Struct aws_sdk_glue::types::builders::BlueprintRunBuilder
source · #[non_exhaustive]pub struct BlueprintRunBuilder { /* private fields */ }Expand description
A builder for BlueprintRun.
Implementations§
source§impl BlueprintRunBuilder
impl BlueprintRunBuilder
sourcepub fn blueprint_name(self, input: impl Into<String>) -> Self
pub fn blueprint_name(self, input: impl Into<String>) -> Self
The name of the blueprint.
sourcepub fn set_blueprint_name(self, input: Option<String>) -> Self
pub fn set_blueprint_name(self, input: Option<String>) -> Self
The name of the blueprint.
sourcepub fn get_blueprint_name(&self) -> &Option<String>
pub fn get_blueprint_name(&self) -> &Option<String>
The name of the blueprint.
sourcepub fn set_run_id(self, input: Option<String>) -> Self
pub fn set_run_id(self, input: Option<String>) -> Self
The run ID for this blueprint run.
sourcepub fn get_run_id(&self) -> &Option<String>
pub fn get_run_id(&self) -> &Option<String>
The run ID for this blueprint run.
sourcepub fn workflow_name(self, input: impl Into<String>) -> Self
pub fn workflow_name(self, input: impl Into<String>) -> Self
The name of a workflow that is created as a result of a successful blueprint run. If a blueprint run has an error, there will not be a workflow created.
sourcepub fn set_workflow_name(self, input: Option<String>) -> Self
pub fn set_workflow_name(self, input: Option<String>) -> Self
The name of a workflow that is created as a result of a successful blueprint run. If a blueprint run has an error, there will not be a workflow created.
sourcepub fn get_workflow_name(&self) -> &Option<String>
pub fn get_workflow_name(&self) -> &Option<String>
The name of a workflow that is created as a result of a successful blueprint run. If a blueprint run has an error, there will not be a workflow created.
sourcepub fn state(self, input: BlueprintRunState) -> Self
pub fn state(self, input: BlueprintRunState) -> Self
The state of the blueprint run. Possible values are:
-
Running — The blueprint run is in progress.
-
Succeeded — The blueprint run completed successfully.
-
Failed — The blueprint run failed and rollback is complete.
-
Rolling Back — The blueprint run failed and rollback is in progress.
sourcepub fn set_state(self, input: Option<BlueprintRunState>) -> Self
pub fn set_state(self, input: Option<BlueprintRunState>) -> Self
The state of the blueprint run. Possible values are:
-
Running — The blueprint run is in progress.
-
Succeeded — The blueprint run completed successfully.
-
Failed — The blueprint run failed and rollback is complete.
-
Rolling Back — The blueprint run failed and rollback is in progress.
sourcepub fn get_state(&self) -> &Option<BlueprintRunState>
pub fn get_state(&self) -> &Option<BlueprintRunState>
The state of the blueprint run. Possible values are:
-
Running — The blueprint run is in progress.
-
Succeeded — The blueprint run completed successfully.
-
Failed — The blueprint run failed and rollback is complete.
-
Rolling Back — The blueprint run failed and rollback is in progress.
sourcepub fn started_on(self, input: DateTime) -> Self
pub fn started_on(self, input: DateTime) -> Self
The date and time that the blueprint run started.
sourcepub fn set_started_on(self, input: Option<DateTime>) -> Self
pub fn set_started_on(self, input: Option<DateTime>) -> Self
The date and time that the blueprint run started.
sourcepub fn get_started_on(&self) -> &Option<DateTime>
pub fn get_started_on(&self) -> &Option<DateTime>
The date and time that the blueprint run started.
sourcepub fn completed_on(self, input: DateTime) -> Self
pub fn completed_on(self, input: DateTime) -> Self
The date and time that the blueprint run completed.
sourcepub fn set_completed_on(self, input: Option<DateTime>) -> Self
pub fn set_completed_on(self, input: Option<DateTime>) -> Self
The date and time that the blueprint run completed.
