#[non_exhaustive]
pub struct UpdateDecoderManifestInputBuilder { /* private fields */ }
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impl UpdateDecoderManifestInputBuilder

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pub fn name(self, input: impl Into<String>) -> Self

The name of the decoder manifest to update.

This field is required.
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pub fn set_name(self, input: Option<String>) -> Self

The name of the decoder manifest to update.

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pub fn get_name(&self) -> &Option<String>

The name of the decoder manifest to update.

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pub fn description(self, input: impl Into<String>) -> Self

A brief description of the decoder manifest to update.

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pub fn set_description(self, input: Option<String>) -> Self

A brief description of the decoder manifest to update.

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pub fn get_description(&self) -> &Option<String>

A brief description of the decoder manifest to update.

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pub fn signal_decoders_to_add(self, input: SignalDecoder) -> Self

Appends an item to signal_decoders_to_add.

To override the contents of this collection use set_signal_decoders_to_add.

A list of information about decoding additional signals to add to the decoder manifest.

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pub fn set_signal_decoders_to_add( self, input: Option<Vec<SignalDecoder>> ) -> Self

A list of information about decoding additional signals to add to the decoder manifest.

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pub fn get_signal_decoders_to_add(&self) -> &Option<Vec<SignalDecoder>>

A list of information about decoding additional signals to add to the decoder manifest.

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pub fn signal_decoders_to_update(self, input: SignalDecoder) -> Self

Appends an item to signal_decoders_to_update.

To override the contents of this collection use set_signal_decoders_to_update.

A list of updated information about decoding signals to update in the decoder manifest.

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pub fn set_signal_decoders_to_update( self, input: Option<Vec<SignalDecoder>> ) -> Self

A list of updated information about decoding signals to update in the decoder manifest.

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pub fn get_signal_decoders_to_update(&self) -> &Option<Vec<SignalDecoder>>

A list of updated information about decoding signals to update in the decoder manifest.

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pub fn signal_decoders_to_remove(self, input: impl Into<String>) -> Self

Appends an item to signal_decoders_to_remove.

To override the contents of this collection use set_signal_decoders_to_remove.

A list of signal decoders to remove from the decoder manifest.

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pub fn set_signal_decoders_to_remove(self, input: Option<Vec<String>>) -> Self

A list of signal decoders to remove from the decoder manifest.

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pub fn get_signal_decoders_to_remove(&self) -> &Option<Vec<String>>

A list of signal decoders to remove from the decoder manifest.

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pub fn network_interfaces_to_add(self, input: NetworkInterface) -> Self

Appends an item to network_interfaces_to_add.

To override the contents of this collection use set_network_interfaces_to_add.

A list of information about the network interfaces to add to the decoder manifest.

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pub fn set_network_interfaces_to_add( self, input: Option<Vec<NetworkInterface>> ) -> Self

A list of information about the network interfaces to add to the decoder manifest.

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pub fn get_network_interfaces_to_add(&self) -> &Option<Vec<NetworkInterface>>

A list of information about the network interfaces to add to the decoder manifest.

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pub fn network_interfaces_to_update(self, input: NetworkInterface) -> Self

Appends an item to network_interfaces_to_update.

To override the contents of this collection use set_network_interfaces_to_update.

A list of information about the network interfaces to update in the decoder manifest.

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pub fn set_network_interfaces_to_update( self, input: Option<Vec<NetworkInterface>> ) -> Self

A list of information about the network interfaces to update in the decoder manifest.

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pub fn get_network_interfaces_to_update(&self) -> &Option<Vec<NetworkInterface>>

A list of information about the network interfaces to update in the decoder manifest.

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pub fn network_interfaces_to_remove(self, input: impl Into<String>) -> Self

Appends an item to network_interfaces_to_remove.

To override the contents of this collection use set_network_interfaces_to_remove.

A list of network interfaces to remove from the decoder manifest.

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pub fn set_network_interfaces_to_remove( self, input: Option<Vec<String>> ) -> Self

A list of network interfaces to remove from the decoder manifest.

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pub fn get_network_interfaces_to_remove(&self) -> &Option<Vec<String>>

A list of network interfaces to remove from the decoder manifest.

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pub fn status(self, input: ManifestStatus) -> Self

The state of the decoder manifest. If the status is ACTIVE, the decoder manifest can't be edited. If the status is DRAFT, you can edit the decoder manifest.

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pub fn set_status(self, input: Option<ManifestStatus>) -> Self

The state of the decoder manifest. If the status is ACTIVE, the decoder manifest can't be edited. If the status is DRAFT, you can edit the decoder manifest.

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pub fn get_status(&self) -> &Option<ManifestStatus>

The state of the decoder manifest. If the status is ACTIVE, the decoder manifest can't be edited. If the status is DRAFT, you can edit the decoder manifest.

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pub fn build(self) -> Result<UpdateDecoderManifestInput, BuildError>

Consumes the builder and constructs a UpdateDecoderManifestInput.

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impl UpdateDecoderManifestInputBuilder

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pub async fn send_with( self, client: &Client ) -> Result<UpdateDecoderManifestOutput, SdkError<UpdateDecoderManifestError, HttpResponse>>

Sends a request with this input using the given client.

Trait Implementations§

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impl Clone for UpdateDecoderManifestInputBuilder

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fn clone(&self) -> UpdateDecoderManifestInputBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateDecoderManifestInputBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for UpdateDecoderManifestInputBuilder

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fn default() -> UpdateDecoderManifestInputBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for UpdateDecoderManifestInputBuilder

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fn eq(&self, other: &UpdateDecoderManifestInputBuilder) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for UpdateDecoderManifestInputBuilder

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