#[non_exhaustive]
pub struct UpdateDecoderManifestInput { pub name: Option<String>, pub description: Option<String>, pub signal_decoders_to_add: Option<Vec<SignalDecoder>>, pub signal_decoders_to_update: Option<Vec<SignalDecoder>>, pub signal_decoders_to_remove: Option<Vec<String>>, pub network_interfaces_to_add: Option<Vec<NetworkInterface>>, pub network_interfaces_to_update: Option<Vec<NetworkInterface>>, pub network_interfaces_to_remove: Option<Vec<String>>, pub status: Option<ManifestStatus>, }

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§name: Option<String>

The name of the decoder manifest to update.

§description: Option<String>

A brief description of the decoder manifest to update.

§signal_decoders_to_add: Option<Vec<SignalDecoder>>

A list of information about decoding additional signals to add to the decoder manifest.

§signal_decoders_to_update: Option<Vec<SignalDecoder>>

A list of updated information about decoding signals to update in the decoder manifest.

§signal_decoders_to_remove: Option<Vec<String>>

A list of signal decoders to remove from the decoder manifest.

§network_interfaces_to_add: Option<Vec<NetworkInterface>>

A list of information about the network interfaces to add to the decoder manifest.

§network_interfaces_to_update: Option<Vec<NetworkInterface>>

A list of information about the network interfaces to update in the decoder manifest.

§network_interfaces_to_remove: Option<Vec<String>>

A list of network interfaces to remove from the decoder manifest.

§status: Option<ManifestStatus>

The state of the decoder manifest. If the status is ACTIVE, the decoder manifest can't be edited. If the status is DRAFT, you can edit the decoder manifest.

Implementations§

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impl UpdateDecoderManifestInput

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pub fn name(&self) -> Option<&str>

The name of the decoder manifest to update.

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pub fn description(&self) -> Option<&str>

A brief description of the decoder manifest to update.

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pub fn signal_decoders_to_add(&self) -> &[SignalDecoder]

A list of information about decoding additional signals to add to the decoder manifest.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .signal_decoders_to_add.is_none().

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pub fn signal_decoders_to_update(&self) -> &[SignalDecoder]

A list of updated information about decoding signals to update in the decoder manifest.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .signal_decoders_to_update.is_none().

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pub fn signal_decoders_to_remove(&self) -> &[String]

A list of signal decoders to remove from the decoder manifest.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .signal_decoders_to_remove.is_none().

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pub fn network_interfaces_to_add(&self) -> &[NetworkInterface]

A list of information about the network interfaces to add to the decoder manifest.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .network_interfaces_to_add.is_none().

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pub fn network_interfaces_to_update(&self) -> &[NetworkInterface]

A list of information about the network interfaces to update in the decoder manifest.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .network_interfaces_to_update.is_none().

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pub fn network_interfaces_to_remove(&self) -> &[String]

A list of network interfaces to remove from the decoder manifest.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .network_interfaces_to_remove.is_none().

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pub fn status(&self) -> Option<&ManifestStatus>

The state of the decoder manifest. If the status is ACTIVE, the decoder manifest can't be edited. If the status is DRAFT, you can edit the decoder manifest.

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impl UpdateDecoderManifestInput

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pub fn builder() -> UpdateDecoderManifestInputBuilder

Creates a new builder-style object to manufacture UpdateDecoderManifestInput.

Trait Implementations§

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impl Clone for UpdateDecoderManifestInput

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fn clone(&self) -> UpdateDecoderManifestInput

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateDecoderManifestInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for UpdateDecoderManifestInput

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fn eq(&self, other: &UpdateDecoderManifestInput) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for UpdateDecoderManifestInput

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