#[non_exhaustive]pub struct StartStreamSessionOutputBuilder { /* private fields */ }
Expand description
A builder for StartStreamSessionOutput
.
Implementations§
Source§impl StartStreamSessionOutputBuilder
impl StartStreamSessionOutputBuilder
Sourcepub fn arn(self, input: impl Into<String>) -> Self
pub fn arn(self, input: impl Into<String>) -> Self
The Amazon Resource Name (ARN) that's assigned to a stream session resource. When combined with the stream group resource ID, this value uniquely identifies the stream session across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:streamsession/\[stream group resource ID\]/\[stream session resource ID\]
.
Sourcepub fn set_arn(self, input: Option<String>) -> Self
pub fn set_arn(self, input: Option<String>) -> Self
The Amazon Resource Name (ARN) that's assigned to a stream session resource. When combined with the stream group resource ID, this value uniquely identifies the stream session across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:streamsession/\[stream group resource ID\]/\[stream session resource ID\]
.
Sourcepub fn get_arn(&self) -> &Option<String>
pub fn get_arn(&self) -> &Option<String>
The Amazon Resource Name (ARN) that's assigned to a stream session resource. When combined with the stream group resource ID, this value uniquely identifies the stream session across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:streamsession/\[stream group resource ID\]/\[stream session resource ID\]
.
Sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
A human-readable label for the stream session. You can update this value at any time.
Sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
A human-readable label for the stream session. You can update this value at any time.
Sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
A human-readable label for the stream session. You can update this value at any time.
Sourcepub fn stream_group_id(self, input: impl Into<String>) -> Self
pub fn stream_group_id(self, input: impl Into<String>) -> Self
The unique identifier for the Amazon GameLift Streams stream group that is hosting the stream session. Format example: sg-1AB2C3De4
.
Sourcepub fn set_stream_group_id(self, input: Option<String>) -> Self
pub fn set_stream_group_id(self, input: Option<String>) -> Self
The unique identifier for the Amazon GameLift Streams stream group that is hosting the stream session. Format example: sg-1AB2C3De4
.
Sourcepub fn get_stream_group_id(&self) -> &Option<String>
pub fn get_stream_group_id(&self) -> &Option<String>
The unique identifier for the Amazon GameLift Streams stream group that is hosting the stream session. Format example: sg-1AB2C3De4
.
Sourcepub fn user_id(self, input: impl Into<String>) -> Self
pub fn user_id(self, input: impl Into<String>) -> Self
An opaque, unique identifier for an end-user, defined by the developer.
Sourcepub fn set_user_id(self, input: Option<String>) -> Self
pub fn set_user_id(self, input: Option<String>) -> Self
An opaque, unique identifier for an end-user, defined by the developer.
Sourcepub fn get_user_id(&self) -> &Option<String>
pub fn get_user_id(&self) -> &Option<String>
An opaque, unique identifier for an end-user, defined by the developer.
Sourcepub fn status(self, input: StreamSessionStatus) -> Self
pub fn status(self, input: StreamSessionStatus) -> Self
The current status of the stream session. A stream session is ready for a client to connect when in ACTIVE
status.
-
ACTIVATING
: The stream session is starting and preparing to stream. -
ACTIVE
: The stream session is ready and waiting for a client connection. A client hasConnectionTimeoutSeconds
(specified inStartStreamSession
) from when the session reachesACTIVE
state to establish a connection. If no client connects within this timeframe, the session automatically terminates. -
CONNECTED
: The stream session has a connected client. A session will automatically terminate if there is no user input for 60 minutes, or if the maximum length of a session specified bySessionLengthSeconds
inStartStreamSession
is exceeded. -
ERROR
: The stream session failed to activate. -
PENDING_CLIENT_RECONNECTION
: A client has recently disconnected and the stream session is waiting for the client to reconnect. A client hasConnectionTimeoutSeconds
(specified inStartStreamSession
) from when the session reachesPENDING_CLIENT_RECONNECTION
state to re-establish a connection. If no client connects within this timeframe, the session automatically terminates. -
RECONNECTING
: A client has initiated a reconnect to a session that was inPENDING_CLIENT_RECONNECTION
state. -
TERMINATING
: The stream session is ending. -
TERMINATED
: The stream session has ended.
