pub struct UpdateDecoderManifestFluentBuilder { /* private fields */ }
Expand description

Fluent builder constructing a request to UpdateDecoderManifest.

Updates a decoder manifest.

A decoder manifest can only be updated when the status is DRAFT. Only ACTIVE decoder manifests can be associated with vehicles.

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impl UpdateDecoderManifestFluentBuilder

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pub fn as_input(&self) -> &UpdateDecoderManifestInputBuilder

Access the UpdateDecoderManifest as a reference.

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pub async fn send( self ) -> Result<UpdateDecoderManifestOutput, SdkError<UpdateDecoderManifestError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

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pub fn customize( self ) -> CustomizableOperation<UpdateDecoderManifestOutput, UpdateDecoderManifestError, Self>

Consumes this builder, creating a customizable operation that can be modified before being sent.

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pub fn name(self, input: impl Into<String>) -> Self

The name of the decoder manifest to update.

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pub fn set_name(self, input: Option<String>) -> Self

The name of the decoder manifest to update.

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pub fn get_name(&self) -> &Option<String>

The name of the decoder manifest to update.

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pub fn description(self, input: impl Into<String>) -> Self

A brief description of the decoder manifest to update.

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pub fn set_description(self, input: Option<String>) -> Self

A brief description of the decoder manifest to update.

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pub fn get_description(&self) -> &Option<String>

A brief description of the decoder manifest to update.

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pub fn signal_decoders_to_add(self, input: SignalDecoder) -> Self

Appends an item to signalDecodersToAdd.

To override the contents of this collection use set_signal_decoders_to_add.

A list of information about decoding additional signals to add to the decoder manifest.

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pub fn set_signal_decoders_to_add( self, input: Option<Vec<SignalDecoder>> ) -> Self

A list of information about decoding additional signals to add to the decoder manifest.

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pub fn get_signal_decoders_to_add(&self) -> &Option<Vec<SignalDecoder>>

A list of information about decoding additional signals to add to the decoder manifest.

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pub fn signal_decoders_to_update(self, input: SignalDecoder) -> Self

Appends an item to signalDecodersToUpdate.

To override the contents of this collection use set_signal_decoders_to_update.

A list of updated information about decoding signals to update in the decoder manifest.

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pub fn set_signal_decoders_to_update( self, input: Option<Vec<SignalDecoder>> ) -> Self

A list of updated information about decoding signals to update in the decoder manifest.

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pub fn get_signal_decoders_to_update(&self) -> &Option<Vec<SignalDecoder>>

A list of updated information about decoding signals to update in the decoder manifest.

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pub fn signal_decoders_to_remove(self, input: impl Into<String>) -> Self

Appends an item to signalDecodersToRemove.

To override the contents of this collection use set_signal_decoders_to_remove.

A list of signal decoders to remove from the decoder manifest.

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pub fn set_signal_decoders_to_remove(self, input: Option<Vec<String>>) -> Self

A list of signal decoders to remove from the decoder manifest.

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pub fn get_signal_decoders_to_remove(&self) -> &Option<Vec<String>>

A list of signal decoders to remove from the decoder manifest.

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pub fn network_interfaces_to_add(self, input: NetworkInterface) -> Self

Appends an item to networkInterfacesToAdd.

To override the contents of this collection use set_network_interfaces_to_add.

A list of information about the network interfaces to add to the decoder manifest.

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pub fn set_network_interfaces_to_add( self, input: Option<Vec<NetworkInterface>> ) -> Self

A list of information about the network interfaces to add to the decoder manifest.

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pub fn get_network_interfaces_to_add(&self) -> &Option<Vec<NetworkInterface>>

A list of information about the network interfaces to add to the decoder manifest.

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pub fn network_interfaces_to_update(self, input: NetworkInterface) -> Self

Appends an item to networkInterfacesToUpdate.

To override the contents of this collection use set_network_interfaces_to_update.

A list of information about the network interfaces to update in the decoder manifest.

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pub fn set_network_interfaces_to_update( self, input: Option<Vec<NetworkInterface>> ) -> Self

A list of information about the network interfaces to update in the decoder manifest.

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pub fn get_network_interfaces_to_update(&self) -> &Option<Vec<NetworkInterface>>

A list of information about the network interfaces to update in the decoder manifest.

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pub fn network_interfaces_to_remove(self, input: impl Into<String>) -> Self

Appends an item to networkInterfacesToRemove.

To override the contents of this collection use set_network_interfaces_to_remove.

A list of network interfaces to remove from the decoder manifest.

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pub fn set_network_interfaces_to_remove( self, input: Option<Vec<String>> ) -> Self

A list of network interfaces to remove from the decoder manifest.

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pub fn get_network_interfaces_to_remove(&self) -> &Option<Vec<String>>

A list of network interfaces to remove from the decoder manifest.

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pub fn status(self, input: ManifestStatus) -> Self

The state of the decoder manifest. If the status is ACTIVE, the decoder manifest can't be edited. If the status is DRAFT, you can edit the decoder manifest.

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pub fn set_status(self, input: Option<ManifestStatus>) -> Self

The state of the decoder manifest. If the status is ACTIVE, the decoder manifest can't be edited. If the status is DRAFT, you can edit the decoder manifest.

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pub fn get_status(&self) -> &Option<ManifestStatus>

The state of the decoder manifest. If the status is ACTIVE, the decoder manifest can't be edited. If the status is DRAFT, you can edit the decoder manifest.

Trait Implementations§

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impl Clone for UpdateDecoderManifestFluentBuilder

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fn clone(&self) -> UpdateDecoderManifestFluentBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateDecoderManifestFluentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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