#[non_exhaustive]pub struct ComputeEnvironmentConfigurationBuilder { /* private fields */ }Expand description
A builder for ComputeEnvironmentConfiguration.
Implementations§
Source§impl ComputeEnvironmentConfigurationBuilder
impl ComputeEnvironmentConfigurationBuilder
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
A name for the compute environment configuration.
This field is required.Sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
A name for the compute environment configuration.
Sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
A description of the compute environment.
This field is required.Sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
A description of the compute environment.
Sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
A description of the compute environment.
Sourcepub fn compute_environment(self, input: ComputeEnvironment) -> Self
pub fn compute_environment(self, input: ComputeEnvironment) -> Self
The type of compute environment.
This field is required.Sourcepub fn set_compute_environment(self, input: Option<ComputeEnvironment>) -> Self
pub fn set_compute_environment(self, input: Option<ComputeEnvironment>) -> Self
The type of compute environment.
Sourcepub fn get_compute_environment(&self) -> &Option<ComputeEnvironment>
pub fn get_compute_environment(&self) -> &Option<ComputeEnvironment>
The type of compute environment.
Sourcepub fn supported_authentication_types(self, input: AuthenticationType) -> Self
pub fn supported_authentication_types(self, input: AuthenticationType) -> Self
Appends an item to supported_authentication_types.
To override the contents of this collection use set_supported_authentication_types.
The supported authentication types for the compute environment.
Sourcepub fn set_supported_authentication_types(
self,
input: Option<Vec<AuthenticationType>>,
) -> Self
pub fn set_supported_authentication_types( self, input: Option<Vec<AuthenticationType>>, ) -> Self
The supported authentication types for the compute environment.
Sourcepub fn get_supported_authentication_types(
&self,
) -> &Option<Vec<AuthenticationType>>
pub fn get_supported_authentication_types( &self, ) -> &Option<Vec<AuthenticationType>>
The supported authentication types for the compute environment.
Sourcepub fn connection_options(self, k: impl Into<String>, v: Property) -> Self
pub fn connection_options(self, k: impl Into<String>, v: Property) -> Self
Adds a key-value pair to connection_options.
To override the contents of this collection use set_connection_options.
The parameters used as connection options for the compute environment.
Sourcepub fn set_connection_options(
self,
input: Option<HashMap<String, Property>>,
) -> Self
pub fn set_connection_options( self, input: Option<HashMap<String, Property>>, ) -> Self
The parameters used as connection options for the compute environment.
Sourcepub fn get_connection_options(&self) -> &Option<HashMap<String, Property>>
pub fn get_connection_options(&self) -> &Option<HashMap<String, Property>>
The parameters used as connection options for the compute environment.
Sourcepub fn connection_property_name_overrides(
self,
k: impl Into<String>,
v: impl Into<String>,
) -> Self
pub fn connection_property_name_overrides( self, k: impl Into<String>, v: impl Into<String>, ) -> Self
Adds a key-value pair to connection_property_name_overrides.
To override the contents of this collection use set_connection_property_name_overrides.
The connection property name overrides for the compute environment.
Sourcepub fn set_connection_property_name_overrides(
self,
input: Option<HashMap<String, String>>,
) -> Self
pub fn set_connection_property_name_overrides( self, input: Option<HashMap<String, String>>, ) -> Self
The connection property name overrides for the compute environment.
Sourcepub fn get_connection_property_name_overrides(
&self,
) -> &Option<HashMap<String, String>>
pub fn get_connection_property_name_overrides( &self, ) -> &Option<HashMap<String, String>>
The connection property name overrides for the compute environment.
Sourcepub fn connection_option_name_overrides(
self,
k: impl Into<String>,
v: impl Into<String>,
) -> Self
pub fn connection_option_name_overrides( self, k: impl Into<String>, v: impl Into<String>, ) -> Self
Adds a key-value pair to connection_option_name_overrides.
