GetStreamSessionOutput

Struct GetStreamSessionOutput 

Source
#[non_exhaustive]
pub struct GetStreamSessionOutput {
Show 20 fields pub arn: Option<String>, pub description: Option<String>, pub stream_group_id: Option<String>, pub user_id: Option<String>, pub status: Option<StreamSessionStatus>, pub status_reason: Option<StreamSessionStatusReason>, pub protocol: Option<Protocol>, pub location: Option<String>, pub signal_request: Option<String>, pub signal_response: Option<String>, pub connection_timeout_seconds: Option<i32>, pub session_length_seconds: Option<i32>, pub additional_launch_args: Option<Vec<String>>, pub additional_environment_variables: Option<HashMap<String, String>>, pub log_file_location_uri: Option<String>, pub web_sdk_protocol_url: Option<String>, pub last_updated_at: Option<DateTime>, pub created_at: Option<DateTime>, pub application_arn: Option<String>, pub export_files_metadata: Option<ExportFilesMetadata>, /* private fields */
}

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§arn: Option<String>

The Amazon Resource Name (ARN) that's assigned to a stream session resource. When combined with the stream group resource ID, this value uniquely identifies the stream session across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:streamsession/\[stream group resource ID\]/\[stream session resource ID\].

§description: Option<String>

A human-readable label for the stream session. You can update this value at any time.

§stream_group_id: Option<String>

The unique identifier for the Amazon GameLift Streams stream group that is hosting the stream session. Format example: sg-1AB2C3De4.

§user_id: Option<String>

An opaque, unique identifier for an end-user, defined by the developer.

§status: Option<StreamSessionStatus>

The current status of the stream session. A stream session is ready for a client to connect when in ACTIVE status.

  • ACTIVATING: The stream session is starting and preparing to stream.

  • ACTIVE: The stream session is ready and waiting for a client connection. A client has ConnectionTimeoutSeconds (specified in StartStreamSession) from when the session reaches ACTIVE state to establish a connection. If no client connects within this timeframe, the session automatically terminates.

  • CONNECTED: The stream session has a connected client. A session will automatically terminate if there is no user input for 60 minutes, or if the maximum length of a session specified by SessionLengthSeconds in StartStreamSession is exceeded.

  • ERROR: The stream session failed to activate.

  • PENDING_CLIENT_RECONNECTION: A client has recently disconnected and the stream session is waiting for the client to reconnect. A client has ConnectionTimeoutSeconds (specified in StartStreamSession) from when the session reaches PENDING_CLIENT_RECONNECTION state to re-establish a connection. If no client connects within this timeframe, the session automatically terminates.

  • RECONNECTING: A client has initiated a reconnect to a session that was in PENDING_CLIENT_RECONNECTION state.

  • TERMINATING: The stream session is ending.

  • TERMINATED: The stream session has ended.

§status_reason: Option<StreamSessionStatusReason>

A short description of the reason the stream session is in ERROR status.

§protocol: Option<Protocol>

The data transfer protocol in use with the stream session.

§location: Option<String>

The location where Amazon GameLift Streams hosts and streams your application. For example, us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.

§signal_request: Option<String>

The WebRTC ICE offer string that a client generates to initiate a connection to the stream session.

§signal_response: Option<String>

The WebRTC answer string that the stream server generates in response to the SignalRequest.

§connection_timeout_seconds: Option<i32>

The length of time that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. This time span starts when the stream session reaches ACTIVE or PENDING_CLIENT_RECONNECTION state. If no client connects (or reconnects) before the timeout, Amazon GameLift Streams terminates the stream session.

§session_length_seconds: Option<i32>

The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections.

§additional_launch_args: Option<Vec<String>>

A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

§additional_environment_variables: Option<HashMap<String, String>>

A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.

If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

§log_file_location_uri: Option<String>

Access location for log files that your content generates during a stream session. These log files are uploaded to cloud storage location at the end of a stream session. The Amazon GameLift Streams application resource defines which log files to upload.

§web_sdk_protocol_url: Option<String>

The URL of an S3 bucket that stores Amazon GameLift Streams WebSDK files. The URL is used to establish connection with the client.

§last_updated_at: Option<DateTime>

A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

§created_at: Option<DateTime>

A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

§application_arn: Option<String>

The application streaming in this session.

This value is an Amazon Resource Name (ARN) that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6.

§export_files_metadata: Option<ExportFilesMetadata>

Provides details about the stream session's exported files.

Implementations§

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impl GetStreamSessionOutput

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pub fn arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) that's assigned to a stream session resource. When combined with the stream group resource ID, this value uniquely identifies the stream session across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:streamsession/\[stream group resource ID\]/\[stream session resource ID\].

