#[non_exhaustive]
pub struct UpdateModelManifestInputBuilder { /* private fields */ }
Expand description

A builder for UpdateModelManifestInput.

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impl UpdateModelManifestInputBuilder

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pub fn name(self, input: impl Into<String>) -> Self

The name of the vehicle model to update.

This field is required.
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pub fn set_name(self, input: Option<String>) -> Self

The name of the vehicle model to update.

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pub fn get_name(&self) -> &Option<String>

The name of the vehicle model to update.

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pub fn description(self, input: impl Into<String>) -> Self

A brief description of the vehicle model.

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pub fn set_description(self, input: Option<String>) -> Self

A brief description of the vehicle model.

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pub fn get_description(&self) -> &Option<String>

A brief description of the vehicle model.

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pub fn nodes_to_add(self, input: impl Into<String>) -> Self

Appends an item to nodes_to_add.

To override the contents of this collection use set_nodes_to_add.

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to add to the vehicle model.

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pub fn set_nodes_to_add(self, input: Option<Vec<String>>) -> Self

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to add to the vehicle model.

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pub fn get_nodes_to_add(&self) -> &Option<Vec<String>>

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to add to the vehicle model.

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pub fn nodes_to_remove(self, input: impl Into<String>) -> Self

Appends an item to nodes_to_remove.

To override the contents of this collection use set_nodes_to_remove.

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to remove from the vehicle model.

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pub fn set_nodes_to_remove(self, input: Option<Vec<String>>) -> Self

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to remove from the vehicle model.

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pub fn get_nodes_to_remove(&self) -> &Option<Vec<String>>

A list of fullyQualifiedName of nodes, which are a general abstraction of signals, to remove from the vehicle model.

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pub fn status(self, input: ManifestStatus) -> Self

The state of the vehicle model. If the status is ACTIVE, the vehicle model can't be edited. If the status is DRAFT, you can edit the vehicle model.

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pub fn set_status(self, input: Option<ManifestStatus>) -> Self

The state of the vehicle model. If the status is ACTIVE, the vehicle model can't be edited. If the status is DRAFT, you can edit the vehicle model.

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pub fn get_status(&self) -> &Option<ManifestStatus>

The state of the vehicle model. If the status is ACTIVE, the vehicle model can't be edited. If the status is DRAFT, you can edit the vehicle model.

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pub fn build(self) -> Result<UpdateModelManifestInput, BuildError>

Consumes the builder and constructs a UpdateModelManifestInput.

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impl UpdateModelManifestInputBuilder

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pub async fn send_with( self, client: &Client ) -> Result<UpdateModelManifestOutput, SdkError<UpdateModelManifestError, HttpResponse>>

Sends a request with this input using the given client.

Trait Implementations§

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impl Clone for UpdateModelManifestInputBuilder

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fn clone(&self) -> UpdateModelManifestInputBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateModelManifestInputBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for UpdateModelManifestInputBuilder

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fn default() -> UpdateModelManifestInputBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for UpdateModelManifestInputBuilder

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fn eq(&self, other: &UpdateModelManifestInputBuilder) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for UpdateModelManifestInputBuilder

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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type Output = T

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type Owned = T

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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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