sourcepub fn get_completed_on(&self) -> &Option<DateTime>
pub fn get_completed_on(&self) -> &Option<DateTime>
The date and time that the blueprint run completed.
sourcepub fn error_message(self, input: impl Into<String>) -> Self
pub fn error_message(self, input: impl Into<String>) -> Self
Indicates any errors that are seen while running the blueprint.
sourcepub fn set_error_message(self, input: Option<String>) -> Self
pub fn set_error_message(self, input: Option<String>) -> Self
Indicates any errors that are seen while running the blueprint.
sourcepub fn get_error_message(&self) -> &Option<String>
pub fn get_error_message(&self) -> &Option<String>
Indicates any errors that are seen while running the blueprint.
sourcepub fn rollback_error_message(self, input: impl Into<String>) -> Self
pub fn rollback_error_message(self, input: impl Into<String>) -> Self
If there are any errors while creating the entities of a workflow, we try to roll back the created entities until that point and delete them. This attribute indicates the errors seen while trying to delete the entities that are created.
sourcepub fn set_rollback_error_message(self, input: Option<String>) -> Self
pub fn set_rollback_error_message(self, input: Option<String>) -> Self
If there are any errors while creating the entities of a workflow, we try to roll back the created entities until that point and delete them. This attribute indicates the errors seen while trying to delete the entities that are created.
sourcepub fn get_rollback_error_message(&self) -> &Option<String>
pub fn get_rollback_error_message(&self) -> &Option<String>
If there are any errors while creating the entities of a workflow, we try to roll back the created entities until that point and delete them. This attribute indicates the errors seen while trying to delete the entities that are created.
sourcepub fn parameters(self, input: impl Into<String>) -> Self
pub fn parameters(self, input: impl Into<String>) -> Self
The blueprint parameters as a string. You will have to provide a value for each key that is required from the parameter spec that is defined in the Blueprint$ParameterSpec.
sourcepub fn set_parameters(self, input: Option<String>) -> Self
pub fn set_parameters(self, input: Option<String>) -> Self
The blueprint parameters as a string. You will have to provide a value for each key that is required from the parameter spec that is defined in the Blueprint$ParameterSpec.
sourcepub fn get_parameters(&self) -> &Option<String>
pub fn get_parameters(&self) -> &Option<String>
The blueprint parameters as a string. You will have to provide a value for each key that is required from the parameter spec that is defined in the Blueprint$ParameterSpec.
sourcepub fn role_arn(self, input: impl Into<String>) -> Self
pub fn role_arn(self, input: impl Into<String>) -> Self
The role ARN. This role will be assumed by the Glue service and will be used to create the workflow and other entities of a workflow.
sourcepub fn set_role_arn(self, input: Option<String>) -> Self
pub fn set_role_arn(self, input: Option<String>) -> Self
The role ARN. This role will be assumed by the Glue service and will be used to create the workflow and other entities of a workflow.
sourcepub fn get_role_arn(&self) -> &Option<String>
pub fn get_role_arn(&self) -> &Option<String>
The role ARN. This role will be assumed by the Glue service and will be used to create the workflow and other entities of a workflow.
sourcepub fn build(self) -> BlueprintRun
pub fn build(self) -> BlueprintRun
Consumes the builder and constructs a BlueprintRun.
Trait Implementations§
source§impl Clone for BlueprintRunBuilder
impl Clone for BlueprintRunBuilder
source§fn clone(&self) -> BlueprintRunBuilder
fn clone(&self) -> BlueprintRunBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for BlueprintRunBuilder
impl Debug for BlueprintRunBuilder
source§impl Default for BlueprintRunBuilder
impl Default for BlueprintRunBuilder
source§fn default() -> BlueprintRunBuilder
fn default() -> BlueprintRunBuilder
source§impl PartialEq<BlueprintRunBuilder> for BlueprintRunBuilder
impl PartialEq<BlueprintRunBuilder> for BlueprintRunBuilder
source§fn eq(&self, other: &BlueprintRunBuilder) -> bool
fn eq(&self, other: &BlueprintRunBuilder) -> bool
self and other values to be equal, and is used
by ==.