#[non_exhaustive]
pub struct UpdateModelManifestInput { pub name: Option<String>, pub description: Option<String>, pub nodes_to_add: Option<Vec<String>>, pub nodes_to_remove: Option<Vec<String>>, pub status: Option<ManifestStatus>, }

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§name: Option<String>

The name of the vehicle model to update.

§description: Option<String>

A brief description of the vehicle model.

§nodes_to_add: Option<Vec<String>>

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to add to the vehicle model.

§nodes_to_remove: Option<Vec<String>>

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to remove from the vehicle model.

§status: Option<ManifestStatus>

The state of the vehicle model. If the status is ACTIVE, the vehicle model can't be edited. If the status is DRAFT, you can edit the vehicle model.

Implementations§

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impl UpdateModelManifestInput

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pub fn name(&self) -> Option<&str>

The name of the vehicle model to update.

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pub fn description(&self) -> Option<&str>

A brief description of the vehicle model.

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pub fn nodes_to_add(&self) -> &[String]

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to add to the vehicle model.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .nodes_to_add.is_none().

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pub fn nodes_to_remove(&self) -> &[String]

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to remove from the vehicle model.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .nodes_to_remove.is_none().

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pub fn status(&self) -> Option<&ManifestStatus>

The state of the vehicle model. If the status is ACTIVE, the vehicle model can't be edited. If the status is DRAFT, you can edit the vehicle model.

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impl UpdateModelManifestInput

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pub fn builder() -> UpdateModelManifestInputBuilder

Creates a new builder-style object to manufacture UpdateModelManifestInput.

Trait Implementations§

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impl Clone for UpdateModelManifestInput

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fn clone(&self) -> UpdateModelManifestInput

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateModelManifestInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for UpdateModelManifestInput

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fn eq(&self, other: &UpdateModelManifestInput) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for UpdateModelManifestInput

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn from(t: T) -> T

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type Output = T

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type Owned = T

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Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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