#[non_exhaustive]pub struct CreatePartitionInputBuilder { /* private fields */ }
Expand description
A builder for CreatePartitionInput
.
Implementations§
Source§impl CreatePartitionInputBuilder
impl CreatePartitionInputBuilder
Sourcepub fn catalog_id(self, input: impl Into<String>) -> Self
pub fn catalog_id(self, input: impl Into<String>) -> Self
The Amazon Web Services account ID of the catalog in which the partition is to be created.
Sourcepub fn set_catalog_id(self, input: Option<String>) -> Self
pub fn set_catalog_id(self, input: Option<String>) -> Self
The Amazon Web Services account ID of the catalog in which the partition is to be created.
Sourcepub fn get_catalog_id(&self) -> &Option<String>
pub fn get_catalog_id(&self) -> &Option<String>
The Amazon Web Services account ID of the catalog in which the partition is to be created.
Sourcepub fn database_name(self, input: impl Into<String>) -> Self
pub fn database_name(self, input: impl Into<String>) -> Self
The name of the metadata database in which the partition is to be created.
This field is required.Sourcepub fn set_database_name(self, input: Option<String>) -> Self
pub fn set_database_name(self, input: Option<String>) -> Self
The name of the metadata database in which the partition is to be created.
Sourcepub fn get_database_name(&self) -> &Option<String>
pub fn get_database_name(&self) -> &Option<String>
The name of the metadata database in which the partition is to be created.
Sourcepub fn table_name(self, input: impl Into<String>) -> Self
pub fn table_name(self, input: impl Into<String>) -> Self
The name of the metadata table in which the partition is to be created.
This field is required.Sourcepub fn set_table_name(self, input: Option<String>) -> Self
pub fn set_table_name(self, input: Option<String>) -> Self
The name of the metadata table in which the partition is to be created.
Sourcepub fn get_table_name(&self) -> &Option<String>
pub fn get_table_name(&self) -> &Option<String>
The name of the metadata table in which the partition is to be created.
Sourcepub fn partition_input(self, input: PartitionInput) -> Self
pub fn partition_input(self, input: PartitionInput) -> Self
A PartitionInput
structure defining the partition to be created.
Sourcepub fn set_partition_input(self, input: Option<PartitionInput>) -> Self
pub fn set_partition_input(self, input: Option<PartitionInput>) -> Self
A PartitionInput
structure defining the partition to be created.
Sourcepub fn get_partition_input(&self) -> &Option<PartitionInput>
pub fn get_partition_input(&self) -> &Option<PartitionInput>
A PartitionInput
structure defining the partition to be created.
Sourcepub fn build(self) -> Result<CreatePartitionInput, BuildError>
pub fn build(self) -> Result<CreatePartitionInput, BuildError>
Consumes the builder and constructs a CreatePartitionInput
.
Source§impl CreatePartitionInputBuilder
impl CreatePartitionInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<CreatePartitionOutput, SdkError<CreatePartitionError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<CreatePartitionOutput, SdkError<CreatePartitionError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for CreatePartitionInputBuilder
impl Clone for CreatePartitionInputBuilder
Source§fn clone(&self) -> CreatePartitionInputBuilder
fn clone(&self) -> CreatePartitionInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CreatePartitionInputBuilder
impl Debug for CreatePartitionInputBuilder
Source§impl Default for CreatePartitionInputBuilder
impl Default for CreatePartitionInputBuilder
Source§fn default() -> CreatePartitionInputBuilder
fn default() -> CreatePartitionInputBuilder
impl StructuralPartialEq for CreatePartitionInputBuilder
Auto Trait Implementations§
impl Freeze for CreatePartitionInputBuilder
impl RefUnwindSafe for CreatePartitionInputBuilder
impl Send for CreatePartitionInputBuilder
impl Sync for CreatePartitionInputBuilder
impl Unpin for CreatePartitionInputBuilder
impl UnwindSafe for CreatePartitionInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);