#[non_exhaustive]pub struct CreateStreamGroupOutput {
pub arn: String,
pub description: Option<String>,
pub default_application: Option<DefaultApplication>,
pub location_states: Option<Vec<LocationState>>,
pub stream_class: Option<StreamClass>,
pub id: Option<String>,
pub status: Option<StreamGroupStatus>,
pub status_reason: Option<StreamGroupStatusReason>,
pub last_updated_at: Option<DateTime>,
pub created_at: Option<DateTime>,
pub associated_applications: Option<Vec<String>>,
/* private fields */
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.arn: String
The Amazon Resource Name (ARN) that is assigned to the stream group resource and that uniquely identifies the group across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:streamgroup/\[resource ID\]
.
description: Option<String>
A descriptive label for the stream group.
default_application: Option<DefaultApplication>
The default Amazon GameLift Streams application that is associated with this stream group.
location_states: Option<Vec<LocationState>>
This value is the set of locations, including their name, current status, and capacities.
A location can be in one of the following states:
-
ACTIVATING: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
-
ACTIVE: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
-
ERROR: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
-
REMOVING: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
stream_class: Option<StreamClass>
The target stream quality for the stream group.
A stream class can be one of the following:
-
gen5n_win2022
(NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
-
gen5n_high
(NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM
-
Tenancy: Supports up to 2 concurrent stream sessions
-
-
gen5n_ultra
(NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
-
gen4n_win2022
(NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
-
gen4n_high
(NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM
-
Tenancy: Supports up to 2 concurrent stream sessions
-
-
gen4n_ultra
(NVIDIA, ultra) Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
id: Option<String>
A unique ID value that is assigned to the resource when it's created. Format example: sg-1AB2C3De4
.
status: Option<StreamGroupStatus>
The current status of the stream group resource. Possible statuses include the following:
-
ACTIVATING
: The stream group is deploying and isn't ready to host streams. -
ACTIVE
: The stream group is ready to host streams. -
ACTIVE_WITH_ERRORS
: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error. -
ERROR
: An error occurred when the stream group deployed. SeeStatusReason
for more information. -
DELETING
: Amazon GameLift Streams is in the process of deleting the stream group. -
UPDATING_LOCATIONS
: One or more locations in the stream group are in the process of updating (either activating or deleting).
status_reason: Option<StreamGroupStatusReason>
A short description of the reason that the stream group is in ERROR
status. The possible reasons can be one of the following:
-
internalError
: The request can't process right now bcause of an issue with the server. Try again later. Reach out to the Amazon GameLift Streams team for more help. -
noAvailableInstances
: Amazon GameLift Streams does not currently have enough available On-Demand capacity to fulfill your request. Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different stream class or in another region.
last_updated_at: Option<DateTime>
A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00
(UTC).
created_at: Option<DateTime>
A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00
(UTC).
associated_applications: Option<Vec<String>>
A set of applications that this stream group is associated to. You can stream any of these applications by using this stream group.
This value is a set of Amazon Resource Names (ARNs) that uniquely identify application resources. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
.
Implementations§
Source§impl CreateStreamGroupOutput
impl CreateStreamGroupOutput
Sourcepub fn arn(&self) -> &str
pub fn arn(&self) -> &str
The Amazon Resource Name (ARN) that is assigned to the stream group resource and that uniquely identifies the group across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:streamgroup/\[resource ID\]
.
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
A descriptive label for the stream group.
Sourcepub fn default_application(&self) -> Option<&DefaultApplication>
pub fn default_application(&self) -> Option<&DefaultApplication>
The default Amazon GameLift Streams application that is associated with this stream group.
Sourcepub fn location_states(&self) -> &[LocationState]
pub fn location_states(&self) -> &[LocationState]
This value is the set of locations, including their name, current status, and capacities.
A location can be in one of the following states:
-
ACTIVATING: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
-
ACTIVE: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
-
ERROR: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
-
REMOVING: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .location_states.is_none()
.
Sourcepub fn stream_class(&self) -> Option<&StreamClass>
pub fn stream_class(&self) -> Option<&StreamClass>
The target stream quality for the stream group.
