#[non_exhaustive]pub struct StartGeneratedCodeJobInput {
pub game_name: Option<String>,
pub snapshot_id: Option<String>,
pub generator: Option<Generator>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.game_name: Option<String>The name of the game.
snapshot_id: Option<String>The identifier of the snapshot for which to generate code.
generator: Option<Generator>Properties of the generator to use for the job.
Implementations§
Source§impl StartGeneratedCodeJobInput
impl StartGeneratedCodeJobInput
Sourcepub fn builder() -> StartGeneratedCodeJobInputBuilder
pub fn builder() -> StartGeneratedCodeJobInputBuilder
Creates a new builder-style object to manufacture StartGeneratedCodeJobInput.
Trait Implementations§
Source§impl Clone for StartGeneratedCodeJobInput
impl Clone for StartGeneratedCodeJobInput
Source§fn clone(&self) -> StartGeneratedCodeJobInput
fn clone(&self) -> StartGeneratedCodeJobInput
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for StartGeneratedCodeJobInput
impl Debug for StartGeneratedCodeJobInput
Source§impl PartialEq for StartGeneratedCodeJobInput
impl PartialEq for StartGeneratedCodeJobInput
Source§fn eq(&self, other: &StartGeneratedCodeJobInput) -> bool
fn eq(&self, other: &StartGeneratedCodeJobInput) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for StartGeneratedCodeJobInput
Auto Trait Implementations§
impl Freeze for StartGeneratedCodeJobInput
impl RefUnwindSafe for StartGeneratedCodeJobInput
impl Send for StartGeneratedCodeJobInput
impl Sync for StartGeneratedCodeJobInput
impl Unpin for StartGeneratedCodeJobInput
impl UnsafeUnpin for StartGeneratedCodeJobInput
impl UnwindSafe for StartGeneratedCodeJobInput
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