#[non_exhaustive]pub struct UpdateProjectInput {
pub project_name: Option<String>,
pub description: Option<String>,
pub placement_template: Option<PlacementTemplate>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.project_name: Option<String>The name of the project to be updated.
description: Option<String>An optional user-defined description for the project.
placement_template: Option<PlacementTemplate>An object defining the project update. Once a project has been created, you cannot add device template names to the project. However, for a given placementTemplate, you can update the associated callbackOverrides for the device definition using this API.
Implementations§
source§impl UpdateProjectInput
impl UpdateProjectInput
sourcepub fn project_name(&self) -> Option<&str>
pub fn project_name(&self) -> Option<&str>
The name of the project to be updated.
sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
An optional user-defined description for the project.
sourcepub fn placement_template(&self) -> Option<&PlacementTemplate>
pub fn placement_template(&self) -> Option<&PlacementTemplate>
An object defining the project update. Once a project has been created, you cannot add device template names to the project. However, for a given placementTemplate, you can update the associated callbackOverrides for the device definition using this API.
source§impl UpdateProjectInput
impl UpdateProjectInput
sourcepub fn builder() -> UpdateProjectInputBuilder
pub fn builder() -> UpdateProjectInputBuilder
Creates a new builder-style object to manufacture UpdateProjectInput.
Trait Implementations§
source§impl Clone for UpdateProjectInput
impl Clone for UpdateProjectInput
source§fn clone(&self) -> UpdateProjectInput
fn clone(&self) -> UpdateProjectInput
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for UpdateProjectInput
impl Debug for UpdateProjectInput
source§impl PartialEq for UpdateProjectInput
impl PartialEq for UpdateProjectInput
source§fn eq(&self, other: &UpdateProjectInput) -> bool
fn eq(&self, other: &UpdateProjectInput) -> bool
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for UpdateProjectInput
Auto Trait Implementations§
impl Freeze for UpdateProjectInput
impl RefUnwindSafe for UpdateProjectInput
impl Send for UpdateProjectInput
impl Sync for UpdateProjectInput
impl Unpin for UpdateProjectInput
impl UnwindSafe for UpdateProjectInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more