A stream class can be one of the following:
-
gen5n_win2022
(NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
-
gen5n_high
(NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM
-
Tenancy: Supports up to 2 concurrent stream sessions
-
-
gen5n_ultra
(NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
-
gen4n_win2022
(NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
-
gen4n_high
(NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM
-
Tenancy: Supports up to 2 concurrent stream sessions
-
-
gen4n_ultra
(NVIDIA, ultra) Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
Sourcepub fn id(&self) -> Option<&str>
pub fn id(&self) -> Option<&str>
A unique ID value that is assigned to the resource when it's created. Format example: sg-1AB2C3De4
.
Sourcepub fn status(&self) -> Option<&StreamGroupStatus>
pub fn status(&self) -> Option<&StreamGroupStatus>
The current status of the stream group resource. Possible statuses include the following:
-
ACTIVATING
: The stream group is deploying and isn't ready to host streams. -
ACTIVE
: The stream group is ready to host streams. -
ACTIVE_WITH_ERRORS
: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error. -
ERROR
: An error occurred when the stream group deployed. SeeStatusReason
for more information. -
DELETING
: Amazon GameLift Streams is in the process of deleting the stream group. -
UPDATING_LOCATIONS
: One or more locations in the stream group are in the process of updating (either activating or deleting).
Sourcepub fn status_reason(&self) -> Option<&StreamGroupStatusReason>
pub fn status_reason(&self) -> Option<&StreamGroupStatusReason>
A short description of the reason that the stream group is in ERROR
status. The possible reasons can be one of the following:
-
internalError
: The request can't process right now bcause of an issue with the server. Try again later. Reach out to the Amazon GameLift Streams team for more help. -
noAvailableInstances
: Amazon GameLift Streams does not currently have enough available On-Demand capacity to fulfill your request. Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different stream class or in another region.
Sourcepub fn last_updated_at(&self) -> Option<&DateTime>
pub fn last_updated_at(&self) -> Option<&DateTime>
A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00
(UTC).
Sourcepub fn created_at(&self) -> Option<&DateTime>
pub fn created_at(&self) -> Option<&DateTime>
A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00
(UTC).
Sourcepub fn associated_applications(&self) -> &[String]
pub fn associated_applications(&self) -> &[String]
A set of applications that this stream group is associated to. You can stream any of these applications by using this stream group.
This value is a set of Amazon Resource Names (ARNs) that uniquely identify application resources. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .associated_applications.is_none()
.
Source§impl CreateStreamGroupOutput
impl CreateStreamGroupOutput
Sourcepub fn builder() -> CreateStreamGroupOutputBuilder
pub fn builder() -> CreateStreamGroupOutputBuilder
Creates a new builder-style object to manufacture CreateStreamGroupOutput
.
Trait Implementations§
Source§impl Clone for CreateStreamGroupOutput
impl Clone for CreateStreamGroupOutput
Source§fn clone(&self) -> CreateStreamGroupOutput
fn clone(&self) -> CreateStreamGroupOutput
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CreateStreamGroupOutput
impl Debug for CreateStreamGroupOutput
Source§impl PartialEq for CreateStreamGroupOutput
impl PartialEq for CreateStreamGroupOutput
Source§fn eq(&self, other: &CreateStreamGroupOutput) -> bool
fn eq(&self, other: &CreateStreamGroupOutput) -> bool
self
and other
values to be equal, and is used by ==
.Source§impl RequestId for CreateStreamGroupOutput
impl RequestId for CreateStreamGroupOutput
Source§fn request_id(&self) -> Option<&str>
fn request_id(&self) -> Option<&str>
None
if the service could not be reached.impl StructuralPartialEq for CreateStreamGroupOutput
Auto Trait Implementations§
impl Freeze for CreateStreamGroupOutput
impl RefUnwindSafe for CreateStreamGroupOutput
impl Send for CreateStreamGroupOutput
impl Sync for CreateStreamGroupOutput
impl Unpin for CreateStreamGroupOutput
impl UnwindSafe for CreateStreamGroupOutput
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