>, pub post_trigger_collection_duration: Option<i64>, pub diagnostics_mode: Option<DiagnosticsMode>, pub spooling_mode: Option<SpoolingMode>, pub compression: Option<Compression>, pub priority: Option<i32>, pub signals_to_collect: Option<Vec<SignalInformation>>, pub collection_scheme: Option<CollectionScheme>, pub data_extra_dimensions: Option<Vec<String>>, pub creation_time: Option<DateTime>, pub last_modification_time: Option<DateTime>, pub data_destination_configs: Option<Vec<DataDestinationConfig>>, pub data_partitions: Option<Vec<DataPartition>>, pub signals_to_fetch: Option<Vec<SignalFetchInformation>>, /* private fields */
}

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§name: Option<String>

The name of the campaign.

§arn: Option<String>

The Amazon Resource Name (ARN) of the campaign.

§description: Option<String>

The description of the campaign.

§signal_catalog_arn: Option<String>

The ARN of a signal catalog.

§target_arn: Option<String>

The ARN of the vehicle or the fleet targeted by the campaign.

§status: Option<CampaignStatus>

The state of the campaign. The status can be one of: CREATING, WAITING_FOR_APPROVAL, RUNNING, and SUSPENDED.

§start_time: Option<DateTime>

The time, in milliseconds, to deliver a campaign after it was approved.

§expiry_time: Option<DateTime>

The time the campaign expires, in seconds since epoch (January 1, 1970 at midnight UTC time). Vehicle data won't be collected after the campaign expires.

§post_trigger_collection_duration: Option<i64>

How long (in seconds) to collect raw data after a triggering event initiates the collection.

§diagnostics_mode: Option<DiagnosticsMode>

Option for a vehicle to send diagnostic trouble codes to Amazon Web Services IoT FleetWise.

§spooling_mode: Option<SpoolingMode>

Whether to store collected data after a vehicle lost a connection with the cloud. After a connection is re-established, the data is automatically forwarded to Amazon Web Services IoT FleetWise.

§compression: Option<Compression>

Whether to compress signals before transmitting data to Amazon Web Services IoT FleetWise. If OFF is specified, the signals aren't compressed. If it's not specified, SNAPPY is used.

§priority: Option<i32>

A number indicating the priority of one campaign over another campaign for a certain vehicle or fleet. A campaign with the lowest value is deployed to vehicles before any other campaigns.

§signals_to_collect: Option<Vec<SignalInformation>>

Information about a list of signals to collect data on.

§collection_scheme: Option<CollectionScheme>

Information about the data collection scheme associated with the campaign.

§data_extra_dimensions: Option<Vec<String>>

A list of vehicle attributes associated with the campaign.

§creation_time: Option<DateTime>

The time the campaign was created in seconds since epoch (January 1, 1970 at midnight UTC time).

§last_modification_time: Option<DateTime>

The last time the campaign was modified.

§data_destination_configs: Option<Vec<DataDestinationConfig>>

The destination where the campaign sends data. You can send data to an MQTT topic, or store it in Amazon S3 or Amazon Timestream.

MQTT is the publish/subscribe messaging protocol used by Amazon Web Services IoT to communicate with your devices.

Amazon S3 optimizes the cost of data storage and provides additional mechanisms to use vehicle data, such as data lakes, centralized data storage, data processing pipelines, and analytics.

You can use Amazon Timestream to access and analyze time series data, and Timestream to query vehicle data so that you can identify trends and patterns.

§data_partitions: Option<Vec<DataPartition>>

The data partitions associated with the signals collected from the vehicle.

§signals_to_fetch: Option<Vec<SignalFetchInformation>>

Information about a list of signals to fetch data from.

Implementations§

Source§

impl GetCampaignOutput

Source

pub fn name(&self) -> Option<&str>

The name of the campaign.

Source

pub fn arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) of the campaign.

Source

pub fn description(&self) -> Option<&str>

The description of the campaign.

Source

pub fn signal_catalog_arn(&self) -> Option<&str>

The ARN of a signal catalog.

Source

pub fn target_arn(&self) -> Option<&str>

The ARN of the vehicle or the fleet targeted by the campaign.

Source

pub fn status(&self) -> Option<&CampaignStatus>

The state of the campaign. The status can be one of: CREATING, WAITING_FOR_APPROVAL, RUNNING, and SUSPENDED.

