GetStreamGroupOutputBuilder

Struct GetStreamGroupOutputBuilder 

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#[non_exhaustive]
pub struct GetStreamGroupOutputBuilder { /* private fields */ }
Expand description

A builder for GetStreamGroupOutput.

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impl GetStreamGroupOutputBuilder

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pub fn arn(self, input: impl Into<String>) -> Self

The Amazon Resource Name (ARN) that is assigned to the stream group resource and that uniquely identifies the group across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:streamgroup/\[resource ID\].

This field is required.
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pub fn set_arn(self, input: Option<String>) -> Self

The Amazon Resource Name (ARN) that is assigned to the stream group resource and that uniquely identifies the group across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:streamgroup/\[resource ID\].

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pub fn get_arn(&self) -> &Option<String>

The Amazon Resource Name (ARN) that is assigned to the stream group resource and that uniquely identifies the group across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:streamgroup/\[resource ID\].

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pub fn description(self, input: impl Into<String>) -> Self

A descriptive label for the stream group.

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pub fn set_description(self, input: Option<String>) -> Self

A descriptive label for the stream group.

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pub fn get_description(&self) -> &Option<String>

A descriptive label for the stream group.

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pub fn default_application(self, input: DefaultApplication) -> Self

The default Amazon GameLift Streams application that is associated with this stream group.

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pub fn set_default_application(self, input: Option<DefaultApplication>) -> Self

The default Amazon GameLift Streams application that is associated with this stream group.

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pub fn get_default_application(&self) -> &Option<DefaultApplication>

The default Amazon GameLift Streams application that is associated with this stream group.

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pub fn location_states(self, input: LocationState) -> Self

Appends an item to location_states.

To override the contents of this collection use set_location_states.

This value is the set of locations, including their name, current status, and capacities.

A location can be in one of the following states:

  • ACTIVATING: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.

  • ACTIVE: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.

  • ERROR: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.

  • REMOVING: Amazon GameLift Streams is working to remove this location. This will release all provisioned capacity for this location in this stream group.

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pub fn set_location_states(self, input: Option<Vec<LocationState>>) -> Self

This value is the set of locations, including their name, current status, and capacities.

A location can be in one of the following states:

  • ACTIVATING: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.

  • ACTIVE: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.

  • ERROR: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.

  • REMOVING: Amazon GameLift Streams is working to remove this location. This will release all provisioned capacity for this location in this stream group.

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pub fn get_location_states(&self) -> &Option<Vec<LocationState>>

This value is the set of locations, including their name, current status, and capacities.

A location can be in one of the following states:

  • ACTIVATING: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.

  • ACTIVE: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.

  • ERROR: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.

  • REMOVING: Amazon GameLift Streams is working to remove this location. This will release all provisioned capacity for this location in this stream group.

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pub fn stream_class(self, input: StreamClass) -> Self

The target stream quality for the stream group.

A stream class can be one of the following:

  • gen5n_win2022 (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

  • gen5n_high (NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM

    • Tenancy: Supports up to 2 concurrent stream sessions

  • gen5n_ultra (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

  • gen4n_win2022 (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

  • gen4n_high (NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM

    • Tenancy: Supports up to 2 concurrent stream sessions

  • gen4n_ultra (NVIDIA, ultra) Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

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pub fn set_stream_class(self, input: Option<StreamClass>) -> Self

The target stream quality for the stream group.

A stream class can be one of the following:

  • gen5n_win2022 (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

  • gen5n_high (NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM

    • Tenancy: Supports up to 2 concurrent stream sessions

  • gen5n_ultra (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

  • gen4n_win2022 (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

  • gen4n_high (NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM

    • Tenancy: Supports up to 2 concurrent stream sessions

  • gen4n_ultra (NVIDIA, ultra) Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

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pub fn get_stream_class(&self) -> &Option<StreamClass>

The target stream quality for the stream group.

A stream class can be one of the following:

  • gen5n_win2022 (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

  • gen5n_high (NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM

    • Tenancy: Supports up to 2 concurrent stream sessions

  • gen5n_ultra (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

  • gen4n_win2022 (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

  • gen4n_high (NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM

    • Tenancy: Supports up to 2 concurrent stream sessions

  • gen4n_ultra (NVIDIA, ultra) Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

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pub fn id(self, input: impl Into<String>) -> Self

A unique ID value that is assigned to the resource when it's created. Format example: sg-1AB2C3De4.

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pub fn set_id(self, input: Option<String>) -> Self

A unique ID value that is assigned to the resource when it's created. Format example: sg-1AB2C3De4.

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pub fn get_id(&self) -> &Option<String>

A unique ID value that is assigned to the resource when it's created. Format example: sg-1AB2C3De4.

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pub fn status(self, input: StreamGroupStatus) -> Self

The current status of the stream group resource. Possible statuses include the following:

  • ACTIVATING: The stream group is deploying and isn't ready to host streams.

  • ACTIVE: The stream group is ready to host streams.

  • ACTIVE_WITH_ERRORS: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error.

  • ERROR: An error occurred when the stream group deployed. See StatusReason for more information.

  • DELETING: Amazon GameLift Streams is in the process of deleting the stream group.

  • UPDATING_LOCATIONS: One or more locations in the stream group are in the process of updating (either activating or deleting).

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pub fn set_status(self, input: Option<StreamGroupStatus>) -> Self

The current status of the stream group resource. Possible statuses include the following:

  • ACTIVATING: The stream group is deploying and isn't ready to host streams.

