#[non_exhaustive]pub struct StartStreamSessionInput {
pub client_token: Option<String>,
pub description: Option<String>,
pub identifier: Option<String>,
pub protocol: Option<Protocol>,
pub signal_request: Option<String>,
pub application_identifier: Option<String>,
pub user_id: Option<String>,
pub locations: Option<Vec<String>>,
pub connection_timeout_seconds: Option<i32>,
pub session_length_seconds: Option<i32>,
pub additional_launch_args: Option<Vec<String>>,
pub additional_environment_variables: Option<HashMap<String, String>>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.client_token: Option<String>
A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.
description: Option<String>
A human-readable label for the stream session. You can update this value later.
identifier: Option<String>
The stream group to run this stream session with.
This value is an Amazon Resource Name (ARN) or ID that uniquely identifies the stream group resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4
. Example ID: sg-1AB2C3De4
.
protocol: Option<Protocol>
The data transport protocol to use for the stream session.
signal_request: Option<String>
A WebRTC ICE offer string to use when initializing a WebRTC connection. Typically, the offer is a very long JSON string. Provide the string as a text value in quotes.
Amazon GameLift Streams also supports setting the field to "NO_CLIENT_CONNECTION". This will create a session without needing any browser request or Web SDK integration. The session starts up as usual and waits for a reconnection from a browser, which is accomplished using CreateStreamSessionConnection.
application_identifier: Option<String>
An Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
. Example ID: a-9ZY8X7Wv6
.
user_id: Option<String>
An opaque, unique identifier for an end-user, defined by the developer.
locations: Option<Vec<String>>
A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream from. For example, us-east-1
. Amazon GameLift Streams selects the location with the next available capacity to start a single stream session in. If this value is empty, Amazon GameLift Streams attempts to start a stream session in the primary location.
For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.
connection_timeout_seconds: Option<i32>
Length of time (in seconds) that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. Applies to both connection and reconnection scenarios. This time span starts when the stream session reaches ACTIVE
state. If no client connects before the timeout, Amazon GameLift Streams terminates the stream session. Default value is 120.
session_length_seconds: Option<i32>
The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections. Default value is 43200 (12 hours).
additional_launch_args: Option<Vec<String>>
A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.
AdditionalEnvironmentVariables
and AdditionalLaunchArgs
have similar purposes. AdditionalEnvironmentVariables
passes data using environment variables; while AdditionalLaunchArgs
passes data using command-line arguments.
additional_environment_variables: Option<HashMap<String, String>>
A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.
If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.
AdditionalEnvironmentVariables
and AdditionalLaunchArgs
have similar purposes. AdditionalEnvironmentVariables
passes data using environment variables; while AdditionalLaunchArgs
passes data using command-line arguments.
Implementations§
Source§impl StartStreamSessionInput
impl StartStreamSessionInput
Sourcepub fn client_token(&self) -> Option<&str>
pub fn client_token(&self) -> Option<&str>
A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
A human-readable label for the stream session. You can update this value later.
Sourcepub fn identifier(&self) -> Option<&str>
pub fn identifier(&self) -> Option<&str>
The stream group to run this stream session with.
This value is an Amazon Resource Name (ARN) or ID that uniquely identifies the stream group resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4
. Example ID: sg-1AB2C3De4
.
Sourcepub fn protocol(&self) -> Option<&Protocol>
pub fn protocol(&self) -> Option<&Protocol>
The data transport protocol to use for the stream session.
Sourcepub fn signal_request(&self) -> Option<&str>
pub fn signal_request(&self) -> Option<&str>
A WebRTC ICE offer string to use when initializing a WebRTC connection. Typically, the offer is a very long JSON string. Provide the string as a text value in quotes.
Amazon GameLift Streams also supports setting the field to "NO_CLIENT_CONNECTION". This will create a session without needing any browser request or Web SDK integration. The session starts up as usual and waits for a reconnection from a browser, which is accomplished using CreateStreamSessionConnection.
Sourcepub fn application_identifier(&self) -> Option<&str>
pub fn application_identifier(&self) -> Option<&str>
An Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
. Example ID: a-9ZY8X7Wv6
.
Sourcepub fn user_id(&self) -> Option<&str>
pub fn user_id(&self) -> Option<&str>
An opaque, unique identifier for an end-user, defined by the developer.
Sourcepub fn locations(&self) -> &[String]
pub fn locations(&self) -> &[String]
A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream from. For example, us-east-1
. Amazon GameLift Streams selects the location with the next available capacity to start a single stream session in. If this value is empty, Amazon GameLift Streams attempts to start a stream session in the primary location.
For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .locations.is_none()
.
Sourcepub fn connection_timeout_seconds(&self) -> Option<i32>
pub fn connection_timeout_seconds(&self) -> Option<i32>
Length of time (in seconds) that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. Applies to both connection and reconnection scenarios. This time span starts when the stream session reaches ACTIVE
state. If no client connects before the timeout, Amazon GameLift Streams terminates the stream session. Default value is 120.
Sourcepub fn session_length_seconds(&self) -> Option<i32>
pub fn session_length_seconds(&self) -> Option<i32>
The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections. Default value is 43200 (12 hours).
Sourcepub fn additional_launch_args(&self) -> &[String]
pub fn additional_launch_args(&self) -> &[String]
A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.
AdditionalEnvironmentVariables
and AdditionalLaunchArgs
have similar purposes. AdditionalEnvironmentVariables
passes data using environment variables; while AdditionalLaunchArgs
passes data using command-line arguments.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .additional_launch_args.is_none()
.
Sourcepub fn additional_environment_variables(
&self,
) -> Option<&HashMap<String, String>>
pub fn additional_environment_variables( &self, ) -> Option<&HashMap<String, String>>
A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.
If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.
AdditionalEnvironmentVariables
and AdditionalLaunchArgs
have similar purposes. AdditionalEnvironmentVariables
passes data using environment variables; while AdditionalLaunchArgs
passes data using command-line arguments.
Source§impl StartStreamSessionInput
impl StartStreamSessionInput
Sourcepub fn builder() -> StartStreamSessionInputBuilder
pub fn builder() -> StartStreamSessionInputBuilder
Creates a new builder-style object to manufacture StartStreamSessionInput
.
Trait Implementations§
Source§impl Clone for StartStreamSessionInput
impl Clone for StartStreamSessionInput
Source§fn clone(&self) -> StartStreamSessionInput
fn clone(&self) -> StartStreamSessionInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for StartStreamSessionInput
impl Debug for StartStreamSessionInput
Source§impl PartialEq for StartStreamSessionInput
impl PartialEq for StartStreamSessionInput
impl StructuralPartialEq for StartStreamSessionInput
Auto Trait Implementations§
impl Freeze for StartStreamSessionInput
impl RefUnwindSafe for StartStreamSessionInput
impl Send for StartStreamSessionInput
impl Sync for StartStreamSessionInput
impl Unpin for StartStreamSessionInput
impl UnwindSafe for StartStreamSessionInput
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