Source

pub fn start_time(&self) -> Option<&DateTime>

The time, in milliseconds, to deliver a campaign after it was approved.

Source

pub fn expiry_time(&self) -> Option<&DateTime>

The time the campaign expires, in seconds since epoch (January 1, 1970 at midnight UTC time). Vehicle data won't be collected after the campaign expires.

Source

pub fn post_trigger_collection_duration(&self) -> Option<i64>

How long (in seconds) to collect raw data after a triggering event initiates the collection.

Source

pub fn diagnostics_mode(&self) -> Option<&DiagnosticsMode>

Option for a vehicle to send diagnostic trouble codes to Amazon Web Services IoT FleetWise.

Source

pub fn spooling_mode(&self) -> Option<&SpoolingMode>

Whether to store collected data after a vehicle lost a connection with the cloud. After a connection is re-established, the data is automatically forwarded to Amazon Web Services IoT FleetWise.

Source

pub fn compression(&self) -> Option<&Compression>

Whether to compress signals before transmitting data to Amazon Web Services IoT FleetWise. If OFF is specified, the signals aren't compressed. If it's not specified, SNAPPY is used.

Source

pub fn priority(&self) -> Option<i32>

A number indicating the priority of one campaign over another campaign for a certain vehicle or fleet. A campaign with the lowest value is deployed to vehicles before any other campaigns.

Source

pub fn signals_to_collect(&self) -> &[SignalInformation]

Information about a list of signals to collect data on.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .signals_to_collect.is_none().

Source

pub fn collection_scheme(&self) -> Option<&CollectionScheme>

Information about the data collection scheme associated with the campaign.

Source

pub fn data_extra_dimensions(&self) -> &[String]

A list of vehicle attributes associated with the campaign.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .data_extra_dimensions.is_none().

Source

pub fn creation_time(&self) -> Option<&DateTime>

The time the campaign was created in seconds since epoch (January 1, 1970 at midnight UTC time).

Source

pub fn last_modification_time(&self) -> Option<&DateTime>

The last time the campaign was modified.

Source

pub fn data_destination_configs(&self) -> &[DataDestinationConfig]

The destination where the campaign sends data. You can send data to an MQTT topic, or store it in Amazon S3 or Amazon Timestream.

MQTT is the publish/subscribe messaging protocol used by Amazon Web Services IoT to communicate with your devices.

Amazon S3 optimizes the cost of data storage and provides additional mechanisms to use vehicle data, such as data lakes, centralized data storage, data processing pipelines, and analytics.

You can use Amazon Timestream to access and analyze time series data, and Timestream to query vehicle data so that you can identify trends and patterns.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .data_destination_configs.is_none().

Source

pub fn data_partitions(&self) -> &[DataPartition]

The data partitions associated with the signals collected from the vehicle.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .data_partitions.is_none().

Source

pub fn signals_to_fetch(&self) -> &[SignalFetchInformation]

Information about a list of signals to fetch data from.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .signals_to_fetch.is_none().

Source§

impl GetCampaignOutput

Source

pub fn builder() -> GetCampaignOutputBuilder

Creates a new builder-style object to manufacture GetCampaignOutput.

Trait Implementations§

Source§

impl Clone for GetCampaignOutput

Source§

fn clone(&self) -> GetCampaignOutput

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for GetCampaignOutput

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl PartialEq for GetCampaignOutput

Source§

fn eq(&self, other: &GetCampaignOutput) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl RequestId for GetCampaignOutput

Source§

fn request_id(&self) -> Option<&str>

Returns the request ID, or None if the service could not be reached.
Source§

impl StructuralPartialEq for GetCampaignOutput

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<Unshared, Shared> IntoShared<Shared> for Unshared
where Shared: FromUnshared<Unshared>,

Source§

fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
Source§

impl<T> Paint for T
where T: ?Sized,

Source§

fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

§Example

Set foreground color to white using fg():

use yansi::{Paint, Color};

painted.fg(Color::White);

Set foreground color to white using white().

use yansi::Paint;

painted.white();
Source§

fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

§Example
println!("{}", value.primary());
Source§

fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Fixed].

§Example
println!("{}", value.fixed(color));
Source§

fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Rgb].

§Example
println!("{}", value.rgb(r, g, b));
Source§

fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Black].

