#[non_exhaustive]pub struct CreateDecoderManifestInput {
pub name: Option<String>,
pub description: Option<String>,
pub model_manifest_arn: Option<String>,
pub signal_decoders: Option<Vec<SignalDecoder>>,
pub network_interfaces: Option<Vec<NetworkInterface>>,
pub default_for_unmapped_signals: Option<DefaultForUnmappedSignalsType>,
pub tags: Option<Vec<Tag>>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.name: Option<String>
The unique name of the decoder manifest to create.
description: Option<String>
A brief description of the decoder manifest.
model_manifest_arn: Option<String>
The Amazon Resource Name (ARN) of the vehicle model (model manifest).
signal_decoders: Option<Vec<SignalDecoder>>
A list of information about signal decoders.
network_interfaces: Option<Vec<NetworkInterface>>
A list of information about available network interfaces.
default_for_unmapped_signals: Option<DefaultForUnmappedSignalsType>
Use default decoders for all unmapped signals in the model. You don't need to provide any detailed decoding information.
Access to certain Amazon Web Services IoT FleetWise features is currently gated. For more information, see Amazon Web Services Region and feature availability in the Amazon Web Services IoT FleetWise Developer Guide.
Metadata that can be used to manage the decoder manifest.
Implementations§
Source§impl CreateDecoderManifestInput
impl CreateDecoderManifestInput
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
A brief description of the decoder manifest.
Sourcepub fn model_manifest_arn(&self) -> Option<&str>
pub fn model_manifest_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) of the vehicle model (model manifest).
Sourcepub fn signal_decoders(&self) -> &[SignalDecoder]
pub fn signal_decoders(&self) -> &[SignalDecoder]
A list of information about signal decoders.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .signal_decoders.is_none()
.
Sourcepub fn network_interfaces(&self) -> &[NetworkInterface]
pub fn network_interfaces(&self) -> &[NetworkInterface]
A list of information about available network interfaces.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .network_interfaces.is_none()
.
Sourcepub fn default_for_unmapped_signals(
&self,
) -> Option<&DefaultForUnmappedSignalsType>
pub fn default_for_unmapped_signals( &self, ) -> Option<&DefaultForUnmappedSignalsType>
Use default decoders for all unmapped signals in the model. You don't need to provide any detailed decoding information.
Access to certain Amazon Web Services IoT FleetWise features is currently gated. For more information, see Amazon Web Services Region and feature availability in the Amazon Web Services IoT FleetWise Developer Guide.
Metadata that can be used to manage the decoder manifest.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .tags.is_none()
.
Source§impl CreateDecoderManifestInput
impl CreateDecoderManifestInput
Sourcepub fn builder() -> CreateDecoderManifestInputBuilder
pub fn builder() -> CreateDecoderManifestInputBuilder
Creates a new builder-style object to manufacture CreateDecoderManifestInput
.
Trait Implementations§
Source§impl Clone for CreateDecoderManifestInput
impl Clone for CreateDecoderManifestInput
Source§fn clone(&self) -> CreateDecoderManifestInput
fn clone(&self) -> CreateDecoderManifestInput
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CreateDecoderManifestInput
impl Debug for CreateDecoderManifestInput
Source§impl PartialEq for CreateDecoderManifestInput
impl PartialEq for CreateDecoderManifestInput
Source§fn eq(&self, other: &CreateDecoderManifestInput) -> bool
fn eq(&self, other: &CreateDecoderManifestInput) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for CreateDecoderManifestInput
Auto Trait Implementations§
impl Freeze for CreateDecoderManifestInput
impl RefUnwindSafe for CreateDecoderManifestInput
impl Send for CreateDecoderManifestInput
impl Sync for CreateDecoderManifestInput
impl Unpin for CreateDecoderManifestInput
impl UnwindSafe for CreateDecoderManifestInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);