Struct aws_sdk_iot::operation::create_thing::CreateThingInput

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#[non_exhaustive]
pub struct CreateThingInput { pub thing_name: Option<String>, pub thing_type_name: Option<String>, pub attribute_payload: Option<AttributePayload>, pub billing_group_name: Option<String>, }
Expand description

The input for the CreateThing operation.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§thing_name: Option<String>

The name of the thing to create.

You can't change a thing's name after you create it. To change a thing's name, you must create a new thing, give it the new name, and then delete the old thing.

§thing_type_name: Option<String>

The name of the thing type associated with the new thing.

§attribute_payload: Option<AttributePayload>

The attribute payload, which consists of up to three name/value pairs in a JSON document. For example:

{\"attributes\":{\"string1\":\"string2\"}}

§billing_group_name: Option<String>

The name of the billing group the thing will be added to.

Implementations§

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impl CreateThingInput

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pub fn thing_name(&self) -> Option<&str>

The name of the thing to create.

You can't change a thing's name after you create it. To change a thing's name, you must create a new thing, give it the new name, and then delete the old thing.

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pub fn thing_type_name(&self) -> Option<&str>

The name of the thing type associated with the new thing.

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pub fn attribute_payload(&self) -> Option<&AttributePayload>

The attribute payload, which consists of up to three name/value pairs in a JSON document. For example:

{\"attributes\":{\"string1\":\"string2\"}}

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pub fn billing_group_name(&self) -> Option<&str>

The name of the billing group the thing will be added to.

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impl CreateThingInput

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pub fn builder() -> CreateThingInputBuilder

Creates a new builder-style object to manufacture CreateThingInput.

Trait Implementations§

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impl Clone for CreateThingInput

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fn clone(&self) -> CreateThingInput

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateThingInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for CreateThingInput

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fn eq(&self, other: &CreateThingInput) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for CreateThingInput

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impl<T> Any for T
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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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Calls U::from(self).

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type Output = T

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Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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