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pub fn description(&self) -> Option<&str>

A human-readable label for the stream session. You can update this value at any time.

Source

pub fn stream_group_id(&self) -> Option<&str>

The unique identifier for the Amazon GameLift Streams stream group that is hosting the stream session. Format example: sg-1AB2C3De4.

Source

pub fn user_id(&self) -> Option<&str>

An opaque, unique identifier for an end-user, defined by the developer.

Source

pub fn status(&self) -> Option<&StreamSessionStatus>

The current status of the stream session. A stream session is ready for a client to connect when in ACTIVE status.

  • ACTIVATING: The stream session is starting and preparing to stream.

  • ACTIVE: The stream session is ready and waiting for a client connection. A client has ConnectionTimeoutSeconds (specified in StartStreamSession) from when the session reaches ACTIVE state to establish a connection. If no client connects within this timeframe, the session automatically terminates.

  • CONNECTED: The stream session has a connected client. A session will automatically terminate if there is no user input for 60 minutes, or if the maximum length of a session specified by SessionLengthSeconds in StartStreamSession is exceeded.

  • ERROR: The stream session failed to activate.

  • PENDING_CLIENT_RECONNECTION: A client has recently disconnected and the stream session is waiting for the client to reconnect. A client has ConnectionTimeoutSeconds (specified in StartStreamSession) from when the session reaches PENDING_CLIENT_RECONNECTION state to re-establish a connection. If no client connects within this timeframe, the session automatically terminates.

  • RECONNECTING: A client has initiated a reconnect to a session that was in PENDING_CLIENT_RECONNECTION state.

  • TERMINATING: The stream session is ending.

  • TERMINATED: The stream session has ended.

Source

pub fn status_reason(&self) -> Option<&StreamSessionStatusReason>

A short description of the reason the stream session is in ERROR status.

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pub fn protocol(&self) -> Option<&Protocol>

The data transfer protocol in use with the stream session.

Source

pub fn location(&self) -> Option<&str>

The location where Amazon GameLift Streams hosts and streams your application. For example, us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.

Source

pub fn signal_request(&self) -> Option<&str>

The WebRTC ICE offer string that a client generates to initiate a connection to the stream session.

Source

pub fn signal_response(&self) -> Option<&str>

The WebRTC answer string that the stream server generates in response to the SignalRequest.

Source

pub fn connection_timeout_seconds(&self) -> Option<i32>

The length of time that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. This time span starts when the stream session reaches ACTIVE or PENDING_CLIENT_RECONNECTION state. If no client connects (or reconnects) before the timeout, Amazon GameLift Streams terminates the stream session.

Source

pub fn session_length_seconds(&self) -> Option<i32>

The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections.

Source

pub fn additional_launch_args(&self) -> &[String]

A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .additional_launch_args.is_none().

Source

pub fn additional_environment_variables( &self, ) -> Option<&HashMap<String, String>>

A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.

If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

Source

pub fn log_file_location_uri(&self) -> Option<&str>

Access location for log files that your content generates during a stream session. These log files are uploaded to cloud storage location at the end of a stream session. The Amazon GameLift Streams application resource defines which log files to upload.

Source

pub fn web_sdk_protocol_url(&self) -> Option<&str>

The URL of an S3 bucket that stores Amazon GameLift Streams WebSDK files. The URL is used to establish connection with the client.

Source

pub fn last_updated_at(&self) -> Option<&DateTime>

A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

Source

pub fn created_at(&self) -> Option<&DateTime>

A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

Source

pub fn application_arn(&self) -> Option<&str>

The application streaming in this session.

This value is an Amazon Resource Name (ARN) that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6.

Source

pub fn export_files_metadata(&self) -> Option<&ExportFilesMetadata>

Provides details about the stream session's exported files.

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impl GetStreamSessionOutput

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pub fn builder() -> GetStreamSessionOutputBuilder

Creates a new builder-style object to manufacture GetStreamSessionOutput.

Trait Implementations§

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impl Clone for GetStreamSessionOutput

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fn clone(&self) -> GetStreamSessionOutput

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GetStreamSessionOutput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for GetStreamSessionOutput

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fn eq(&self, other: &GetStreamSessionOutput) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RequestId for GetStreamSessionOutput

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fn request_id(&self) -> Option<&str>

Returns the request ID, or None if the service could not be reached.
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impl StructuralPartialEq for GetStreamSessionOutput

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Apply a style wholesale to self. Any previous style is replaced. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ErasedDestructor for T
where T: 'static,