Sourcepub fn set_status(self, input: Option<StreamSessionStatus>) -> Self
pub fn set_status(self, input: Option<StreamSessionStatus>) -> Self
The current status of the stream session. A stream session is ready for a client to connect when in ACTIVE
status.
-
ACTIVATING
: The stream session is starting and preparing to stream. -
ACTIVE
: The stream session is ready and waiting for a client connection. A client hasConnectionTimeoutSeconds
(specified inStartStreamSession
) from when the session reachesACTIVE
state to establish a connection. If no client connects within this timeframe, the session automatically terminates. -
CONNECTED
: The stream session has a connected client. A session will automatically terminate if there is no user input for 60 minutes, or if the maximum length of a session specified bySessionLengthSeconds
inStartStreamSession
is exceeded. -
ERROR
: The stream session failed to activate. -
PENDING_CLIENT_RECONNECTION
: A client has recently disconnected and the stream session is waiting for the client to reconnect. A client hasConnectionTimeoutSeconds
(specified inStartStreamSession
) from when the session reachesPENDING_CLIENT_RECONNECTION
state to re-establish a connection. If no client connects within this timeframe, the session automatically terminates. -
RECONNECTING
: A client has initiated a reconnect to a session that was inPENDING_CLIENT_RECONNECTION
state. -
TERMINATING
: The stream session is ending. -
TERMINATED
: The stream session has ended.
Sourcepub fn get_status(&self) -> &Option<StreamSessionStatus>
pub fn get_status(&self) -> &Option<StreamSessionStatus>
The current status of the stream session. A stream session is ready for a client to connect when in ACTIVE
status.
-
ACTIVATING
: The stream session is starting and preparing to stream. -
ACTIVE
: The stream session is ready and waiting for a client connection. A client hasConnectionTimeoutSeconds
(specified inStartStreamSession
) from when the session reachesACTIVE
state to establish a connection. If no client connects within this timeframe, the session automatically terminates. -
CONNECTED
: The stream session has a connected client. A session will automatically terminate if there is no user input for 60 minutes, or if the maximum length of a session specified bySessionLengthSeconds
inStartStreamSession
is exceeded. -
ERROR
: The stream session failed to activate. -
PENDING_CLIENT_RECONNECTION
: A client has recently disconnected and the stream session is waiting for the client to reconnect. A client hasConnectionTimeoutSeconds
(specified inStartStreamSession
) from when the session reachesPENDING_CLIENT_RECONNECTION
state to re-establish a connection. If no client connects within this timeframe, the session automatically terminates. -
RECONNECTING
: A client has initiated a reconnect to a session that was inPENDING_CLIENT_RECONNECTION
state. -
TERMINATING
: The stream session is ending. -
TERMINATED
: The stream session has ended.
Sourcepub fn status_reason(self, input: StreamSessionStatusReason) -> Self
pub fn status_reason(self, input: StreamSessionStatusReason) -> Self
A short description of the reason the stream session is in ERROR
status.
Sourcepub fn set_status_reason(self, input: Option<StreamSessionStatusReason>) -> Self
pub fn set_status_reason(self, input: Option<StreamSessionStatusReason>) -> Self
A short description of the reason the stream session is in ERROR
status.
Sourcepub fn get_status_reason(&self) -> &Option<StreamSessionStatusReason>
pub fn get_status_reason(&self) -> &Option<StreamSessionStatusReason>
A short description of the reason the stream session is in ERROR
status.
Sourcepub fn protocol(self, input: Protocol) -> Self
pub fn protocol(self, input: Protocol) -> Self
The data transfer protocol in use with the stream session.
Sourcepub fn set_protocol(self, input: Option<Protocol>) -> Self
pub fn set_protocol(self, input: Option<Protocol>) -> Self
The data transfer protocol in use with the stream session.
