Struct GetStreamSessionOutput

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#[non_exhaustive]
pub struct GetStreamSessionOutput {
Show 20 fields pub arn: Option<String>, pub description: Option<String>, pub stream_group_id: Option<String>, pub user_id: Option<String>, pub status: Option<StreamSessionStatus>, pub status_reason: Option<StreamSessionStatusReason>, pub protocol: Option<Protocol>, pub location: Option<String>, pub signal_request: Option<String>, pub signal_response: Option<String>, pub connection_timeout_seconds: Option<i32>, pub session_length_seconds: Option<i32>, pub additional_launch_args: Option<Vec<String>>, pub additional_environment_variables: Option<HashMap<String, String>>, pub log_file_location_uri: Option<String>, pub web_sdk_protocol_url: Option<String>, pub last_updated_at: Option<DateTime>, pub created_at: Option<DateTime>, pub application_arn: Option<String>, pub export_files_metadata: Option<ExportFilesMetadata>, /* private fields */
}

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§arn: Option<String>

The Amazon Resource Name (ARN) that's assigned to a stream session resource. When combined with the stream group resource ID, this value uniquely identifies the stream session across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:streamsession/\[stream group resource ID\]/\[stream session resource ID\].

§description: Option<String>

A human-readable label for the stream session. You can update this value at any time.

§stream_group_id: Option<String>

The unique identifier for the Amazon GameLift Streams stream group that is hosting the stream session. Format example: sg-1AB2C3De4.

§user_id: Option<String>

An opaque, unique identifier for an end-user, defined by the developer.

§status: Option<StreamSessionStatus>

The current status of the stream session. A stream session can host clients when in ACTIVE status.

§status_reason: Option<StreamSessionStatusReason>

A short description of the reason the stream session is in ERROR status.

§protocol: Option<Protocol>

The data transfer protocol in use with the stream session.

§location: Option<String>

The location where Amazon GameLift Streams is hosting the stream session.

A location's name. For example, us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.

§signal_request: Option<String>

The WebRTC ICE offer string that a client generates to initiate a connection to the stream session.

§signal_response: Option<String>

The WebRTC answer string that the stream server generates in response to the SignalRequest.

§connection_timeout_seconds: Option<i32>

The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open. At this point, Amazon GameLift Streams ends the stream session regardless of any existing client connections.

§session_length_seconds: Option<i32>

The length of time that Amazon GameLift Streams keeps the game session open.

§additional_launch_args: Option<Vec<String>>

A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

§additional_environment_variables: Option<HashMap<String, String>>

A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.

If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

§log_file_location_uri: Option<String>

Access location for log files that your content generates during a stream session. These log files are uploaded to cloud storage location at the end of a stream session. The Amazon GameLift Streams application resource defines which log files to upload.

§web_sdk_protocol_url: Option<String>

The URL of an S3 bucket that stores Amazon GameLift Streams WebSDK files. The URL is used to establish connection with the client.

§last_updated_at: Option<DateTime>

A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

§created_at: Option<DateTime>

A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

§application_arn: Option<String>

The application streaming in this session.

This value is an Amazon Resource Name (ARN) that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6.

§export_files_metadata: Option<ExportFilesMetadata>

Provides details about the stream session's exported files.

Implementations§

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impl GetStreamSessionOutput

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pub fn arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) that's assigned to a stream session resource. When combined with the stream group resource ID, this value uniquely identifies the stream session across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:streamsession/\[stream group resource ID\]/\[stream session resource ID\].

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pub fn description(&self) -> Option<&str>

A human-readable label for the stream session. You can update this value at any time.

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pub fn stream_group_id(&self) -> Option<&str>

The unique identifier for the Amazon GameLift Streams stream group that is hosting the stream session. Format example: sg-1AB2C3De4.

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pub fn user_id(&self) -> Option<&str>

An opaque, unique identifier for an end-user, defined by the developer.

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pub fn status(&self) -> Option<&StreamSessionStatus>

The current status of the stream session. A stream session can host clients when in ACTIVE status.

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pub fn status_reason(&self) -> Option<&StreamSessionStatusReason>

A short description of the reason the stream session is in ERROR status.

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pub fn protocol(&self) -> Option<&Protocol>

The data transfer protocol in use with the stream session.

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pub fn location(&self) -> Option<&str>

The location where Amazon GameLift Streams is hosting the stream session.

A location's name. For example, us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.

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pub fn signal_request(&self) -> Option<&str>

The WebRTC ICE offer string that a client generates to initiate a connection to the stream session.

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pub fn signal_response(&self) -> Option<&str>

The WebRTC answer string that the stream server generates in response to the SignalRequest.

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pub fn connection_timeout_seconds(&self) -> Option<i32>

The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open. At this point, Amazon GameLift Streams ends the stream session regardless of any existing client connections.

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pub fn session_length_seconds(&self) -> Option<i32>

The length of time that Amazon GameLift Streams keeps the game session open.

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pub fn additional_launch_args(&self) -> &[String]

A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .additional_launch_args.is_none().

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pub fn additional_environment_variables( &self, ) -> Option<&HashMap<String, String>>

A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.

If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

Source

pub fn log_file_location_uri(&self) -> Option<&str>

Access location for log files that your content generates during a stream session. These log files are uploaded to cloud storage location at the end of a stream session. The Amazon GameLift Streams application resource defines which log files to upload.

Source

pub fn web_sdk_protocol_url(&self) -> Option<&str>

The URL of an S3 bucket that stores Amazon GameLift Streams WebSDK files. The URL is used to establish connection with the client.

Source

pub fn last_updated_at(&self) -> Option<&DateTime>

A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

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pub fn created_at(&self) -> Option<&DateTime>

A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

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pub fn application_arn(&self) -> Option<&str>

The application streaming in this session.

This value is an Amazon Resource Name (ARN) that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6.

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pub fn export_files_metadata(&self) -> Option<&ExportFilesMetadata>

Provides details about the stream session's exported files.

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impl GetStreamSessionOutput

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pub fn builder() -> GetStreamSessionOutputBuilder

Creates a new builder-style object to manufacture GetStreamSessionOutput.

Trait Implementations§

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impl Clone for GetStreamSessionOutput

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fn clone(&self) -> GetStreamSessionOutput

Returns a duplicate of the value. Read more
1.0.0 · Source§

const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GetStreamSessionOutput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for GetStreamSessionOutput

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fn eq(&self, other: &GetStreamSessionOutput) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RequestId for GetStreamSessionOutput

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fn request_id(&self) -> Option<&str>

Returns the request ID, or None if the service could not be reached.
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impl StructuralPartialEq for GetStreamSessionOutput

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