BlueprintRunBuilder

Struct BlueprintRunBuilder 

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#[non_exhaustive]
pub struct BlueprintRunBuilder { /* private fields */ }
Expand description

A builder for BlueprintRun.

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impl BlueprintRunBuilder

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pub fn blueprint_name(self, input: impl Into<String>) -> Self

The name of the blueprint.

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pub fn set_blueprint_name(self, input: Option<String>) -> Self

The name of the blueprint.

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pub fn get_blueprint_name(&self) -> &Option<String>

The name of the blueprint.

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pub fn run_id(self, input: impl Into<String>) -> Self

The run ID for this blueprint run.

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pub fn set_run_id(self, input: Option<String>) -> Self

The run ID for this blueprint run.

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pub fn get_run_id(&self) -> &Option<String>

The run ID for this blueprint run.

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pub fn workflow_name(self, input: impl Into<String>) -> Self

The name of a workflow that is created as a result of a successful blueprint run. If a blueprint run has an error, there will not be a workflow created.

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pub fn set_workflow_name(self, input: Option<String>) -> Self

The name of a workflow that is created as a result of a successful blueprint run. If a blueprint run has an error, there will not be a workflow created.

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pub fn get_workflow_name(&self) -> &Option<String>

The name of a workflow that is created as a result of a successful blueprint run. If a blueprint run has an error, there will not be a workflow created.

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pub fn state(self, input: BlueprintRunState) -> Self

The state of the blueprint run. Possible values are:

  • Running — The blueprint run is in progress.

  • Succeeded — The blueprint run completed successfully.

  • Failed — The blueprint run failed and rollback is complete.

  • Rolling Back — The blueprint run failed and rollback is in progress.

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pub fn set_state(self, input: Option<BlueprintRunState>) -> Self

The state of the blueprint run. Possible values are:

  • Running — The blueprint run is in progress.

  • Succeeded — The blueprint run completed successfully.

  • Failed — The blueprint run failed and rollback is complete.

  • Rolling Back — The blueprint run failed and rollback is in progress.

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pub fn get_state(&self) -> &Option<BlueprintRunState>

The state of the blueprint run. Possible values are:

  • Running — The blueprint run is in progress.

  • Succeeded — The blueprint run completed successfully.

  • Failed — The blueprint run failed and rollback is complete.

  • Rolling Back — The blueprint run failed and rollback is in progress.

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pub fn started_on(self, input: DateTime) -> Self

The date and time that the blueprint run started.

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pub fn set_started_on(self, input: Option<DateTime>) -> Self

The date and time that the blueprint run started.

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pub fn get_started_on(&self) -> &Option<DateTime>

The date and time that the blueprint run started.

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pub fn completed_on(self, input: DateTime) -> Self

The date and time that the blueprint run completed.

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pub fn set_completed_on(self, input: Option<DateTime>) -> Self

The date and time that the blueprint run completed.

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pub fn get_completed_on(&self) -> &Option<DateTime>

The date and time that the blueprint run completed.

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pub fn error_message(self, input: impl Into<String>) -> Self

Indicates any errors that are seen while running the blueprint.

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pub fn set_error_message(self, input: Option<String>) -> Self

Indicates any errors that are seen while running the blueprint.

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pub fn get_error_message(&self) -> &Option<String>

Indicates any errors that are seen while running the blueprint.

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pub fn rollback_error_message(self, input: impl Into<String>) -> Self

If there are any errors while creating the entities of a workflow, we try to roll back the created entities until that point and delete them. This attribute indicates the errors seen while trying to delete the entities that are created.

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pub fn set_rollback_error_message(self, input: Option<String>) -> Self

If there are any errors while creating the entities of a workflow, we try to roll back the created entities until that point and delete them. This attribute indicates the errors seen while trying to delete the entities that are created.

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pub fn get_rollback_error_message(&self) -> &Option<String>

If there are any errors while creating the entities of a workflow, we try to roll back the created entities until that point and delete them. This attribute indicates the errors seen while trying to delete the entities that are created.

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pub fn parameters(self, input: impl Into<String>) -> Self

The blueprint parameters as a string. You will have to provide a value for each key that is required from the parameter spec that is defined in the Blueprint$ParameterSpec.

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pub fn set_parameters(self, input: Option<String>) -> Self

The blueprint parameters as a string. You will have to provide a value for each key that is required from the parameter spec that is defined in the Blueprint$ParameterSpec.

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pub fn get_parameters(&self) -> &Option<String>

The blueprint parameters as a string. You will have to provide a value for each key that is required from the parameter spec that is defined in the Blueprint$ParameterSpec.

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pub fn role_arn(self, input: impl Into<String>) -> Self

The role ARN. This role will be assumed by the Glue service and will be used to create the workflow and other entities of a workflow.

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pub fn set_role_arn(self, input: Option<String>) -> Self

The role ARN. This role will be assumed by the Glue service and will be used to create the workflow and other entities of a workflow.

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pub fn get_role_arn(&self) -> &Option<String>

The role ARN. This role will be assumed by the Glue service and will be used to create the workflow and other entities of a workflow.

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pub fn build(self) -> BlueprintRun

Consumes the builder and constructs a BlueprintRun.

Trait Implementations§

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impl Clone for BlueprintRunBuilder

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fn clone(&self) -> BlueprintRunBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BlueprintRunBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BlueprintRunBuilder

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fn default() -> BlueprintRunBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for BlueprintRunBuilder

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fn eq(&self, other: &BlueprintRunBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for BlueprintRunBuilder

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