Sourcepub fn get_protocol(&self) -> &Option<Protocol>
pub fn get_protocol(&self) -> &Option<Protocol>
The data transfer protocol in use with the stream session.
Sourcepub fn location(self, input: impl Into<String>) -> Self
pub fn location(self, input: impl Into<String>) -> Self
The location where Amazon GameLift Streams hosts and streams your application. For example, us-east-1
. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.
Sourcepub fn set_location(self, input: Option<String>) -> Self
pub fn set_location(self, input: Option<String>) -> Self
The location where Amazon GameLift Streams hosts and streams your application. For example, us-east-1
. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.
Sourcepub fn get_location(&self) -> &Option<String>
pub fn get_location(&self) -> &Option<String>
The location where Amazon GameLift Streams hosts and streams your application. For example, us-east-1
. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.
Sourcepub fn signal_request(self, input: impl Into<String>) -> Self
pub fn signal_request(self, input: impl Into<String>) -> Self
The WebRTC ICE offer string that a client generates to initiate a connection to the stream session.
Sourcepub fn set_signal_request(self, input: Option<String>) -> Self
pub fn set_signal_request(self, input: Option<String>) -> Self
The WebRTC ICE offer string that a client generates to initiate a connection to the stream session.
Sourcepub fn get_signal_request(&self) -> &Option<String>
pub fn get_signal_request(&self) -> &Option<String>
The WebRTC ICE offer string that a client generates to initiate a connection to the stream session.
Sourcepub fn signal_response(self, input: impl Into<String>) -> Self
pub fn signal_response(self, input: impl Into<String>) -> Self
The WebRTC answer string that the stream server generates in response to the SignalRequest
.
Sourcepub fn set_signal_response(self, input: Option<String>) -> Self
pub fn set_signal_response(self, input: Option<String>) -> Self
The WebRTC answer string that the stream server generates in response to the SignalRequest
.
Sourcepub fn get_signal_response(&self) -> &Option<String>
pub fn get_signal_response(&self) -> &Option<String>
The WebRTC answer string that the stream server generates in response to the SignalRequest
.
Sourcepub fn connection_timeout_seconds(self, input: i32) -> Self
pub fn connection_timeout_seconds(self, input: i32) -> Self
The length of time that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. This time span starts when the stream session reaches ACTIVE
or PENDING_CLIENT_RECONNECTION
state. If no client connects (or reconnects) before the timeout, Amazon GameLift Streams terminates the stream session.
Sourcepub fn set_connection_timeout_seconds(self, input: Option<i32>) -> Self
pub fn set_connection_timeout_seconds(self, input: Option<i32>) -> Self
The length of time that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. This time span starts when the stream session reaches ACTIVE
or PENDING_CLIENT_RECONNECTION
state. If no client connects (or reconnects) before the timeout, Amazon GameLift Streams terminates the stream session.
Sourcepub fn get_connection_timeout_seconds(&self) -> &Option<i32>
pub fn get_connection_timeout_seconds(&self) -> &Option<i32>
The length of time that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. This time span starts when the stream session reaches ACTIVE
or PENDING_CLIENT_RECONNECTION
state. If no client connects (or reconnects) before the timeout, Amazon GameLift Streams terminates the stream session.
Sourcepub fn session_length_seconds(self, input: i32) -> Self
pub fn session_length_seconds(self, input: i32) -> Self
The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections.
Sourcepub fn set_session_length_seconds(self, input: Option<i32>) -> Self
pub fn set_session_length_seconds(self, input: Option<i32>) -> Self
The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections.
Sourcepub fn get_session_length_seconds(&self) -> &Option<i32>
pub fn get_session_length_seconds(&self) -> &Option<i32>
The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections.
Sourcepub fn additional_launch_args(self, input: impl Into<String>) -> Self
pub fn additional_launch_args(self, input: impl Into<String>) -> Self
Appends an item to additional_launch_args
.
To override the contents of this collection use set_additional_launch_args
.
A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.
