#[non_exhaustive]
pub struct TriggerUpdate { pub name: Option<String>, pub description: Option<String>, pub schedule: Option<String>, pub actions: Option<Vec<Action>>, pub predicate: Option<Predicate>, pub event_batching_condition: Option<EventBatchingCondition>, }
Expand description

A structure used to provide information used to update a trigger. This object updates the previous trigger definition by overwriting it completely.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
name: Option<String>

Reserved for future use.

description: Option<String>

A description of this trigger.

schedule: Option<String>

A cron expression used to specify the schedule (see Time-Based Schedules for Jobs and Crawlers. For example, to run something every day at 12:15 UTC, you would specify: cron(15 12 * * ? *).

actions: Option<Vec<Action>>

The actions initiated by this trigger.

predicate: Option<Predicate>

The predicate of this trigger, which defines when it will fire.

event_batching_condition: Option<EventBatchingCondition>

Batch condition that must be met (specified number of events received or batch time window expired) before EventBridge event trigger fires.

Implementations

Reserved for future use.

A description of this trigger.

A cron expression used to specify the schedule (see Time-Based Schedules for Jobs and Crawlers. For example, to run something every day at 12:15 UTC, you would specify: cron(15 12 * * ? *).

The actions initiated by this trigger.

The predicate of this trigger, which defines when it will fire.

Batch condition that must be met (specified number of events received or batch time window expired) before EventBridge event trigger fires.

Creates a new builder-style object to manufacture TriggerUpdate

Trait Implementations

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