pub struct UpdateModelManifestFluentBuilder { /* private fields */ }
Expand description

Fluent builder constructing a request to UpdateModelManifest.

Updates a vehicle model (model manifest). If created vehicles are associated with a vehicle model, it can't be updated.

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impl UpdateModelManifestFluentBuilder

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pub fn as_input(&self) -> &UpdateModelManifestInputBuilder

Access the UpdateModelManifest as a reference.

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pub async fn send( self ) -> Result<UpdateModelManifestOutput, SdkError<UpdateModelManifestError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

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pub fn customize( self ) -> CustomizableOperation<UpdateModelManifestOutput, UpdateModelManifestError, Self>

Consumes this builder, creating a customizable operation that can be modified before being sent.

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pub fn name(self, input: impl Into<String>) -> Self

The name of the vehicle model to update.

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pub fn set_name(self, input: Option<String>) -> Self

The name of the vehicle model to update.

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pub fn get_name(&self) -> &Option<String>

The name of the vehicle model to update.

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pub fn description(self, input: impl Into<String>) -> Self

A brief description of the vehicle model.

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pub fn set_description(self, input: Option<String>) -> Self

A brief description of the vehicle model.

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pub fn get_description(&self) -> &Option<String>

A brief description of the vehicle model.

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pub fn nodes_to_add(self, input: impl Into<String>) -> Self

Appends an item to nodesToAdd.

To override the contents of this collection use set_nodes_to_add.

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to add to the vehicle model.

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pub fn set_nodes_to_add(self, input: Option<Vec<String>>) -> Self

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to add to the vehicle model.

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pub fn get_nodes_to_add(&self) -> &Option<Vec<String>>

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to add to the vehicle model.

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pub fn nodes_to_remove(self, input: impl Into<String>) -> Self

Appends an item to nodesToRemove.

To override the contents of this collection use set_nodes_to_remove.

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to remove from the vehicle model.

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pub fn set_nodes_to_remove(self, input: Option<Vec<String>>) -> Self

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to remove from the vehicle model.

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pub fn get_nodes_to_remove(&self) -> &Option<Vec<String>>

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to remove from the vehicle model.

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pub fn status(self, input: ManifestStatus) -> Self

The state of the vehicle model. If the status is ACTIVE, the vehicle model can't be edited. If the status is DRAFT, you can edit the vehicle model.

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pub fn set_status(self, input: Option<ManifestStatus>) -> Self

The state of the vehicle model. If the status is ACTIVE, the vehicle model can't be edited. If the status is DRAFT, you can edit the vehicle model.

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pub fn get_status(&self) -> &Option<ManifestStatus>

The state of the vehicle model. If the status is ACTIVE, the vehicle model can't be edited. If the status is DRAFT, you can edit the vehicle model.

Trait Implementations§

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impl Clone for UpdateModelManifestFluentBuilder

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fn clone(&self) -> UpdateModelManifestFluentBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateModelManifestFluentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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