AdditionalEnvironmentVariables
and AdditionalLaunchArgs
have similar purposes. AdditionalEnvironmentVariables
passes data using environment variables; while AdditionalLaunchArgs
passes data using command-line arguments.
Sourcepub fn set_additional_launch_args(self, input: Option<Vec<String>>) -> Self
pub fn set_additional_launch_args(self, input: Option<Vec<String>>) -> Self
A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.
AdditionalEnvironmentVariables
and AdditionalLaunchArgs
have similar purposes. AdditionalEnvironmentVariables
passes data using environment variables; while AdditionalLaunchArgs
passes data using command-line arguments.
Sourcepub fn get_additional_launch_args(&self) -> &Option<Vec<String>>
pub fn get_additional_launch_args(&self) -> &Option<Vec<String>>
A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.
AdditionalEnvironmentVariables
and AdditionalLaunchArgs
have similar purposes. AdditionalEnvironmentVariables
passes data using environment variables; while AdditionalLaunchArgs
passes data using command-line arguments.
Sourcepub fn additional_environment_variables(
self,
k: impl Into<String>,
v: impl Into<String>,
) -> Self
pub fn additional_environment_variables( self, k: impl Into<String>, v: impl Into<String>, ) -> Self
Adds a key-value pair to additional_environment_variables
.
To override the contents of this collection use set_additional_environment_variables
.
A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.
If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.
AdditionalEnvironmentVariables
and AdditionalLaunchArgs
have similar purposes. AdditionalEnvironmentVariables
passes data using environment variables; while AdditionalLaunchArgs
passes data using command-line arguments.
Sourcepub fn set_additional_environment_variables(
self,
input: Option<HashMap<String, String>>,
) -> Self
pub fn set_additional_environment_variables( self, input: Option<HashMap<String, String>>, ) -> Self
A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.
If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.
AdditionalEnvironmentVariables
and AdditionalLaunchArgs
have similar purposes. AdditionalEnvironmentVariables
passes data using environment variables; while AdditionalLaunchArgs
passes data using command-line arguments.
Sourcepub fn get_additional_environment_variables(
&self,
) -> &Option<HashMap<String, String>>
pub fn get_additional_environment_variables( &self, ) -> &Option<HashMap<String, String>>
A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.
If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.
AdditionalEnvironmentVariables
and AdditionalLaunchArgs
have similar purposes. AdditionalEnvironmentVariables
passes data using environment variables; while AdditionalLaunchArgs
passes data using command-line arguments.
Sourcepub fn log_file_location_uri(self, input: impl Into<String>) -> Self
pub fn log_file_location_uri(self, input: impl Into<String>) -> Self
Access location for log files that your content generates during a stream session. These log files are uploaded to cloud storage location at the end of a stream session. The Amazon GameLift Streams application resource defines which log files to upload.
Sourcepub fn set_log_file_location_uri(self, input: Option<String>) -> Self
pub fn set_log_file_location_uri(self, input: Option<String>) -> Self
Access location for log files that your content generates during a stream session. These log files are uploaded to cloud storage location at the end of a stream session. The Amazon GameLift Streams application resource defines which log files to upload.
Sourcepub fn get_log_file_location_uri(&self) -> &Option<String>
pub fn get_log_file_location_uri(&self) -> &Option<String>
Access location for log files that your content generates during a stream session. These log files are uploaded to cloud storage location at the end of a stream session. The Amazon GameLift Streams application resource defines which log files to upload.
Sourcepub fn web_sdk_protocol_url(self, input: impl Into<String>) -> Self
pub fn web_sdk_protocol_url(self, input: impl Into<String>) -> Self
The URL of an S3 bucket that stores Amazon GameLift Streams WebSDK files. The URL is used to establish connection with the client.
Sourcepub fn set_web_sdk_protocol_url(self, input: Option<String>) -> Self
pub fn set_web_sdk_protocol_url(self, input: Option<String>) -> Self
The URL of an S3 bucket that stores Amazon GameLift Streams WebSDK files. The URL is used to establish connection with the client.