§Example
println!("{}", value.black());
Source§

fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

§Example
println!("{}", value.red());
Source§

fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

§Example
println!("{}", value.green());
Source§

fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

§Example
println!("{}", value.yellow());
Source§

fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

§Example
println!("{}", value.blue());
Source§

fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

§Example
println!("{}", value.magenta());
Source§

fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

§Example
println!("{}", value.cyan());
Source§

fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

§Example
println!("{}", value.white());
Source§

fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlack].

§Example
println!("{}", value.bright_black());
Source§

fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightRed].

§Example
println!("{}", value.bright_red());
Source§

fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightGreen].

§Example
println!("{}", value.bright_green());
Source§

fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

§Example
println!("{}", value.bright_yellow());
Source§

fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

§Example
println!("{}", value.bright_blue());
Source§

fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.bright_magenta());
Source§

fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightCyan].

§Example
println!("{}", value.bright_cyan());
Source§

fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightWhite].

§Example
println!("{}", value.bright_white());
Source§

fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

§Example

Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
Source§

fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Primary].

§Example
println!("{}", value.on_primary());
Source§

fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Fixed].

§Example
println!("{}", value.on_fixed(color));
Source§

fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Rgb].

§Example
println!("{}", value.on_rgb(r, g, b));
Source§

fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Black].

§Example
println!("{}", value.on_black());
Source§

fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Red].

§Example
println!("{}", value.on_red());
Source§

fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Green].

§Example
println!("{}", value.on_green());
Source§

fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Yellow].

§Example
println!("{}", value.on_yellow());
Source§

fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

§Example
println!("{}", value.on_blue());
Source§

fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

§Example
println!("{}", value.on_magenta());
Source§

fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

§Example
println!("{}", value.on_cyan());
Source§

fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: White].

§Example
println!("{}", value.on_white());
Source§

fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlack].

§Example
println!("{}", value.on_bright_black());
Source§

fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightRed].

§Example
println!("{}", value.on_bright_red());
Source§

fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightGreen].

§Example
println!("{}", value.on_bright_green());
Source§

fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightYellow].

§Example
println!("{}", value.on_bright_yellow());
Source§

fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlue].

§Example
println!("{}", value.on_bright_blue());
Source§

fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.on_bright_magenta());
Source§

fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightCyan].

§Example
println!("{}", value.on_bright_cyan());
Source§

fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightWhite].

§Example
println!("{}", value.on_bright_white());
Source§

fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

§Example

Make text bold using attr():

use yansi::{Paint, Attribute};

painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

painted.bold();
Source§

fn bold(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Bold].

§Example
println!("{}", value.bold());
Source§

fn dim(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Dim].

§Example
println!("{}", value.dim());
Source§

fn italic(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Italic].

§Example
println!("{}", value.italic());
Source§

fn underline(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Underline].

§Example
println!("{}", value.underline());

Returns self with the attr() set to [Attribute :: Blink].

§Example
println!("{}", value.blink());

Returns self with the attr() set to [Attribute :: RapidBlink].

§Example
println!("{}", value.rapid_blink());
Source§

fn invert(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Invert].

§Example
println!("{}", value.invert());
Source§

fn conceal(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Conceal].

§Example
println!("{}", value.conceal());
Source§

fn strike(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Strike].

§Example
println!("{}", value.strike());
Source§

fn quirk(&self, value: Quirk) -> Painted<&T>

Enables the yansi Quirk value.

This method should be used rarely. Instead, prefer to use quirk-specific builder methods like mask() and wrap(), which have the same functionality but are pithier.

§Example

Enable wrapping using .quirk():

use yansi::{Paint, Quirk};

painted.quirk(Quirk::Wrap);

Enable wrapping using wrap().

use yansi::Paint;

painted.wrap();
Source§

fn mask(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Mask].

§Example
println!("{}", value.mask());
Source§

fn wrap(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Wrap].

§Example
println!("{}", value.wrap());
Source§

fn linger(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Linger].

§Example
println!("{}", value.linger());
Source§

fn clear(&self) -> Painted<&T>

👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

Returns self with the quirk() set to [Quirk :: Clear].

§Example
println!("{}", value.clear());
Source§

fn resetting(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Resetting].

§Example
println!("{}", value.resetting());
Source§

fn bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Bright].

§Example
println!("{}", value.bright());
Source§

fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: OnBright].

§Example
println!("{}", value.on_bright());
Source§

fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

See the crate level docs for more details.

§Example

Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
Source§

fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
Source§

fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> ErasedDestructor for T
where T: 'static,