#[non_exhaustive]pub struct IcebergStructFieldBuilder { /* private fields */ }
Expand description
A builder for IcebergStructField
.
Implementations§
Source§impl IcebergStructFieldBuilder
impl IcebergStructFieldBuilder
Sourcepub fn id(self, input: i32) -> Self
pub fn id(self, input: i32) -> Self
The unique identifier assigned to this field within the Iceberg table schema, used for schema evolution and field tracking.
This field is required.Sourcepub fn set_id(self, input: Option<i32>) -> Self
pub fn set_id(self, input: Option<i32>) -> Self
The unique identifier assigned to this field within the Iceberg table schema, used for schema evolution and field tracking.
Sourcepub fn get_id(&self) -> &Option<i32>
pub fn get_id(&self) -> &Option<i32>
The unique identifier assigned to this field within the Iceberg table schema, used for schema evolution and field tracking.
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
The name of the field as it appears in the table schema and query operations.
This field is required.Sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
The name of the field as it appears in the table schema and query operations.
Sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
The name of the field as it appears in the table schema and query operations.
Sourcepub fn type(self, input: Document) -> Self
pub fn type(self, input: Document) -> Self
The data type definition for this field, specifying the structure and format of the data it contains.
This field is required.Sourcepub fn set_type(self, input: Option<Document>) -> Self
pub fn set_type(self, input: Option<Document>) -> Self
The data type definition for this field, specifying the structure and format of the data it contains.
Sourcepub fn get_type(&self) -> &Option<Document>
pub fn get_type(&self) -> &Option<Document>
The data type definition for this field, specifying the structure and format of the data it contains.
Sourcepub fn required(self, input: bool) -> Self
pub fn required(self, input: bool) -> Self
Indicates whether this field is required (non-nullable) or optional (nullable) in the table schema.
This field is required.Sourcepub fn set_required(self, input: Option<bool>) -> Self
pub fn set_required(self, input: Option<bool>) -> Self
Indicates whether this field is required (non-nullable) or optional (nullable) in the table schema.
Sourcepub fn get_required(&self) -> &Option<bool>
pub fn get_required(&self) -> &Option<bool>
Indicates whether this field is required (non-nullable) or optional (nullable) in the table schema.
Sourcepub fn doc(self, input: impl Into<String>) -> Self
pub fn doc(self, input: impl Into<String>) -> Self
Optional documentation or description text that provides additional context about the purpose and usage of this field.
Sourcepub fn set_doc(self, input: Option<String>) -> Self
pub fn set_doc(self, input: Option<String>) -> Self
Optional documentation or description text that provides additional context about the purpose and usage of this field.
Sourcepub fn get_doc(&self) -> &Option<String>
pub fn get_doc(&self) -> &Option<String>
Optional documentation or description text that provides additional context about the purpose and usage of this field.
Sourcepub fn build(self) -> Result<IcebergStructField, BuildError>
pub fn build(self) -> Result<IcebergStructField, BuildError>
Consumes the builder and constructs a IcebergStructField
.
This method will fail if any of the following fields are not set:
Trait Implementations§
Source§impl Clone for IcebergStructFieldBuilder
impl Clone for IcebergStructFieldBuilder
Source§fn clone(&self) -> IcebergStructFieldBuilder
fn clone(&self) -> IcebergStructFieldBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for IcebergStructFieldBuilder
impl Debug for IcebergStructFieldBuilder
Source§impl Default for IcebergStructFieldBuilder
impl Default for IcebergStructFieldBuilder
Source§fn default() -> IcebergStructFieldBuilder
fn default() -> IcebergStructFieldBuilder
impl StructuralPartialEq for IcebergStructFieldBuilder
Auto Trait Implementations§
impl Freeze for IcebergStructFieldBuilder
impl RefUnwindSafe for IcebergStructFieldBuilder
impl Send for IcebergStructFieldBuilder
impl Sync for IcebergStructFieldBuilder
impl Unpin for IcebergStructFieldBuilder
impl UnwindSafe for IcebergStructFieldBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);