Sourcepub fn get_web_sdk_protocol_url(&self) -> &Option<String>
pub fn get_web_sdk_protocol_url(&self) -> &Option<String>
The URL of an S3 bucket that stores Amazon GameLift Streams WebSDK files. The URL is used to establish connection with the client.
Sourcepub fn last_updated_at(self, input: DateTime) -> Self
pub fn last_updated_at(self, input: DateTime) -> Self
A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00
(UTC).
Sourcepub fn set_last_updated_at(self, input: Option<DateTime>) -> Self
pub fn set_last_updated_at(self, input: Option<DateTime>) -> Self
A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00
(UTC).
Sourcepub fn get_last_updated_at(&self) -> &Option<DateTime>
pub fn get_last_updated_at(&self) -> &Option<DateTime>
A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00
(UTC).
Sourcepub fn created_at(self, input: DateTime) -> Self
pub fn created_at(self, input: DateTime) -> Self
A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00
(UTC).
Sourcepub fn set_created_at(self, input: Option<DateTime>) -> Self
pub fn set_created_at(self, input: Option<DateTime>) -> Self
A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00
(UTC).
Sourcepub fn get_created_at(&self) -> &Option<DateTime>
pub fn get_created_at(&self) -> &Option<DateTime>
A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00
(UTC).
Sourcepub fn application_arn(self, input: impl Into<String>) -> Self
pub fn application_arn(self, input: impl Into<String>) -> Self
The application streaming in this session.
This value is an Amazon Resource Name (ARN) that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
.
Sourcepub fn set_application_arn(self, input: Option<String>) -> Self
pub fn set_application_arn(self, input: Option<String>) -> Self
The application streaming in this session.
This value is an Amazon Resource Name (ARN) that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
.
Sourcepub fn get_application_arn(&self) -> &Option<String>
pub fn get_application_arn(&self) -> &Option<String>
The application streaming in this session.
This value is an Amazon Resource Name (ARN) that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
.
Sourcepub fn export_files_metadata(self, input: ExportFilesMetadata) -> Self
pub fn export_files_metadata(self, input: ExportFilesMetadata) -> Self
Provides details about the stream session's exported files.
Sourcepub fn set_export_files_metadata(
self,
input: Option<ExportFilesMetadata>,
) -> Self
pub fn set_export_files_metadata( self, input: Option<ExportFilesMetadata>, ) -> Self
Provides details about the stream session's exported files.
Sourcepub fn get_export_files_metadata(&self) -> &Option<ExportFilesMetadata>
pub fn get_export_files_metadata(&self) -> &Option<ExportFilesMetadata>
Provides details about the stream session's exported files.
Sourcepub fn build(self) -> StartStreamSessionOutput
pub fn build(self) -> StartStreamSessionOutput
Consumes the builder and constructs a StartStreamSessionOutput
.
Trait Implementations§
Source§impl Clone for StartStreamSessionOutputBuilder
impl Clone for StartStreamSessionOutputBuilder
Source§fn clone(&self) -> StartStreamSessionOutputBuilder
fn clone(&self) -> StartStreamSessionOutputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for StartStreamSessionOutputBuilder
impl Default for StartStreamSessionOutputBuilder
Source§fn default() -> StartStreamSessionOutputBuilder
fn default() -> StartStreamSessionOutputBuilder
Source§impl PartialEq for StartStreamSessionOutputBuilder
impl PartialEq for StartStreamSessionOutputBuilder
Source§fn eq(&self, other: &StartStreamSessionOutputBuilder) -> bool
fn eq(&self, other: &StartStreamSessionOutputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for StartStreamSessionOutputBuilder
Auto Trait Implementations§
impl Freeze for StartStreamSessionOutputBuilder
impl RefUnwindSafe for StartStreamSessionOutputBuilder
impl Send for StartStreamSessionOutputBuilder
impl Sync for StartStreamSessionOutputBuilder
impl Unpin for StartStreamSessionOutputBuilder
impl UnwindSafe for StartStreamSessionOutputBuilder
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