#[non_exhaustive]pub struct IcebergPartitionFieldBuilder { /* private fields */ }
Expand description
A builder for IcebergPartitionField
.
Implementations§
Source§impl IcebergPartitionFieldBuilder
impl IcebergPartitionFieldBuilder
Sourcepub fn source_id(self, input: i32) -> Self
pub fn source_id(self, input: i32) -> Self
The identifier of the source field from the table schema that this partition field is based on.
This field is required.Sourcepub fn set_source_id(self, input: Option<i32>) -> Self
pub fn set_source_id(self, input: Option<i32>) -> Self
The identifier of the source field from the table schema that this partition field is based on.
Sourcepub fn get_source_id(&self) -> &Option<i32>
pub fn get_source_id(&self) -> &Option<i32>
The identifier of the source field from the table schema that this partition field is based on.
Sourcepub fn transform(self, input: impl Into<String>) -> Self
pub fn transform(self, input: impl Into<String>) -> Self
The transformation function applied to the source field to create the partition, such as identity, bucket, truncate, year, month, day, or hour.
This field is required.Sourcepub fn set_transform(self, input: Option<String>) -> Self
pub fn set_transform(self, input: Option<String>) -> Self
The transformation function applied to the source field to create the partition, such as identity, bucket, truncate, year, month, day, or hour.
Sourcepub fn get_transform(&self) -> &Option<String>
pub fn get_transform(&self) -> &Option<String>
The transformation function applied to the source field to create the partition, such as identity, bucket, truncate, year, month, day, or hour.
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
The name of the partition field as it will appear in the partitioned table structure.
This field is required.Sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
The name of the partition field as it will appear in the partitioned table structure.
Sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
The name of the partition field as it will appear in the partitioned table structure.
Sourcepub fn field_id(self, input: i32) -> Self
pub fn field_id(self, input: i32) -> Self
The unique identifier assigned to this partition field within the Iceberg table's partition specification.
Sourcepub fn set_field_id(self, input: Option<i32>) -> Self
pub fn set_field_id(self, input: Option<i32>) -> Self
The unique identifier assigned to this partition field within the Iceberg table's partition specification.
Sourcepub fn get_field_id(&self) -> &Option<i32>
pub fn get_field_id(&self) -> &Option<i32>
The unique identifier assigned to this partition field within the Iceberg table's partition specification.
Sourcepub fn build(self) -> Result<IcebergPartitionField, BuildError>
pub fn build(self) -> Result<IcebergPartitionField, BuildError>
Consumes the builder and constructs a IcebergPartitionField
.
This method will fail if any of the following fields are not set:
Trait Implementations§
Source§impl Clone for IcebergPartitionFieldBuilder
impl Clone for IcebergPartitionFieldBuilder
Source§fn clone(&self) -> IcebergPartitionFieldBuilder
fn clone(&self) -> IcebergPartitionFieldBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for IcebergPartitionFieldBuilder
impl Debug for IcebergPartitionFieldBuilder
Source§impl Default for IcebergPartitionFieldBuilder
impl Default for IcebergPartitionFieldBuilder
Source§fn default() -> IcebergPartitionFieldBuilder
fn default() -> IcebergPartitionFieldBuilder
Source§impl PartialEq for IcebergPartitionFieldBuilder
impl PartialEq for IcebergPartitionFieldBuilder
Source§fn eq(&self, other: &IcebergPartitionFieldBuilder) -> bool
fn eq(&self, other: &IcebergPartitionFieldBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for IcebergPartitionFieldBuilder
Auto Trait Implementations§
impl Freeze for IcebergPartitionFieldBuilder
impl RefUnwindSafe for IcebergPartitionFieldBuilder
impl Send for IcebergPartitionFieldBuilder
impl Sync for IcebergPartitionFieldBuilder
impl Unpin for IcebergPartitionFieldBuilder
impl UnwindSafe for IcebergPartitionFieldBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);