Struct aws_sdk_iot::operation::create_thing::CreateThingInput
source · #[non_exhaustive]pub struct CreateThingInput {
pub thing_name: Option<String>,
pub thing_type_name: Option<String>,
pub attribute_payload: Option<AttributePayload>,
pub billing_group_name: Option<String>,
}
Expand description
The input for the CreateThing operation.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.thing_name: Option<String>
The name of the thing to create.
You can't change a thing's name after you create it. To change a thing's name, you must create a new thing, give it the new name, and then delete the old thing.
thing_type_name: Option<String>
The name of the thing type associated with the new thing.
attribute_payload: Option<AttributePayload>
The attribute payload, which consists of up to three name/value pairs in a JSON document. For example:
{\"attributes\":{\"string1\":\"string2\"}}
billing_group_name: Option<String>
The name of the billing group the thing will be added to.
Implementations§
source§impl CreateThingInput
impl CreateThingInput
sourcepub fn thing_name(&self) -> Option<&str>
pub fn thing_name(&self) -> Option<&str>
The name of the thing to create.
You can't change a thing's name after you create it. To change a thing's name, you must create a new thing, give it the new name, and then delete the old thing.
sourcepub fn thing_type_name(&self) -> Option<&str>
pub fn thing_type_name(&self) -> Option<&str>
The name of the thing type associated with the new thing.
sourcepub fn attribute_payload(&self) -> Option<&AttributePayload>
pub fn attribute_payload(&self) -> Option<&AttributePayload>
The attribute payload, which consists of up to three name/value pairs in a JSON document. For example:
{\"attributes\":{\"string1\":\"string2\"}}
sourcepub fn billing_group_name(&self) -> Option<&str>
pub fn billing_group_name(&self) -> Option<&str>
The name of the billing group the thing will be added to.
source§impl CreateThingInput
impl CreateThingInput
sourcepub fn builder() -> CreateThingInputBuilder
pub fn builder() -> CreateThingInputBuilder
Creates a new builder-style object to manufacture CreateThingInput
.
Trait Implementations§
source§impl Clone for CreateThingInput
impl Clone for CreateThingInput
source§fn clone(&self) -> CreateThingInput
fn clone(&self) -> CreateThingInput
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for CreateThingInput
impl Debug for CreateThingInput
source§impl PartialEq for CreateThingInput
impl PartialEq for CreateThingInput
source§fn eq(&self, other: &CreateThingInput) -> bool
fn eq(&self, other: &CreateThingInput) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for CreateThingInput
Auto Trait Implementations§
impl Freeze for CreateThingInput
impl RefUnwindSafe for CreateThingInput
impl Send for CreateThingInput
impl Sync for CreateThingInput
impl Unpin for CreateThingInput
impl UnwindSafe for CreateThingInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more