#[non_exhaustive]
pub struct Actuator { /* private fields */ }
Expand description

A signal that represents a vehicle device such as the engine, heater, and door locks. Data from an actuator reports the state of a certain vehicle device.

Updating actuator data can change the state of a device. For example, you can turn on or off the heater by updating its actuator data.

Implementations§

The fully qualified name of the actuator. For example, the fully qualified name of an actuator might be Vehicle.Front.Left.Door.Lock.

The specified data type of the actuator.

A brief description of the actuator.

The scientific unit for the actuator.

A list of possible values an actuator can take.

The specified possible minimum value of an actuator.

The specified possible maximum value of an actuator.

👎Deprecated: assignedValue is no longer in use

A specified value for the actuator.

Creates a new builder-style object to manufacture Actuator.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

Blanket Implementations§

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Returns the argument unchanged.

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
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Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
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