Struct aws_sdk_iotdataplane::operation::get_thing_shadow::builders::GetThingShadowInputBuilder
source · #[non_exhaustive]pub struct GetThingShadowInputBuilder { /* private fields */ }
Expand description
A builder for GetThingShadowInput
.
Implementations§
source§impl GetThingShadowInputBuilder
impl GetThingShadowInputBuilder
sourcepub fn thing_name(self, input: impl Into<String>) -> Self
pub fn thing_name(self, input: impl Into<String>) -> Self
The name of the thing.
sourcepub fn set_thing_name(self, input: Option<String>) -> Self
pub fn set_thing_name(self, input: Option<String>) -> Self
The name of the thing.
sourcepub fn shadow_name(self, input: impl Into<String>) -> Self
pub fn shadow_name(self, input: impl Into<String>) -> Self
The name of the shadow.
sourcepub fn set_shadow_name(self, input: Option<String>) -> Self
pub fn set_shadow_name(self, input: Option<String>) -> Self
The name of the shadow.
sourcepub fn build(self) -> Result<GetThingShadowInput, BuildError>
pub fn build(self) -> Result<GetThingShadowInput, BuildError>
Consumes the builder and constructs a GetThingShadowInput
.
Trait Implementations§
source§impl Clone for GetThingShadowInputBuilder
impl Clone for GetThingShadowInputBuilder
source§fn clone(&self) -> GetThingShadowInputBuilder
fn clone(&self) -> GetThingShadowInputBuilder
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GetThingShadowInputBuilder
impl Debug for GetThingShadowInputBuilder
source§impl Default for GetThingShadowInputBuilder
impl Default for GetThingShadowInputBuilder
source§fn default() -> GetThingShadowInputBuilder
fn default() -> GetThingShadowInputBuilder
Returns the “default value” for a type. Read more
source§impl PartialEq<GetThingShadowInputBuilder> for GetThingShadowInputBuilder
impl PartialEq<GetThingShadowInputBuilder> for GetThingShadowInputBuilder
source§fn eq(&self, other: &GetThingShadowInputBuilder) -> bool
fn eq(&self, other: &GetThingShadowInputBuilder) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.