Struct JobProcessDetails

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#[non_exhaustive]
pub struct JobProcessDetails { pub processing_targets: Option<Vec<String>>, pub number_of_canceled_things: Option<i32>, pub number_of_succeeded_things: Option<i32>, pub number_of_failed_things: Option<i32>, pub number_of_rejected_things: Option<i32>, pub number_of_queued_things: Option<i32>, pub number_of_in_progress_things: Option<i32>, pub number_of_removed_things: Option<i32>, pub number_of_timed_out_things: Option<i32>, }
Expand description

The job process details.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§processing_targets: Option<Vec<String>>

The target devices to which the job execution is being rolled out. This value will be null after the job execution has finished rolling out to all the target devices.

§number_of_canceled_things: Option<i32>

The number of things that cancelled the job.

§number_of_succeeded_things: Option<i32>

The number of things which successfully completed the job.

§number_of_failed_things: Option<i32>

The number of things that failed executing the job.

§number_of_rejected_things: Option<i32>

The number of things that rejected the job.

§number_of_queued_things: Option<i32>

The number of things that are awaiting execution of the job.

§number_of_in_progress_things: Option<i32>

The number of things currently executing the job.

§number_of_removed_things: Option<i32>

The number of things that are no longer scheduled to execute the job because they have been deleted or have been removed from the group that was a target of the job.

§number_of_timed_out_things: Option<i32>

The number of things whose job execution status is TIMED_OUT.

Implementations§

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impl JobProcessDetails

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pub fn processing_targets(&self) -> &[String]

The target devices to which the job execution is being rolled out. This value will be null after the job execution has finished rolling out to all the target devices.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .processing_targets.is_none().

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pub fn number_of_canceled_things(&self) -> Option<i32>

The number of things that cancelled the job.

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pub fn number_of_succeeded_things(&self) -> Option<i32>

The number of things which successfully completed the job.

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pub fn number_of_failed_things(&self) -> Option<i32>

The number of things that failed executing the job.

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pub fn number_of_rejected_things(&self) -> Option<i32>

The number of things that rejected the job.

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pub fn number_of_queued_things(&self) -> Option<i32>

The number of things that are awaiting execution of the job.

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pub fn number_of_in_progress_things(&self) -> Option<i32>

The number of things currently executing the job.

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pub fn number_of_removed_things(&self) -> Option<i32>

The number of things that are no longer scheduled to execute the job because they have been deleted or have been removed from the group that was a target of the job.

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pub fn number_of_timed_out_things(&self) -> Option<i32>

The number of things whose job execution status is TIMED_OUT.

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impl JobProcessDetails

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pub fn builder() -> JobProcessDetailsBuilder

Creates a new builder-style object to manufacture JobProcessDetails.

Trait Implementations§

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impl Clone for JobProcessDetails

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fn clone(&self) -> JobProcessDetails

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for JobProcessDetails

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for JobProcessDetails

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fn eq(&self, other: &JobProcessDetails) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for JobProcessDetails

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