#[non_exhaustive]pub struct CreateProjectInput {
pub project_name: Option<String>,
pub description: Option<String>,
pub placement_template: Option<PlacementTemplate>,
pub tags: Option<HashMap<String, String>>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.project_name: Option<String>The name of the project to create.
description: Option<String>An optional description for the project.
placement_template: Option<PlacementTemplate>The schema defining the placement to be created. A placement template defines placement default attributes and device templates. You cannot add or remove device templates after the project has been created. However, you can update callbackOverrides for the device templates using the UpdateProject API.
Optional tags (metadata key/value pairs) to be associated with the project. For example, { {"key1": "value1", "key2": "value2"} }. For more information, see AWS Tagging Strategies.
Implementations§
source§impl CreateProjectInput
impl CreateProjectInput
sourcepub fn project_name(&self) -> Option<&str>
pub fn project_name(&self) -> Option<&str>
The name of the project to create.
sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
An optional description for the project.
sourcepub fn placement_template(&self) -> Option<&PlacementTemplate>
pub fn placement_template(&self) -> Option<&PlacementTemplate>
The schema defining the placement to be created. A placement template defines placement default attributes and device templates. You cannot add or remove device templates after the project has been created. However, you can update callbackOverrides for the device templates using the UpdateProject API.
Optional tags (metadata key/value pairs) to be associated with the project. For example, { {"key1": "value1", "key2": "value2"} }. For more information, see AWS Tagging Strategies.
source§impl CreateProjectInput
impl CreateProjectInput
sourcepub fn builder() -> CreateProjectInputBuilder
pub fn builder() -> CreateProjectInputBuilder
Creates a new builder-style object to manufacture CreateProjectInput.
Trait Implementations§
source§impl Clone for CreateProjectInput
impl Clone for CreateProjectInput
source§fn clone(&self) -> CreateProjectInput
fn clone(&self) -> CreateProjectInput
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for CreateProjectInput
impl Debug for CreateProjectInput
source§impl PartialEq for CreateProjectInput
impl PartialEq for CreateProjectInput
source§fn eq(&self, other: &CreateProjectInput) -> bool
fn eq(&self, other: &CreateProjectInput) -> bool
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for CreateProjectInput
Auto Trait Implementations§
impl Freeze for CreateProjectInput
impl RefUnwindSafe for CreateProjectInput
impl Send for CreateProjectInput
impl Sync for CreateProjectInput
impl Unpin for CreateProjectInput
impl UnwindSafe for CreateProjectInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more