  • ACTIVE: The stream group is ready to host streams.

  • ACTIVE_WITH_ERRORS: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error.

  • ERROR: An error occurred when the stream group deployed. See StatusReason for more information.

  • DELETING: Amazon GameLift Streams is in the process of deleting the stream group.

  • UPDATING_LOCATIONS: One or more locations in the stream group are in the process of updating (either activating or deleting).

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pub fn get_status(&self) -> &Option<StreamGroupStatus>

The current status of the stream group resource. Possible statuses include the following:

  • ACTIVATING: The stream group is deploying and isn't ready to host streams.

  • ACTIVE: The stream group is ready to host streams.

  • ACTIVE_WITH_ERRORS: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error.

  • ERROR: An error occurred when the stream group deployed. See StatusReason for more information.

  • DELETING: Amazon GameLift Streams is in the process of deleting the stream group.

  • UPDATING_LOCATIONS: One or more locations in the stream group are in the process of updating (either activating or deleting).

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pub fn status_reason(self, input: StreamGroupStatusReason) -> Self

A short description of the reason that the stream group is in ERROR status. The possible reasons can be one of the following:

  • internalError: The request can't process right now because of an issue with the server. Try again later.

  • noAvailableInstances: Amazon GameLift Streams does not currently have enough available on-demand capacity to fulfill your request. Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different stream class or in another region.

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pub fn set_status_reason(self, input: Option<StreamGroupStatusReason>) -> Self

A short description of the reason that the stream group is in ERROR status. The possible reasons can be one of the following:

  • internalError: The request can't process right now because of an issue with the server. Try again later.

  • noAvailableInstances: Amazon GameLift Streams does not currently have enough available on-demand capacity to fulfill your request. Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different stream class or in another region.

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pub fn get_status_reason(&self) -> &Option<StreamGroupStatusReason>

A short description of the reason that the stream group is in ERROR status. The possible reasons can be one of the following:

  • internalError: The request can't process right now because of an issue with the server. Try again later.

  • noAvailableInstances: Amazon GameLift Streams does not currently have enough available on-demand capacity to fulfill your request. Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different stream class or in another region.

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pub fn last_updated_at(self, input: DateTime) -> Self

A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

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pub fn set_last_updated_at(self, input: Option<DateTime>) -> Self

A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

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pub fn get_last_updated_at(&self) -> &Option<DateTime>

A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

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pub fn created_at(self, input: DateTime) -> Self

A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

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pub fn set_created_at(self, input: Option<DateTime>) -> Self

A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

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pub fn get_created_at(&self) -> &Option<DateTime>

A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

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pub fn associated_applications(self, input: impl Into<String>) -> Self

Appends an item to associated_applications.

To override the contents of this collection use set_associated_applications.

A set of applications that this stream group is associated to. You can stream any of these applications by using this stream group.

This value is a set of Amazon Resource Names (ARNs) that uniquely identify application resources. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6.

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pub fn set_associated_applications(self, input: Option<Vec<String>>) -> Self

A set of applications that this stream group is associated to. You can stream any of these applications by using this stream group.

This value is a set of Amazon Resource Names (ARNs) that uniquely identify application resources. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6.

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pub fn get_associated_applications(&self) -> &Option<Vec<String>>

A set of applications that this stream group is associated to. You can stream any of these applications by using this stream group.

This value is a set of Amazon Resource Names (ARNs) that uniquely identify application resources. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6.

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pub fn build(self) -> Result<GetStreamGroupOutput, BuildError>

Consumes the builder and constructs a GetStreamGroupOutput. This method will fail if any of the following fields are not set:

Trait Implementations§

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impl Clone for GetStreamGroupOutputBuilder

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fn clone(&self) -> GetStreamGroupOutputBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GetStreamGroupOutputBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GetStreamGroupOutputBuilder

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fn default() -> GetStreamGroupOutputBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for GetStreamGroupOutputBuilder

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fn eq(&self, other: &GetStreamGroupOutputBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for GetStreamGroupOutputBuilder

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Returns self with the bg() set to [Color :: BrightBlack].

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fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightRed].

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fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightGreen].

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fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightYellow].

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fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlue].

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fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightMagenta].

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fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightCyan].

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fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightWhite].

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fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

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Make text bold using attr():

use yansi::{Paint, Attribute};

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Make text bold using using bold().

use yansi::Paint;

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fn bold(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Bold].

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fn dim(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Dim].

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fn italic(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Italic].

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fn underline(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Underline].

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Returns self with the attr() set to [Attribute :: Blink].

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Returns self with the attr() set to [Attribute :: RapidBlink].

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fn invert(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Invert].

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fn conceal(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Conceal].

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fn strike(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Strike].

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fn quirk(&self, value: Quirk) -> Painted<&T>

Enables the yansi Quirk value.

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Enable wrapping using .quirk():

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Enable wrapping using wrap().

use yansi::Paint;

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fn mask(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Mask].

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fn wrap(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Wrap].

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fn linger(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Linger].

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fn clear(&self) -> Painted<&T>

👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

Returns self with the quirk() set to [Quirk :: Clear].

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fn resetting(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Resetting].

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fn bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Bright].

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fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: OnBright].

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fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

See the crate level docs for more details.

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Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

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fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
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fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ErasedDestructor for T
where T: 'static,