To override the contents of this collection use set_connection_option_name_overrides.
The connection option name overrides for the compute environment.
Sourcepub fn set_connection_option_name_overrides(
self,
input: Option<HashMap<String, String>>,
) -> Self
pub fn set_connection_option_name_overrides( self, input: Option<HashMap<String, String>>, ) -> Self
The connection option name overrides for the compute environment.
Sourcepub fn get_connection_option_name_overrides(
&self,
) -> &Option<HashMap<String, String>>
pub fn get_connection_option_name_overrides( &self, ) -> &Option<HashMap<String, String>>
The connection option name overrides for the compute environment.
Sourcepub fn connection_properties_required_overrides(
self,
input: impl Into<String>,
) -> Self
pub fn connection_properties_required_overrides( self, input: impl Into<String>, ) -> Self
Appends an item to connection_properties_required_overrides.
To override the contents of this collection use set_connection_properties_required_overrides.
The connection properties that are required as overrides for the compute environment.
Sourcepub fn set_connection_properties_required_overrides(
self,
input: Option<Vec<String>>,
) -> Self
pub fn set_connection_properties_required_overrides( self, input: Option<Vec<String>>, ) -> Self
The connection properties that are required as overrides for the compute environment.
Sourcepub fn get_connection_properties_required_overrides(
&self,
) -> &Option<Vec<String>>
pub fn get_connection_properties_required_overrides( &self, ) -> &Option<Vec<String>>
The connection properties that are required as overrides for the compute environment.
Sourcepub fn physical_connection_properties_required(self, input: bool) -> Self
pub fn physical_connection_properties_required(self, input: bool) -> Self
Indicates whether PhysicalConnectionProperties are required for the compute environment.
Sourcepub fn set_physical_connection_properties_required(
self,
input: Option<bool>,
) -> Self
pub fn set_physical_connection_properties_required( self, input: Option<bool>, ) -> Self
Indicates whether PhysicalConnectionProperties are required for the compute environment.
Sourcepub fn get_physical_connection_properties_required(&self) -> &Option<bool>
pub fn get_physical_connection_properties_required(&self) -> &Option<bool>
Indicates whether PhysicalConnectionProperties are required for the compute environment.
Sourcepub fn build(self) -> Result<ComputeEnvironmentConfiguration, BuildError>
pub fn build(self) -> Result<ComputeEnvironmentConfiguration, BuildError>
Consumes the builder and constructs a ComputeEnvironmentConfiguration.
This method will fail if any of the following fields are not set:
Trait Implementations§
Source§impl Clone for ComputeEnvironmentConfigurationBuilder
impl Clone for ComputeEnvironmentConfigurationBuilder
Source§fn clone(&self) -> ComputeEnvironmentConfigurationBuilder
fn clone(&self) -> ComputeEnvironmentConfigurationBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Default for ComputeEnvironmentConfigurationBuilder
impl Default for ComputeEnvironmentConfigurationBuilder
Source§fn default() -> ComputeEnvironmentConfigurationBuilder
fn default() -> ComputeEnvironmentConfigurationBuilder
Source§impl PartialEq for ComputeEnvironmentConfigurationBuilder
impl PartialEq for ComputeEnvironmentConfigurationBuilder
Source§fn eq(&self, other: &ComputeEnvironmentConfigurationBuilder) -> bool
fn eq(&self, other: &ComputeEnvironmentConfigurationBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ComputeEnvironmentConfigurationBuilder
Auto Trait Implementations§
impl Freeze for ComputeEnvironmentConfigurationBuilder
impl RefUnwindSafe for ComputeEnvironmentConfigurationBuilder
impl Send for ComputeEnvironmentConfigurationBuilder
impl Sync for ComputeEnvironmentConfigurationBuilder
impl Unpin for ComputeEnvironmentConfigurationBuilder
impl UnwindSafe for ComputeEnvironmentConfigurationBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);